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» [3.0.0] S.T.A.L.K.E.R.: Senka Černobilja — prevod s ruskog i ukrajinskog
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» S.T.A.L.K.E.R. 2
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» S.T.A.L.K.E.R.: Call of Pripyat
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» [1.0.0] S.T.A.L.K.E.R.: Zov Pripjata — prevod s ruskog i ukrajinskog
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 STALKERSOUP Mod za SoC

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sadd
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Broj poruka : 928
Datum upisa : 2012-01-31

STALKERSOUP Mod za SoC - Page 16 Empty
PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeSat 27 Jul 2013 - 17:04

MarkedOne8 wrote:
Kako se koji problem reši, iskoči novi...
Da.. nažalost, i sada ima najviše problema sa "free play-om", koji je od poslednje zakrpe postao stalno prisutan u StalkerSoup-u!.
Sada likovi u igri mogu da odlutaju na bilo koju mapu u zoni, pa se sada usavršavaju skripte za one likove koji imaju zadatke (ili su sami dio zadataka) za glavnog lika(igrač), da im se spriječi to "lutanje okolo" do završetka/izvršenja tih zadatatka vezanih na njih(i igrača)!
Kako i sami znate potupuni free play za sve likove u Stalkeru skoro nije moguč zbog starog [endžina]
- koliko se sječam je u starim video klipovima sa strane GSC, bio obečan potpuni free-play likova u Stalkeru pa su kasnije tu ideju odbacili te svakom liku u igri dali određenu putanju kdje se može lik kretati (space restrictor).
Zbog svega toga se sada u StalkerSoupu sa raznim dodatnim skriptama pokušava optimizovati učitavanja u memoriju sa željom, da bih se dobilo štoviše slobodnog prostora za dodatne elemente i likove u StalkerSoup-u!.
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sadd
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sadd

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeMon 29 Jul 2013 - 0:51

Evo konačno je stigla i nova zakrpa
info..
Quote :
109933
Its up, I will update the site and notes next.

More efficient use of memory with loads of dynamic content.

Please test and get bugs back to me quick so we can lock this down and get the final Collector content ready.

I will be adding more dynamic content to the empty levels and also go through all the weapons and properly scale their fire distance so the one shot issue at long distances is fixed. The snipers in agro are a good example as the bullit drops or scews around you when you stand on the hill at the fence. This is the only weapon so far that has been scaled 10:1 which seems to be the engine default scale.

I also need feedback on the remaining quests/story lines that need fixing or improving as even though I fixed the mechanisms that does not mean they work well are are worth playing.

This patch also introduces a new method of fighting invulnerables, a setting in the modders script allows for adjusting the max hits.

Also in this patch is an important fix; there are several places in the scripts where logic is injected during game play. These contain 'virtual functions' that get the npc info when called. These functions were not checking to insure that the info existed as free roaming respawns do not. This was causing random crashes of all sorts as it is in the schemes where the logging fails to produce anything rational. This was starting to occur in the wharehouse and radar first as several characters roam there when their 'jobs' are done. This does not include mini-quests which they still get to give. I need the autosave entering the level and a description of what is wrong when you get weird spawns/ai or cannot terminate an npc other than an immortal.

Be sure to use the new modders script and migrate your settings as it has changed a lot.
a možete ga skinuti ovdje - TB3D_NS_DBPatch_109933.7z
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djordje29
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeMon 29 Jul 2013 - 8:19

Ja sam imao problema sa preuzimanjem .32 za zakrpe, dođe do 9% i neće dalje, da li mogu odma ovu .33 preko .31?
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sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeMon 29 Jul 2013 - 11:52

djordje29 wrote:
Ja sam imao problema sa preuzimanjem .32 za zakrpe, dođe do 9% i neće dalje, da li mogu odma ovu .33 preko .31?

Da, samo prvo obriši gamedata.dbi fajl iz SoC foldera i posle stavi taj novi gamedata.dbi iz 109933 zakrpe.
Ako imaš slučajno gamedata folder u SoC folderu, prvo obriši taj gamedata folder!
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djordje29
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeMon 29 Jul 2013 - 19:11

OK, hvala
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djordje29
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeWed 31 Jul 2013 - 11:28

Otišao sam do nuklearke i pravo u Monolith lab i sad sam se probudio u Cordonu kod mosta kao Collector, saveti za dalje?
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sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeWed 31 Jul 2013 - 12:08

djordje29 wrote:
Otišao sam do nuklearke i pravo u Monolith lab i sad sam se probudio u Cordonu kod mosta kao Collector, saveti za dalje?

A na kome mjestu(tačno) se ti "dogodio" teleport, koji te bacio kao u Cordon??

- pitam, jer bi taj teleport posle kojeg igraš kao Collector trebao da bude tek na CHAES2 (gdje je obično poslednji teleport u vanili)!
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeWed 31 Jul 2013 - 13:46

Pa u npp, trebo sam u sarkofag da poželim želju, umesto toga, ja sam otišao u skrivenu laboratoriju monolita i tu razgovarao sa onim hologram doktorom i pristao da budem deo programa C podsvesti.
Posle toga sam pao u nesvest i probudio se u kordonu.
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sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeWed 31 Jul 2013 - 14:28

djordje29 wrote:
Pa u npp, trebo sam u sarkofag da poželim želju, umesto toga, ja sam otišao u skrivenu laboratoriju monolita i tu razgovarao sa onim hologram doktorom i pristao da budem deo programa C podsvesti.
Posle toga sam pao u nesvest i probudio se u kordonu.
Aha.. i mislio sa da je bilo tako, jer je taj dio igre urađen malo na [drugi način] nego je to u vanili!
Sada je najbolje da ideš jedan sejv unazad i onda odaberi drugo opciju (a na udruženje sa C programom)
i snači češ se na CHAES2 mapi...

Ps. Ali na CHAES2 nemoj proči kroz poslednji teleport(kao u vanili SoC-a) te radije pronađi put(teleport) za izlaz sa te mape,
jer je za igranje Collector-a prema tvojoj igri još prebrzo i imaš još dosta da uradiš prije Collector-a Arrow Exclamation Question bounce Idea
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djordje29
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeWed 31 Jul 2013 - 17:34

OK

Evo problema nakon instaliranja zakrpe .33, posle sam sve vratio na prethodnu verziu i opet isto


FATAL ERROR

[error]Expression    : fatal error
[error]Function      : CInifile::r_section
[error]File          : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line          : 342
[error]Description   : <no expression>
[error]Arguments     : Can't open section 'chimera_immunities'
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sadd
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sadd

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeWed 31 Jul 2013 - 19:51

Dali imaš u SoC folderu gamedata folder?, ako imaš - prvo obriši taj gamedata folder i pokušaj sa jednim sejvom pre poslednjeg...

djordje29 wrote:
posle sam sve vratio na prethodnu verziu i opet isto
To je zbog toga, pošto več imaš u poslednjem sejvu poshranjenu tu grešku,
pa se onda ta ista greška javlja svaki put kada učitavaš taj sejv!

Ps. Možeš da mi šalješ predposlednji i poslednji sejv na mail, pa ču provjeriti što ti stvara probleme.
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djordje29
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeWed 31 Jul 2013 - 20:47

Živ je, dobro je.
Ja stavio user.ltex with bloom i dobio nosivost od 1000 kg.
Pravo da vam kažem, to mi se sviđa, baš mi je  išlo na živce, pokupim tri puce i dva artifekta i ovaj ne može viša da diše, mada ne bih voleo da sam besmrtan i te gluposti, sviđa mi se ova težina igranja, jedan metak i ćao, samo bi ovu nosivost zadržao.

Da li mi opet treba onaj mod Tough guys?
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sadd
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sadd

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeWed 31 Jul 2013 - 21:02

djordje29 wrote:
Da li mi opet treba onaj mod Tough guys?

Ne.. jer je ta opcija sada maknuta iz StalkerSoup-a zbog novog sistema u igri(samo igrač može da ubije važne likove u igri ako to želi) pa zbog toga nije više kompatibilna i može(sigurno) stvarati probleme u StalkerSoup-u!
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djordje29
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeWed 31 Jul 2013 - 21:56

OK, super
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PoWeR
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeMon 5 Aug 2013 - 2:57

Mali update od TB

Fix 2 is posted

this fix will take care of Voronin and also the bad saves but you must go back to a save before the corruption of your bio radar and/or when your pause menu screen fails.

*neznam gde je link sadd zna bolje Wink *
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sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeMon 5 Aug 2013 - 21:47

PoWeR wrote:
Mali update od TB

Fix 2 is posted....
*neznam gde je link sadd zna bolje Wink*

Link je na TecnoBacon SkyDrive
te u Dropbox  Stalkersoup-BalkanZona folderu...

I hvala ti Smile

Edit:
Kako se čini, jedan od problema(ili više) može da bude uklonjen u TB3D_Modders.scriptu!
TB. Steam forum wrote:
Fails to go to pause screen
Found it...

meciniy_dinrad is spawning zones in bad vertecies which breaks the amk mod during spawn.

solution is to set TB3D_Modders.din_rad to false then reload that save.

These are the randomly spawned radiation zones and does not effect my dynamic rad zones.

Za one koji igrate, ja sam več promijenio tu postavku u TB3D_Modders scriptu a sam fajl imate ovdje TB3D_Modders.script
Taj fajl treba staviti u "gamedata\scripts\ "  folder!
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sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeThu 8 Aug 2013 - 18:43

Mali update..
Quote :
Spoiler:

Edit:
      Dva od naših članova - to jest: Flexerca i Coolkingeye su uradili prijevod na Description fajlu za StalkerSoup, taj urađen fajl možete da skinete
sa mog potpisa (Description) ili ovdje - Description.pdf

Hvala obojici Arrowbouncecheers


Last edited by sadd on Fri 23 Aug 2013 - 19:49; edited 1 time in total
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djordje29
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeFri 9 Aug 2013 - 11:46

Svaka čast, najbolja vam uvek dala, ladne vode iz bokala! geek

sadd super što si mi pomogo, odjedno sam rešio brdo zadataka koji su me poprilicno gušili, sad već lakše dišem i igra za sad teče svojim tokom, a za močvaru se još čujemo.

Nadam se da će kad izađe v1.0 biti manje ping-pong zadataka, a više konkretinh, neka preskoče zadatke tipa, donesi-odnesi leba i municije, a nagrada pištolj P99.
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeFri 9 Aug 2013 - 13:34

djordje29 wrote:
Svaka čast, najbolja vam uvek dala, ladne vode iz bokala! geek
Baš si u pravu!, jer po ovoj vručini...

djordje29 wrote:
Nadam se da će kad izađe v1.0 biti manje ping-pong zadataka, a više konkretinh, neka preskoče zadatke tipa, donesi-odnesi leba i municije, a nagrada pištolj P99.
Ako bi netko pokušao, da sve te zadatke(koje pominješ) uradi iznova ili da ih samo izbaci iz igre
to bi samo produžilo/zakasnilo izlazak 1.1.0.0. verzije StalkerSoup-a!.
A to zbog toga, jer su naša brača Rusi sve to dobro isprepleli (i jednostavni zadaci se odnose jedan na drugog),
pa bi ponovno(iznova) izrađivanje svih skripti koji organizuju samu igru vrlo produžili vreme do izlaska 1.1.0.0. verzije,
- pa i sama igra posle tog posla nebi imala više mnogo sličnosti sa N. Solyanka-om.

Ali kako sam znaš, prosječan igrač igra StalkerSoup(ili Narodnayu) po više puta pa onda usput nauči(mukotrpno ali...) koje sve zadatke treba da uradi a koje samo ako oće - tih poslednjih je najviše iz Vanile igre!  

Ps. Okolo 80% tih zadataka je iz Vanile i ostalih 20% iz Narodnaye! (tu mislim na zadatke koji se ponavljaju)

Inače, u nedelju mislim da če izači novi mali Fix a potkraj drugog tjedna(sedmice) i veča zakrpa(109934).
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeFri 9 Aug 2013 - 16:26

sadd wrote:

Inače, u nedelju mislim da če izači novi mali Fix a potkraj drugog tjedna(sedmice) i veča zakrpa(109934).
Super. Taman kad se vratim sa letovanja novi update... :-)
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djordje29
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeSat 10 Aug 2013 - 10:57

Kada hoću da promenim odelo igra krešira

FATAL ERROR

[error]Expression : assertion failed
[error]Function : xrServer::Process_event_reject
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\xrServer_process_event_reject.cpp
[error]Line : 12
[error]Description : e_parent && e_entity
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeSat 10 Aug 2013 - 13:07

djordje29 wrote:
Kada hoću da promenim odelo igra krešira
To se ti dogodilo više puta ili sam jednom??
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djordje29
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeSat 10 Aug 2013 - 15:46

Svaki put kada želim da obučem SKAT 15 suit
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sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeSat 10 Aug 2013 - 17:19

djordje29 wrote:
Svaki put kada želim da obučem SKAT 15 suit
Kad budeš prestao sa igrom za danas, onda mi šalji taj poslednji sejv da vidim u čemu je problem Arrow Exclamation Question
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sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeFri 16 Aug 2013 - 16:13

Pozdrav svima..
U međuvremenu kad me nije bilo došao je mali update o zakrpi koja bi trebala da izađe več juče, ali...
TB. wrote:
Spoiler:


Last edited by sadd on Fri 23 Aug 2013 - 19:46; edited 1 time in total
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sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeFri 23 Aug 2013 - 19:45

I.. još jedan
TB. wrote:
Spoiler:
Edit
jedno novo obaveštenje od TecnoBacon-a...
Quote :
Update
Keep sending saves of issues, like screw for instance...

I have fixed several instances where dialogs don't happen or quests do not complete. Turns out that you cannot have multiple info portions in the rewards sections of the task_manager.ltx file or it breaks the npc's logic.

The controller icon on the mini-map is working correctly, the controllers are broken and not going on line but they are getting spawned. I am working on them today, most likely a bad entry in their custom.ltx file breaking their logic.

I have been working on a new game graph to add the remaining levels and am struggling with it. I have decent tools to work with but the various level graphs are in different builds and getting them all to combine into a single graph is really tough. On top of that are several flaws in the NS one like the witches galantines which are improperly defined in the all.spawn causing invalid parameter errors. It does appear that the spawn registry will need to be rebuilt for them and thus a new game will be mandatory for 1.1.0.0 when I get them actually integrated and working.

Until release I will maintain the existing graph so new starts will not be necessary and of course you will be able to start as collector so you won't need to go through the vanilla NS again unless you want too.
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flexerca
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeFri 23 Aug 2013 - 20:38

Svaka mu čast...čovjek se stvarno trudi Exclamation
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sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeFri 23 Aug 2013 - 22:26

flexerca wrote:
Svaka mu čast...čovjek se stvarno trudi Exclamation
Da.. novi game.graph te all.spawn fajl stvarno treba da se uradi...

Kad sam provjeravao sve verzije Narodnaye (za game.graph i all.spawn) koje postoje na netu (takođe DKZ i DMX verzije) sam ustanovio, da več odpočetka, to jest, od prve verzije koju je uradio Arhara lično, postoji problem sa sekcijom "Cross tables" u game.graph fajlu.
Mora da je on i posle njega i svi ostali (DMX je kasnije dodao neke nove mape) pravili game.graph fajl sa Aiwrapper programom!
- a za njega se zna, da dozvoljava stvaranje game.graph fajla sa pogrešnim "Ai Map" i "graph point" postavkama(tačke) na terenima(mapama)!
i zbog toga u samoj igri dođe do pucanja, - kad igra oće da učitava te tačke a tačke se nalaze izvan terena! slično je sa Ai konfiguracijom.

Zbog te greške je sada problem (jer nije moguče razpakovati game.graph fajl na levels.graph fajlove bez greška),
da se uradi novi game.graph i all.spawn fajl sa boljim programom (xrAI.exe).

Ps. Ako nisam pravilno objasnio ovu stvar ili netko od vas zna više (ja sam siguran u to) zamolio bih da se me ispravi, jer ja još učim o svemu tome te mi svako novo objašnjenje koristi za bolji uvid u moddovanje!
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MarkedOne8
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeSat 24 Aug 2013 - 12:32

Konačno se, posle dužeg vremena, makar pomenula 1.1.0.0 verzija.
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https://valsogard.com/
sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeFri 30 Aug 2013 - 1:14

MarkedOne8 wrote:
Konačno se, posle dužeg vremena, makar pomenula 1.1.0.0 verzija.
Da,  stvarno je dosta posla na StalkerSoup-u pa stoga i ide vrlo polako sve skupa a i sami smo
- samo ja TB. i _dAVROs_ ...

Evo jednog novog:
TecnoBacon wrote:
Spoiler:
Znam, posle ovog teksta mnogi če da misle - zašto toliko na novo dodatih levela, kad več sada neki od CoP levela nisu još "popunjeni"!?,
ali je stvar takva, da če ti leveli biti kasnije potrebni za StalkerSoup level 3 razinu te Coop verziju igre!

Edit: još jedan noviji
Quote :
Update
I found the issue with npc staying in combat positions and creatures running in place.

because they spawn into the level before the actor does all checks on info portions are invalid and the gulag state defaults to their present state. This causes them to get stuck in a loop that only immediate danger will break them out of. Since some key npc have logic that ignores enemies then they stay that way unless attacked.

To prevent these situations I force ALL npc/creatures off-line on spawn instead of checking info portions as they will always be false. The only side effect is that when you are in the midst of a group of npc/creatures when spawning, you may see a slight delay before the respond.

I also added a check in the barrier guards to stay in combat ready position until after you leave the area so that you have a chance to loot before the npc do.
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sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeSat 7 Sep 2013 - 17:22

Novosti oko nove zakrpe:
Quote :
Numb Quests/stories
I realize that there are many quests and several story lines that need work. It has taken me 2 years to get this mod converted into a real game without all the hack code.

Soon I will start working with you BETA testers in changing/fixing/finishing what is lacking in this area.

I have fixed/changed some just to stop crashes or finish quests but it is difficult with some of the dialog still.

Saves of those that are really messed up always help me, especially when there are several variations that can occur.
te update...
Quote :
109934 is being put together, should make it today but life keeps rearing its head...

Started the new dynamic alife this patch since the dynamic objects work so well. I am starting with rats and btrs as they are the most difficult to control. These are mostly in the sparsly populated levels like jup, jup under, east pripyat, backwater and limansk.

The difference between dyn alife and respawns is that the alife takes on generic world ai so that they do not need path info to exist in any level. There are a few levels with hacked together graphs containing floating nodes and bad edges (atp, aver, marsh...) that can cause crashes but usually just frozen or really strange ai actions.

The other very beneficial difference is the allocation of memory; respawns are actually just the same characters that are put back on line with job=respawn. They are always allocated via the all.sav/all.spawn. My dynamic ones are not created and stored in the all.sav but directly in your save. When you change levels the prior levels dyn spawns are removed prior to being allocated in memory and taking one of the 64k ids. Then I spawn the dynamic content for the new level thus re-using the memory and ids.

One drawback: I cannot use their story id (sid) and base id (npcid) for actions/quests as they will be different every load.

Next step: I need to create and attach a scheme to my dynamic alife that supports the 'live link' pda for mp so that will be comming in 109940. This will then make all dynamic alife work as 'surrobots' allowing them to be used for mp and also attaching story lines and quests to them from remote.

hope to post patch soon!
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coolkingeye
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeSat 7 Sep 2013 - 17:36

Svaka čast na ogromnom trudu.
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sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeSun 8 Sep 2013 - 7:55

Novu zakrpu možete preuzeti na - SkyDrive ili ovdje - TB3D_NS_DBPatch_109934.7z

a tu je i malo obaveštenje
Quote :
109934
Is completely uploaded and ready.

New game not required as new content is now dynamic and does not need new starts.

Still some issues being worked on but most submissions have been fixed.
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sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeWed 11 Sep 2013 - 20:01

Došao je mini fix za StalkerSoup
Quote :
Fix 1
Fix 1 is in the repository.

It fixes the missing text and bad amk_strings.

It also fixes several crashes in Collector as the info portions were not complete.

Added another npc group to the 'can go online' list to prevent them from going to Cordon as they have no path info there and crash on spawn.
Edit:
Došlo je do neke greške u jednom fajlu, pa je sada potrebno ponovo staviti novi fix2 preko starog fix1!
Ja sam objedinio oba dva u jednog - link: - TB3D_NS_109934_FIX_1&2.7z
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coolkingeye
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeWed 11 Sep 2013 - 20:50

Jel' to znači da ovaj gamedata folder iz fixa 1&2 prepišemo preko onog iz fixa 1?
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sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 16 Icon_minitimeSun 15 Sep 2013 - 19:03

coolkingeye wrote:
Jel' to znači da ovaj gamedata folder iz fixa 1&2 prepišemo preko onog iz fixa 1?
Da.. ja sam samo objedinio ova dva fix-a(fix1 i fix2) u jedan gamedata folder da bude sve skupa lakše i nije potrebno da se stavlja svaki posebno u SoC folder.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Edit:
Novosti iz StalkerSoup zone...
Quote :
Spoiler:
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Edit2:
još nešto novo
Quote :
Spoiler:
____________________________________________________________________________________________________________________________________________________________
Edit3:
najnoviji....
Quote :
Spoiler:
_._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._
Edit4:
Khmm.. naj-naj-novij...
Quote :
Spoiler:


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