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 S.T.A.L.K.E.R. Call Of Pripyat: AI Tweaks

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AuthorMessage
S.T.A.R.A.C.
Experienced
S.T.A.R.A.C.

Broj poruka : 96
Datum upisa : 2011-01-31
Lokacija : Flatrth

PostSubject: S.T.A.L.K.E.R. Call Of Pripyat: AI Tweaks   Fri 29 Apr 2011 - 16:28

Must have mod koji tweakuje AI skripte. Trenutna verzija je 1.051.

Inace mod je jos uvijek u razvoju.

http://www.epicstalker.tk/files/AI%20Tweaks%201.051.zip


Quote :

------------------------------------------------------
AI Tweaks v. 1.05
by Alundaio
------------------------------------------------------
------------------------------------------------------
Core Features:
NPCs properly exit danger mode on some instances where they would freeze or be stuck in danger mode endlessly in vanilla.

Sound is detected by NPCs due to increased ignore distance for enemy sounds.

NPCs will exit combat if enemy is hidden long enough. (Times based on community and rank. Editiable in xr_combat_ignore.)

Bullets flying past NPCs head cause danger for a short time.

NPC properly help wounded stalkers.

NPCs sprint to cover during an emission. Ignore combat until cover is reached. They will fight over cover!

And much more!

Additional Options pack for tweaked creature AI configs!

Bug Fixes:
release_body_manager.script: Idle after death decreased and body max count increased.
sim_squad_script.script: Fixes all ltx script that use the wrong value to change a squads relation.
game_relations.script: Fixes all ltx script that use the wrong value to change a squads relation.
bind_crow.script: Fixes excessive spawning
pri_a16_kovalski_start.ltx: Kovalski cutscene fix
labx8_burer: immunity fix
zat_b38_stalker_cop: Fixes bloodsucker lair quest (Switch Distance)
Script Changes:
xr_combat_ignore:
NPCs don't fight during surge until they get to cover
Ignore distance remove. Replaced with memory timer
NPCs will not engage in combat endlessly if they cannot see enemy
NPCs will call post combat idle after losing sight of enemy and timer is up.

xr_corpse_detection:
Prevent detection during surges

xr_danger:
Trigger danger mode via script (Rulix)
NPCs remember a certain danger object as to not run is_danger continously
Stalkers now properly exit danger mode.
Now reads danger sections from custom data logic *NOT TESTED*
Enabled sound detection for danger.

xr_gather_items:
Prevent item gathering during surges
Added a timer to search for items to prevent stalkers from searching forever

xr_hear:
Called scripted danger mode when hearing bullet whizzes or ricochets (Rulix)

xr_help_wounded:
Npc now properly help wounded stalkers (Rulix)
Rulix's was actually broken too I fixed it. Very Happy

xr_reach_task:
Npcs SPRINT to cover during a surge

xr_post_combat_idle:
Enemies enter post combat idle after battle with actor.

alun_utils:
Needed for is_trader call in xr_combat_ignore

state_mgr_weapon:
Now uses alun_best_weapon.best_weapon() when choosing best weapon *Temp disabled*

state_mgr:
Added alun_best_weapon.best_weapon() when choosing weapon *Temp disabled*

release_body_manager:
Added this from rulix. Fixes corpses staying too long I think.

sim_squad_scripted:
Added check for help actor for companions to have compatibility with axr_companion_manager
Fixed an error in set_squad_relation that will fix a couple quests where npcs are suppose to turn friend to actor instead of neutral (ie. Jup_b4_monolit_logic_2)

game_relations:
Fixed an error in set_squad_relation that will fix a couple quests where npcs are suppose to turn friend to actor instead of neutral (ie. Jup_b4_monolit_logic_2)

xr_conditions:
added dist_to_job_point_ge and dist_to_job_point_le

gulag_general:
NPCs who have surge jobs run while entering smart_terrain

xr_animpoint:
Added parse_condlist for reach_movement (Thanks to Mnn)

bind_crow:
Fixed excessive crow spawning

alun_best_weapon:
*Temp removed*
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S.T.A.R.A.C.
Experienced
S.T.A.R.A.C.

Broj poruka : 96
Datum upisa : 2011-01-31
Lokacija : Flatrth

PostSubject: Re: S.T.A.L.K.E.R. Call Of Pripyat: AI Tweaks   Fri 29 Apr 2011 - 16:35

Zaboravih reci da je potrebno iz "gamedata>configs" izbaciti "alife" file.

Taj file je tu samo iz testnih razloga, te umanjuje framerate. Nije potreban.
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S.T.A.R.A.C.
Experienced
S.T.A.R.A.C.

Broj poruka : 96
Datum upisa : 2011-01-31
Lokacija : Flatrth

PostSubject: Re: S.T.A.L.K.E.R. Call Of Pripyat: AI Tweaks   Sun 1 May 2011 - 23:56

1.052 verzija:

http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=4601&sec_id=19

Quote :
Features:
NPCs properly exit danger mode on some instances where they would freeze or be stuck in danger mode endlessly in vanilla.

Sound is detected by NPCs due to increased ignore distance for enemy sounds.

NPCs will exit combat if enemy is hidden long enough. (Times based on community and rank. Editiable in xr_combat_ignore.)

Bullets flying past NPCs head cause danger for a short time.

NPC properly help wounded stalkers.

NPCs sprint to cover during an emission. Ignore combat until cover is reached. They will fight over cover!

And much more!

Optional: Tweaked Creature configs

Optional: NPCs level-to-level traveling *not fully tested* This means you will likely see Monolith, Duty, Zombies and Freedom in all the levels! Without extra spawns.

Bug Fixes:
release_body_manager.script: Idle after death decreased and body max count increased.
sim_squad_script.script: Fixes all ltx script that use the wrong value to change a squads relation.
game_relations.script: Fixes all ltx script that use the wrong value to change a squads relation.
bind_crow.script: Fixes excessive spawning
pri_a16_kovalski_start.ltx: Kovalski cutscene fix
labx8_burer: immunity fix
zat_b38_stalker_cop: Fixes bloodsucker lair quest (Switch Distance)
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quicksilver
Osnivač
quicksilver

Broj poruka : 356
Datum upisa : 2010-03-10
Godina : 26
Lokacija : Subotica, Vojvodina, Srbija
Raspoloženje : .ltx .dds

PostSubject: Re: S.T.A.L.K.E.R. Call Of Pripyat: AI Tweaks   Thu 5 May 2011 - 15:02

Da li se i iz ove nove verzije treba izbaciti "alife" fajl?
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http://www.deviantart.com/quicksilver1203
S.T.A.R.A.C.
Experienced
S.T.A.R.A.C.

Broj poruka : 96
Datum upisa : 2011-01-31
Lokacija : Flatrth

PostSubject: Re: S.T.A.L.K.E.R. Call Of Pripyat: AI Tweaks   Thu 5 May 2011 - 17:31

Taj file vise nije ukljucen u mod.
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PoWeR
Master
PoWeR

Broj poruka : 533
Datum upisa : 2011-07-19
Godina : 23
Raspoloženje : OK

PostSubject: Re: S.T.A.L.K.E.R. Call Of Pripyat: AI Tweaks   Sat 17 Dec 2011 - 17:01

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