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 STALKERSOUP Mod za SoC

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flexerca
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Raspoloženje : Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.

PostSubject: Re: STALKERSOUP Mod za SoC   Fri 23 Aug 2013, 20:38

Svaka mu čast...čovjek se stvarno trudi Exclamation
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sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   Fri 23 Aug 2013, 22:26

flexerca wrote:
Svaka mu čast...čovjek se stvarno trudi Exclamation
Da.. novi game.graph te all.spawn fajl stvarno treba da se uradi...

Kad sam provjeravao sve verzije Narodnaye (za game.graph i all.spawn) koje postoje na netu (takođe DKZ i DMX verzije) sam ustanovio, da več odpočetka, to jest, od prve verzije koju je uradio Arhara lično, postoji problem sa sekcijom "Cross tables" u game.graph fajlu.
Mora da je on i posle njega i svi ostali (DMX je kasnije dodao neke nove mape) pravili game.graph fajl sa Aiwrapper programom!
- a za njega se zna, da dozvoljava stvaranje game.graph fajla sa pogrešnim "Ai Map" i "graph point" postavkama(tačke) na terenima(mapama)!
i zbog toga u samoj igri dođe do pucanja, - kad igra oće da učitava te tačke a tačke se nalaze izvan terena! slično je sa Ai konfiguracijom.

Zbog te greške je sada problem (jer nije moguče razpakovati game.graph fajl na levels.graph fajlove bez greška),
da se uradi novi game.graph i all.spawn fajl sa boljim programom (xrAI.exe).

Ps. Ako nisam pravilno objasnio ovu stvar ili netko od vas zna više (ja sam siguran u to) zamolio bih da se me ispravi, jer ja još učim o svemu tome te mi svako novo objašnjenje koristi za bolji uvid u moddovanje!

_________________________________________________
<string>Stalkersoup-Link: Stalkersoup-MEGA</string>
<string>StalkerSoup uputstvo(prevedeno):google.com</string>
<string>StalkerSoup instalacija(upute): SS_Tutorijal</string>
<string>---BalkanZona-Imgur: Stalkersoup - Fotke---</string>
<string>TecnoBacon-OneDrive:Repository-OneDrive</string>
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MarkedOne8
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PostSubject: Re: STALKERSOUP Mod za SoC   Sat 24 Aug 2013, 12:32

Konačno se, posle dužeg vremena, makar pomenula 1.1.0.0 verzija.
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sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   Fri 30 Aug 2013, 01:14

MarkedOne8 wrote:
Konačno se, posle dužeg vremena, makar pomenula 1.1.0.0 verzija.
Da,  stvarno je dosta posla na StalkerSoup-u pa stoga i ide vrlo polako sve skupa a i sami smo
- samo ja TB. i _dAVROs_ ...

Evo jednog novog:
TecnoBacon wrote:
Spoiler:
 
Znam, posle ovog teksta mnogi če da misle - zašto toliko na novo dodatih levela, kad več sada neki od CoP levela nisu još "popunjeni"!?,
ali je stvar takva, da če ti leveli biti kasnije potrebni za StalkerSoup level 3 razinu te Coop verziju igre!

Edit: još jedan noviji
Quote :
Update
I found the issue with npc staying in combat positions and creatures running in place.

because they spawn into the level before the actor does all checks on info portions are invalid and the gulag state defaults to their present state. This causes them to get stuck in a loop that only immediate danger will break them out of. Since some key npc have logic that ignores enemies then they stay that way unless attacked.

To prevent these situations I force ALL npc/creatures off-line on spawn instead of checking info portions as they will always be false. The only side effect is that when you are in the midst of a group of npc/creatures when spawning, you may see a slight delay before the respond.

I also added a check in the barrier guards to stay in combat ready position until after you leave the area so that you have a chance to loot before the npc do.

_________________________________________________
<string>Stalkersoup-Link: Stalkersoup-MEGA</string>
<string>StalkerSoup uputstvo(prevedeno):google.com</string>
<string>StalkerSoup instalacija(upute): SS_Tutorijal</string>
<string>---BalkanZona-Imgur: Stalkersoup - Fotke---</string>
<string>TecnoBacon-OneDrive:Repository-OneDrive</string>
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sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   Sat 07 Sep 2013, 17:22

Novosti oko nove zakrpe:
Quote :
Numb Quests/stories
I realize that there are many quests and several story lines that need work. It has taken me 2 years to get this mod converted into a real game without all the hack code.

Soon I will start working with you BETA testers in changing/fixing/finishing what is lacking in this area.

I have fixed/changed some just to stop crashes or finish quests but it is difficult with some of the dialog still.

Saves of those that are really messed up always help me, especially when there are several variations that can occur.
te update...
Quote :
109934 is being put together, should make it today but life keeps rearing its head...

Started the new dynamic alife this patch since the dynamic objects work so well. I am starting with rats and btrs as they are the most difficult to control. These are mostly in the sparsly populated levels like jup, jup under, east pripyat, backwater and limansk.

The difference between dyn alife and respawns is that the alife takes on generic world ai so that they do not need path info to exist in any level. There are a few levels with hacked together graphs containing floating nodes and bad edges (atp, aver, marsh...) that can cause crashes but usually just frozen or really strange ai actions.

The other very beneficial difference is the allocation of memory; respawns are actually just the same characters that are put back on line with job=respawn. They are always allocated via the all.sav/all.spawn. My dynamic ones are not created and stored in the all.sav but directly in your save. When you change levels the prior levels dyn spawns are removed prior to being allocated in memory and taking one of the 64k ids. Then I spawn the dynamic content for the new level thus re-using the memory and ids.

One drawback: I cannot use their story id (sid) and base id (npcid) for actions/quests as they will be different every load.

Next step: I need to create and attach a scheme to my dynamic alife that supports the 'live link' pda for mp so that will be comming in 109940. This will then make all dynamic alife work as 'surrobots' allowing them to be used for mp and also attaching story lines and quests to them from remote.

hope to post patch soon!

_________________________________________________
<string>Stalkersoup-Link: Stalkersoup-MEGA</string>
<string>StalkerSoup uputstvo(prevedeno):google.com</string>
<string>StalkerSoup instalacija(upute): SS_Tutorijal</string>
<string>---BalkanZona-Imgur: Stalkersoup - Fotke---</string>
<string>TecnoBacon-OneDrive:Repository-OneDrive</string>
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coolkingeye
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PostSubject: Re: STALKERSOUP Mod za SoC   Sat 07 Sep 2013, 17:36

Svaka čast na ogromnom trudu.

_________________________________________________
Uputstvo za StalkerSoup prevedeno na srpski. Link:
https://1drv.ms/w/s!ApdVu5dmLVX8hWWHJ_mPMOnHFYSJ
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PostSubject: Re: STALKERSOUP Mod za SoC   Sun 08 Sep 2013, 07:55

Novu zakrpu možete preuzeti na - SkyDrive ili ovdje - TB3D_NS_DBPatch_109934.7z

a tu je i malo obaveštenje
Quote :
109934
Is completely uploaded and ready.

New game not required as new content is now dynamic and does not need new starts.

Still some issues being worked on but most submissions have been fixed.

_________________________________________________
<string>Stalkersoup-Link: Stalkersoup-MEGA</string>
<string>StalkerSoup uputstvo(prevedeno):google.com</string>
<string>StalkerSoup instalacija(upute): SS_Tutorijal</string>
<string>---BalkanZona-Imgur: Stalkersoup - Fotke---</string>
<string>TecnoBacon-OneDrive:Repository-OneDrive</string>
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sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   Wed 11 Sep 2013, 20:01

Došao je mini fix za StalkerSoup
Quote :
Fix 1
Fix 1 is in the repository.

It fixes the missing text and bad amk_strings.

It also fixes several crashes in Collector as the info portions were not complete.

Added another npc group to the 'can go online' list to prevent them from going to Cordon as they have no path info there and crash on spawn.
Edit:
Došlo je do neke greške u jednom fajlu, pa je sada potrebno ponovo staviti novi fix2 preko starog fix1!
Ja sam objedinio oba dva u jednog - link: - TB3D_NS_109934_FIX_1&2.7z

_________________________________________________
<string>Stalkersoup-Link: Stalkersoup-MEGA</string>
<string>StalkerSoup uputstvo(prevedeno):google.com</string>
<string>StalkerSoup instalacija(upute): SS_Tutorijal</string>
<string>---BalkanZona-Imgur: Stalkersoup - Fotke---</string>
<string>TecnoBacon-OneDrive:Repository-OneDrive</string>
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coolkingeye
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PostSubject: Re: STALKERSOUP Mod za SoC   Wed 11 Sep 2013, 20:50

Jel' to znači da ovaj gamedata folder iz fixa 1&2 prepišemo preko onog iz fixa 1?

_________________________________________________
Uputstvo za StalkerSoup prevedeno na srpski. Link:
https://1drv.ms/w/s!ApdVu5dmLVX8hWWHJ_mPMOnHFYSJ
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sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   Sun 15 Sep 2013, 19:03

coolkingeye wrote:
Jel' to znači da ovaj gamedata folder iz fixa 1&2 prepišemo preko onog iz fixa 1?
Da.. ja sam samo objedinio ova dva fix-a(fix1 i fix2) u jedan gamedata folder da bude sve skupa lakše i nije potrebno da se stavlja svaki posebno u SoC folder.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Edit:
Novosti iz StalkerSoup zone...
Quote :
Spoiler:
 
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Edit2:
još nešto novo
Quote :
Spoiler:
 
____________________________________________________________________________________________________________________________________________________________
Edit3:
najnoviji....
Quote :
Spoiler:
 
_._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._
Edit4:
Khmm.. naj-naj-novij...
Quote :
Spoiler:
 

_________________________________________________
<string>Stalkersoup-Link: Stalkersoup-MEGA</string>
<string>StalkerSoup uputstvo(prevedeno):google.com</string>
<string>StalkerSoup instalacija(upute): SS_Tutorijal</string>
<string>---BalkanZona-Imgur: Stalkersoup - Fotke---</string>
<string>TecnoBacon-OneDrive:Repository-OneDrive</string>


Last edited by sadd on Thu 19 Sep 2013, 21:57; edited 1 time in total
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sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   Thu 19 Sep 2013, 21:52

Evo, i jedan novi:
Quote :
Update
Spoiler:
 


_________________________________________________
<string>Stalkersoup-Link: Stalkersoup-MEGA</string>
<string>StalkerSoup uputstvo(prevedeno):google.com</string>
<string>StalkerSoup instalacija(upute): SS_Tutorijal</string>
<string>---BalkanZona-Imgur: Stalkersoup - Fotke---</string>
<string>TecnoBacon-OneDrive:Repository-OneDrive</string>


Last edited by sadd on Thu 26 Sep 2013, 20:44; edited 1 time in total
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sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   Thu 26 Sep 2013, 20:42

Još jedan noviji:
Quote :
Update
Spoiler:
 

łłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłłł

Edit:
Najnoviji:
Quote :
Update
Spoiler:
 
ŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁŁ
Edit2:
Novi....
 
Quote :
Update
Spoiler:
 

_________________________________________________
<string>Stalkersoup-Link: Stalkersoup-MEGA</string>
<string>StalkerSoup uputstvo(prevedeno):google.com</string>
<string>StalkerSoup instalacija(upute): SS_Tutorijal</string>
<string>---BalkanZona-Imgur: Stalkersoup - Fotke---</string>
<string>TecnoBacon-OneDrive:Repository-OneDrive</string>


Last edited by sadd on Sat 28 Sep 2013, 17:32; edited 1 time in total
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flexerca
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PostSubject: Re: STALKERSOUP Mod za SoC   Thu 26 Sep 2013, 22:54

Odlično, bar je Wharehouse riješio...zbog problem sa Wharehouse sam i prestao igrati StalkerSoup...al'vidim da mu i dalje (kao i meni  prije) Kruglov pravi problema, ne da se Kruglov hehe
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PostSubject: Re: STALKERSOUP Mod za SoC   Sat 28 Sep 2013, 15:53

flexerca wrote:
Odlično, bar je Wharehouse riješio...zbog problem sa Wharehouse sam i prestao igrati StalkerSoup...al'vidim da mu i dalje (kao i meni  prije) Kruglov pravi problema, ne da se Kruglov hehe
To sa Kruglov-om (ako me sječanje ne vara) bio je problem i u samoj Vanili igre, jer je ponekad trebalo ponovo da se učitava sejv da bi on krenuo sa mjesta...

Stigla je nova zakrpa:
Quote :
109935
Is up...

Several fixes

Some dialog fixes/additions

New things being tested:

Full control of the class id (clsid) for all creatures.

Dynamic sound zones; non toxic water areas, indoor cooling

New logic for Yantar Bunker and the start of new logic for Kruglov in Wild Territory.

'go on line' control system that manages Pripyat and Radar while allowing future respawns.

DM version 6 as default model scripting vice 7 which was hardcoded into 135. Should stop some cstack errors on models with no version info.

Several additions and tweaks to less populated areas.
Več sam je stavio u BalkanZona Dropbox folder
a evo i na TecnoBacon-SkyDrive

_________________________________________________
<string>Stalkersoup-Link: Stalkersoup-MEGA</string>
<string>StalkerSoup uputstvo(prevedeno):google.com</string>
<string>StalkerSoup instalacija(upute): SS_Tutorijal</string>
<string>---BalkanZona-Imgur: Stalkersoup - Fotke---</string>
<string>TecnoBacon-OneDrive:Repository-OneDrive</string>
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PostSubject: Re: STALKERSOUP Mod za SoC   Thu 10 Oct 2013, 14:24

StalkerSoup zona
 
Quote :
Update
Had connection issues after the snow storm last Sat. so am a bit behind on submissions...

BIG NEWS: I have finally built and verified the new game graph which will add the remaining 9 levels to the mod. Myself and dAVROs will be adding content and extending the game play.
Unfortunately it will require starting over as I had to move the atp to a different gvid group to accomodate two underground additions. This makes past saves unusable, sorry. I will not release 109940 (54 levels total) for a few weeks to allow dAVROs to get his content in for his next level.

I am preparing a small fix this week for the arena and also a bad npc profile. I am still working on the zombie and kruglov issues.

_________________________________________________
<string>Stalkersoup-Link: Stalkersoup-MEGA</string>
<string>StalkerSoup uputstvo(prevedeno):google.com</string>
<string>StalkerSoup instalacija(upute): SS_Tutorijal</string>
<string>---BalkanZona-Imgur: Stalkersoup - Fotke---</string>
<string>TecnoBacon-OneDrive:Repository-OneDrive</string>
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PostSubject: Re: STALKERSOUP Mod za SoC   Fri 11 Oct 2013, 08:14

Ček, ček, nova zakrpa donosi bolju grafiku i 9 novih mapa?
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PoWeR
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PostSubject: Re: STALKERSOUP Mod za SoC   Fri 11 Oct 2013, 14:33

Jel on pise price na eng ili rus?
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PostSubject: Re: STALKERSOUP Mod za SoC   Fri 11 Oct 2013, 20:51

djordje29 wrote:
Ček, ček, nova zakrpa donosi bolju grafiku i 9 novih mapa?
Ta zakrpa sa novim mapama če biti tek za par sedmica a u međuvremenu če da bude nekoliko manjih zakrpa/fix-ova!

i...
Quote :
Update
So far I have played through agroprom without issue with all 56 levels loaded and initialized. A few levels (firing range, black market, distribution center and main street) need geometry work and won't be available immediately but...

Darkscape, waiting Room, facility F1, research center, broken road, techniques, wasted woodland, hidden lab north, hidden lab central, cemetery, diggers stash, dead marshes and southern tunnels are all working well.

I have ported a lot of the alife into my mod so they are already well populated. dAVROs and I will be making a final plan on how his work and my work will meld together as we expand the zone.

I am posting a small fix tomorrow for the arena and a few crashes, still working on the zombie story.
Edit:
PoWeR wrote:
Jel on pise price na eng ili rus?
Sve je na engleskom..

_________________________________________________
<string>Stalkersoup-Link: Stalkersoup-MEGA</string>
<string>StalkerSoup uputstvo(prevedeno):google.com</string>
<string>StalkerSoup instalacija(upute): SS_Tutorijal</string>
<string>---BalkanZona-Imgur: Stalkersoup - Fotke---</string>
<string>TecnoBacon-OneDrive:Repository-OneDrive</string>
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PoWeR
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PostSubject: Re: STALKERSOUP Mod za SoC   Sat 12 Oct 2013, 19:39

Ala ce 1.1 verzija biti zabavna...
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PostSubject: Re: STALKERSOUP Mod za SoC   Fri 18 Oct 2013, 16:42

Novi ...
Quote :
Update
Spoiler:
 
Spoiler:
 
Edit:
Quote :
Update
Fix 2 is up.

It fixes the rpg-7 m1 ctd, was bad explosion particles.
CTD on pda reminder, if you set it.
Also a few missing item descriptions.



I posted the dialog improvement project folder, if a file is not posted then it is set for localization. Let me know if there is any file you need that is not there and I will work with you to get it localized.


I will also be posting info on my website about the expansion of the zone. There are some changes to the mod that will effect the story progression and may even remove a few quests/stories. DMX135 was very poorly put together and conflicts have arrisen in the level binaries as they mixed versions incorrectly. I will be purging the all.spawn of these items/npc so that dAVROs and myself can reconstruct them using newer versions, especialy those that do not have smart terrain flags.

I will also start posting the new dialog content that will need translation/improvement for the new levels.  
Quote :
Update
Fix 3 is up.

Sorry about that, I had forgotten that there were new additions to the weapons for 109940.

I have been deep into getting this new version tested so I can pass it to dAVROs for his adjustments and additions. We will be working on different areas so that repopulation will be quicker.

There will be some changes to the story line as there were some very buggey items purged from the sect2bin file (geometry) during the decompile of the old all.spawn. I have manualy edited it to remove these flaws but it does mean that a few places will change, especialy dead city.

I have created 4 dynamic vehicles for travelling in some levels: quad atv, military hummer, dune buggy and a debris/snow plow. They operate without a key and respawn in fixed locations on entering the level (not reloads). I have also given them my idea of physics and have them holding the ground much better as well as reducing the type and number of anomalies in those levels. Of course you can turn them off in the modders script just like all dynamic objects.
Napravio sam objedinjeni mini fix (1, 2 i 3 verziju skupa)
evo ovdje - TB3D_NS_109935_FIX_1-3.7z

_________________________________________________
<string>Stalkersoup-Link: Stalkersoup-MEGA</string>
<string>StalkerSoup uputstvo(prevedeno):google.com</string>
<string>StalkerSoup instalacija(upute): SS_Tutorijal</string>
<string>---BalkanZona-Imgur: Stalkersoup - Fotke---</string>
<string>TecnoBacon-OneDrive:Repository-OneDrive</string>
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sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   Fri 25 Oct 2013, 14:48

Pozdrav
Sutra bi trebao da dođe još jedan mali fix u kome če biti ispravljene nesuglasice(nekompatibilnost) za starije sejvove!
i
Quote :
Update
Spoiler:
 


_________________________________________________
<string>Stalkersoup-Link: Stalkersoup-MEGA</string>
<string>StalkerSoup uputstvo(prevedeno):google.com</string>
<string>StalkerSoup instalacija(upute): SS_Tutorijal</string>
<string>---BalkanZona-Imgur: Stalkersoup - Fotke---</string>
<string>TecnoBacon-OneDrive:Repository-OneDrive</string>


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djordje29
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PostSubject: Re: STALKERSOUP Mod za SoC   Sat 02 Nov 2013, 09:15

Kad god se obratim nekom, NPC igra puca

FATAL ERROR

[error]Expression : no_assert
[error]Function : CXML_IdToIndex<class CInfoPortion>::GetById
[error]File : e:\stalker\sources\trunk\xr_3da\xrgame\xml_str_id_loader.h
[error]Line : 112
[error]Description : item not found, id
[error]Arguments : tb3d_bar_zones
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PostSubject: Re: STALKERSOUP Mod za SoC   Sat 02 Nov 2013, 13:03

djordje29 wrote:
Kad god se obratim nekom, NPC igra puca
A posle kojeg update-a!??


U međuvremenu je došla nova zakrpa i ne samo mali fix.

Quote :

109936
Spoiler:
 
Evo i linka - TB3D_NS_DBPatch_109936.7z

Prije ubacivanja nove zakrpe u SoC folder, izmjenite ime gamedata folderu ili obrišite gamedata folder (ako ga imate?)!

_________________________________________________
<string>Stalkersoup-Link: Stalkersoup-MEGA</string>
<string>StalkerSoup uputstvo(prevedeno):google.com</string>
<string>StalkerSoup instalacija(upute): SS_Tutorijal</string>
<string>---BalkanZona-Imgur: Stalkersoup - Fotke---</string>
<string>TecnoBacon-OneDrive:Repository-OneDrive</string>


Last edited by sadd on Tue 12 Nov 2013, 10:17; edited 1 time in total
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PostSubject: Re: STALKERSOUP Mod za SoC   Sat 02 Nov 2013, 13:36

Pa posle 109935 i fix-a
Možda će ova zakrpa sad to da pegla
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PostSubject: Re: STALKERSOUP Mod za SoC   Sat 02 Nov 2013, 17:35

djordje29 wrote:
Pa posle 109935 i fix-a
Možda će ova zakrpa sad to da pegla
Provjerio sam.. i izgleda da je TB. zaboravio da stavi taj "Id" nazad u novu zakrpu(igru)!, jer je taj "tb3d_bar_zones (id)" bio uklonjen iz igre u 109934 verziji zakrpe pa stariji sejvovi nisu radili!

Napravio sam mali fix za taj problem koji je u ovom fajlu - tb3d_bar_zones(Fix).7z

_________________________________________________
<string>Stalkersoup-Link: Stalkersoup-MEGA</string>
<string>StalkerSoup uputstvo(prevedeno):google.com</string>
<string>StalkerSoup instalacija(upute): SS_Tutorijal</string>
<string>---BalkanZona-Imgur: Stalkersoup - Fotke---</string>
<string>TecnoBacon-OneDrive:Repository-OneDrive</string>
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