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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31
| Subject: Re: STALKERSOUP Mod za SoC Wed 19 Dec 2012 - 19:23 | |
| @purke62 Dobro si to rekao! Ali moram da ti kažem, da je sada Stalkersoup dosta lakše igrati nego prije Narodnaju!, to je zbog novog sistema dodavanja težine (da igra sama upravlja sa anomalijama i drugo) u igri, koja bazira na tačkama koji svaki igrač dobije sa vremenom i dovršenim taskovima u igri - i prema tome kako se ponaša u igri!. i da, još ima onih "stelt specnazi" ispod i oko mosta i naravno da nije dobro da pucaš prema njima, jer komandir ima dva taskova za igrača i prodaje municiju, oružije te medkit! Uz to, jedna napomena za Stalkersoup: onaj ecape teleport za izlazak iz pečine(cave) još ne radi dobro i poslije upotrebe pravi probleme u igri!! Da bude igra posve stabilna, treba da se odigra pečina do Minera i ispiti njegov lek! (za bilo kakva pitanja uvijek sam tu!) @djordje29 Stavi mi molim te uDropbox folder tvoj save fajl kad ti to uradi, - da vidim ako i meni to uradi sa tvom sejv-om. |
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Tajl3r Moderator
Broj poruka : 167 Datum upisa : 2012-10-27 Godina : 37 Lokacija : RH
| Subject: Re: STALKERSOUP Mod za SoC Wed 19 Dec 2012 - 21:20 | |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Fri 21 Dec 2012 - 10:45 | |
| Mali update od TB. - Quote :
- Update
I am working on the patch, a bit tired from the day but will try.
As the mod gets tighter and tighter deeper rooted issues begin to arrise...
Another cstack maker is forever gone; the AMK respawner assumed that all objects passed to it had story ids, maybe in SOC but certainly not in stalkersoup. SOC used approx. 27k of sids, NS DMX135 has about 54k, I am at 73k and growing. The problem is that I have many extra objects that the other two don't, DMX135 contains 64k objects and no dynamic content (why it crashes so much), stalkersoup has 104k objects that I dynamically move in and out of the 65k active game array. This means that many objects will respawn that do not have a story id (sid), if you are on the same level as the respawned object then it tries to identify if you are an enemy or friend. this requires a sid and since amk did not check it would pass the object with a nil sid and... cstack. Very random as to where but common in occurance, especialy with stashes.
the pda functions are mostly disabled, I am replacing the games and notepad with the live link system for multiplayer. The radio works pretty well.
The boards in the game will change once or twice during the next patches but will become active links and dynamic after 1.1.0.0 is released. The multiplayer system (2.0.0.0) is based on your pda and not the mp menu, you will have a button for link/unlink. When linked to the stalkersoup servers (myspace3d.net) you will have a communications center with your contacts, your extra content, text/email services and live private/global chat. Also reject and report security system for keeping the zone safe.
Only local lan testing at present, the packet method that will be used is unique and not presently supported on commercial servers, I have to install my own to do the job. Malo veča nova zakrpa če doči ovaj vikend! |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Sat 22 Dec 2012 - 20:10 | |
| Još nešto.. - Quote :
- Update
this afternoon for sure, just going to test the dv/cordon transition issue.
I have been testing different combinations of bullet characteristics as well as hit probabilities and criticals...
It is true that the SOC weapon system is very linear in nature but there are things that can be done after impact to mimic more natural conditions. This patch will introduce one more step toward that concept; the actor condition/position, weather conditions, type of weapon and it's condition, type of ammo, armor, distance to target and the target's present action are all being stored in a single packet. This data is going to be used to decide the final impact and how much damage it does, because it is being pre-collected it is fast to calculate at time of impact and thrown away if a miss. Of course it means more ai actions become necessary to take advantage of it but between davros and myself I think we can pull it off.
This addition will not interfere with the game in any way so don't panic, just wanted to share my ideas as they get implemented. |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Sun 23 Dec 2012 - 13:28 | |
| Evo, stigla nova zakrpa!! TecnoBacon sajt - MMPatch 1.0.9.9.2.4 (za gamedata folder) TB. SkyDrive - TB3D_NS_DBPatch_109924 (db-format igre) i BalkanZona: - TB3D_NS_MMPatch_1_0_9_9_2_4.zip (za gamedata folder) - TB3D_NS_DBPatch_109924.7z (db-format igre) Edit: I TB. - Quote :
- 109924 is up...
both for torrent and for .db format
Please try out the default weapons, many changes have been made to the ballistics.
Check out the ingame Advanced options menu.
Several changes won't take effect unless you start a new game but old saves are still good.
Enjoy |
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djordje29 Veteran
Broj poruka : 339 Datum upisa : 2011-07-13 Godina : 44 Lokacija : Na ivici smisla! Raspoloženje : Rock 'n' Roll
| Subject: Re: STALKERSOUP Mod za SoC Sun 23 Dec 2012 - 20:47 | |
| Nova zakrpa je poprilično popeglala mod, sad sve klizi, gotovo da nema štucanja moda dok trčim, a i hrad disk je mnogo mirniji. Ova zakrpa je promenila Moders option u Advanced option koja ima još par novih opcija za podešavanje. POGLED SA VRHA |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Mon 24 Dec 2012 - 20:50 | |
| Novi bare_gamedata folder! - (db-format i gamedata folder verzija) BalkanZona - STALKERSOUP_BARE_GAMEDATA_109924 i informacije - TB3D_SS109924_Options_Description |
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djordje29 Veteran
Broj poruka : 339 Datum upisa : 2011-07-13 Godina : 44 Lokacija : Na ivici smisla! Raspoloženje : Rock 'n' Roll
| Subject: Re: STALKERSOUP Mod za SoC Tue 25 Dec 2012 - 19:49 | |
| sadd Ovaj link što si postovo u potpisu za opis šta koja opcija znači je prava stvar, svaka čast! |
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Sunday Experienced
Broj poruka : 74 Datum upisa : 2010-03-24
| Subject: Re: STALKERSOUP Mod za SoC Wed 26 Dec 2012 - 15:14 | |
| @sadd Evo upravo se vraćam iz prve posete Jantaru,nosim minigun Adrenalinu.Nisam išao u AWarehouses,sada sam dobio task ''Reach antenae''.Mini rivju,za sada:zadovoljan jako svime,izuzev jedne katastrofe (bar za mene),a to su optički nišani:PSO scope (najdraži mi) još i može da prođe,ali je jadan u odnosu na isti u S.T.A.L.K.E.R. serijalu,dok je GP37 puška uništena bukvalno sa ovakvom optikom.Zašto,užas!?Možemo li da vratimo stare,vanila optike? Novac:za sada,tek oko 90-ak tauzenki,50-ak ranije potrošeno.Treba mi oko 140000 za remont jednog kostima,ne znam kad ću imati,ali to je već i draž igre.Vozila mi i inače ne pada na pamet da koristim,a pogotovo mukotrpno stečeni novac da dajem za njih.I tako,odlično je do sada (optike ). Zašto neće da instalira ovo http://rutracker.org/forum/viewtopic.php?p=36693221#36693221?Kaže da ''Setup files are corrupted.Please obtain a new copy of the program.''Nemoguće da ima veze sa verzijom instalirane igre!?!?(U pitanju je offline GID za NS.) |
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djordje29 Veteran
Broj poruka : 339 Datum upisa : 2011-07-13 Godina : 44 Lokacija : Na ivici smisla! Raspoloženje : Rock 'n' Roll
| Subject: Re: STALKERSOUP Mod za SoC Wed 26 Dec 2012 - 17:04 | |
| sadd imam problem, u mom gamedata folderu ima samo config i ništa drugo. |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Wed 26 Dec 2012 - 18:38 | |
| @Sunday Probaj sa ovima, možda če ti se koja sviđati! PSO-1 G-36 G-36_1 G-36_2 Onaj link ne mogu provjeriti, jer treba prijava! Edit: @djordje29 - Quote :
- sadd imam problem, u mom gamedata folderu ima samo config i ništa drugo.
Kako to misliš?? |
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Sunday Experienced
Broj poruka : 74 Datum upisa : 2010-03-24
| Subject: Re: STALKERSOUP Mod za SoC Wed 26 Dec 2012 - 20:03 | |
| @sadd http://www.re-aktor.ru/forums/index.php?showtopic=3 ima ovde pri samom dnu stranice,post sa nazivom ''Offline Гид По Народной Солянке!''.Klikni na spojler,pa na link ka narod.ru.Skini i pokušaj da instaliraš,meni daje onaj error koji sam naveo.Ako imaš neko rešenje/mišljenje,ako ne,nije bitno. Ovim fajlom da zamenim istoimeni u gamedata/config/weapons i da ubacim u gamedata/textures/wpn?(Neće biti problema kasnije?) p.s.:Jel važno da Separator ostane živ? |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Wed 26 Dec 2012 - 20:54 | |
| @Sunday Samo izvadiš iz 7zip-a gamedata folder, staviš ga u SoC root folder i kad te pita dali oćeš da promijeniš foldere i fajlove - potvrdiš promijenu! i molim da ponovno skineš fajlove sa mog Dropbox-a, jer su sada provjereni (bila je jedna greška prije!) Edit: Separator i netreba biti živ, ali je poslije nagrada dosta manja koju dobiješ od Zahara! (ne zaboravi vreču..!) Edit2: Taj program isto grešku javi i meni - znam da sam prije godinu i nešto slično več vidio na na toj stranici, ali su bila dva programa, jedan se mogao instalirati a drugi nije! to je ustvari samo help-file u elektronskom obliku sa instalacijom
Last edited by sadd on Wed 26 Dec 2012 - 21:18; edited 1 time in total |
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Sunday Experienced
Broj poruka : 74 Datum upisa : 2010-03-24
| Subject: Re: STALKERSOUP Mod za SoC Wed 26 Dec 2012 - 21:13 | |
| @sadd Probao sam PSO-1,isti je kao i do sada,samo što je umesto zelene skale na nišanu,ljubičasta.Može li PSO-1 kao u vanili?Ove za GP nisam probao jer mi je puška u bunkeru u Jantaru,pa kad odem ponovo tamo... Imaš li odgovore na prethodna 2 pitanja? |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Wed 26 Dec 2012 - 21:22 | |
| Nemam sada original igre u gamedata folderu, ali ču kasnije provjerit koji je original fajl od PSO-1 i staviti na Dropbox! |
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purke62 Osnivač administrator
Broj poruka : 712 Datum upisa : 2010-03-10 Godina : 62 Lokacija : Novi Sivac,Srbija Raspoloženje : <string_table>
| Subject: Re: STALKERSOUP Mod za SoC Wed 26 Dec 2012 - 21:23 | |
| @Sunday Ja sam skinuo taj Gid (vodič) sa torenta i nisam imao nikakvih problema sa instaliranjem.Kad se instalira pokrće se prko prečice koju napravi na desktopi.Otvara se u browseru i lista kao neki sajt, po stranam ili kao neki pdf. i sve je na ruskom.Ima preko 1.300 slika , sve spojler do spojlera.Prikazani svi sporni skriveni steševi i tome slično. Ovo treba koristiti samo u krajnoj nuždi jer inače neće biti zanimljivo.
P.S. Inače ja imam XP i rusifikovan je, možda zbog toga nemam problema sa instalacijom. |
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Sunday Experienced
Broj poruka : 74 Datum upisa : 2010-03-24
| Subject: Re: STALKERSOUP Mod za SoC Wed 26 Dec 2012 - 21:37 | |
| @purke62 Razumemo se!I upravo to,u nuždi,ipak je ovo obimna igra,pa da nešto ne proleti...Posumnjao sam i ja da ne zahteva rusifikaciju možda,probaću kasnije. |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Wed 26 Dec 2012 - 22:11 | |
| @purke62 Da.., i ja mislim da treba imati Windows kodnu tabelu stavljenu na ruski jezik, da bih mogao da pokrenem program! ja sam inače jednom instalirao jednog koji je sličio na pda, i tamo su ti se po taskovima okretale fotke i ostalo - malo me svrbelo kako izgleda, ali pošto neznam dobro ruski a i za Narodnaju sam si morao one fotke(screenshoot) usput da prevodim, da sam uopšte mogao igrati - nisam ga dugo imao na računalu! Evo i originala PSO-1-original G-36-original Edit: Ups.. tako dugo sam ueređivao fajlove, da je bio jedan post između... |
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Sunday Experienced
Broj poruka : 74 Datum upisa : 2010-03-24
| Subject: Re: STALKERSOUP Mod za SoC Wed 26 Dec 2012 - 22:21 | |
| S obzirom da sam pitao,evo i da odgovorim:uspeo sam (iz 7-8-og puta) da Separator preživi obračun,i zatim smo imali dijalog,tako da verujem da je korisnije da preživi. @sadd Hvala,ubaciću ih kasnije,izvini što sam te namučio!!! Meni ruski ide OK.Znaš kako je davno rekao Koja iz Discipline kičme:''Samo pravi rokeri su u školi učili ruski!'' |
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purke62 Osnivač administrator
Broj poruka : 712 Datum upisa : 2010-03-10 Godina : 62 Lokacija : Novi Sivac,Srbija Raspoloženje : <string_table>
| Subject: Re: STALKERSOUP Mod za SoC Wed 26 Dec 2012 - 22:41 | |
| Po pitanju tekstura za mrežice na optičkim nišanima, tipa PSO-1,susat i tome slično, tu moraš biti precizan oko problema koji imaš.Ako hoće da sve optike imaju teksture za mrežice kao u vanili, moraš dosta da radiš.Ipak je u pitanju soljanka, ima tu svega i svačega.Jedno je kad je u pitanju puška tipa SVD, SVU,Gauss,VSS i tako dalje a sasvim drugo je ako su u pitanju jurišne puške (assault rifle) koje imaju mogućnost nadogradnje optičkog nišana, tipa, AK74, sig550,Lr300, ...Još tačnije, svako oružje koje ima fiksni optički nišan, koji se ne montira i ne skida ima u svom .ltx (u folderu config) određenu zasebnu teksturu za nišansku mrežicu.Znači, ako u .ltx stoji ovakva stavka: scope_status = 1..to znači da teksturu učitava iz tog fala, ispod imaš stvku , na primer za G37 sleeće: scope_texture = wpn\wpn_crosshair_g36Ako je u pitanju zamenjiva , odnosno optika koja se montira iskida, onda je scope_status : 2.U tom slučaju se učitava tekstura koja je propisana za vrstu optike koja se kači na tu pušku i nalazi se u fajlu weapons.ltx.Negde pri samom dnu fajla. Pošto u soljanki ima daleko više oružja nego u vanili a takođe i različitih tekstura za opttiku, nije problem rešiv prostim ubacivanjem stare teksture.Stare teksture su i dalje tu, barem bi trebale biti.Jediono ako ih saad ne izbaci kad bude pravio ono što je zamislio sa .db formatom. Sve vanila teksture su i dalje tu ali su sad propisane neke druge.Evo kako se zovu teksture u vanila verziji: wpn_crosshair za PSO-1, SVD,SVU,Vintorez... wpn_crosshair_l85 za SUSAT, Gauss, Sig550_m2 (snajperski), l85... wpn_crosshair_g36 za G37 wpn_crosshair_rpg za RPG7 Prvo proveri da li u folderu gamedata\textures\wpn postoje teksture sa tim nazivima, ako postoje udalji ih ili ih preimenuj.Ili jednostavno zameni sa ovim što sam spakovao ovdeovde u folderu "vanila".Tu imaš i jednu teksturu za pso1 koja se meni dopada u folderu "new_pso1". Posle toga zameni u .ltx fajlovima gde misliš da treba sa nazivima vanila tekstura. Znači, sve je prosto sam malo koplikovano |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Thu 27 Dec 2012 - 0:00 | |
| @purke62 U Stalkersoup-u to i nije problem pošto gamedata folder uvijek ima prednost prema gamedata.db fajlovima! a sve texture oružija pa i ostale su u gamedata.db formatu! i sve sam napravio tako, da se samo jednostavno stavi gamedata folder iznad gamedata foldera - promjene se samo ltx fajlovi u njima! (provjerio sam i svi rade) Evo napravio sam i PSO-1 sa purke62 optikom PSO-1_purke62 Sve ove pa i zadnja se takođe nalaze u Stalkersoup-BalkanZona\Options(opcije) folderu. |
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Sunday Experienced
Broj poruka : 74 Datum upisa : 2010-03-24
| Subject: Re: STALKERSOUP Mod za SoC Thu 27 Dec 2012 - 0:16 | |
| @purke62 Kad pronađem SIG550 snajper,videću optiku,a sudeći po do sada viđenim,i nju ću pokušati da zamenim. @sadd Ubacio sam PSO-1-original koji si postavio,to je taj!!!Hvala!!! Sada:http://ifotki.info/12/96eaf8ef1be4e95bcd3149e884a8e61b5b9647139224415.jpg.html Bilo:http://ifotki.info/12/21f8abfdec4acdf0ec5241c93686bd3e5b9647139224578.jpg.html |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Thu 27 Dec 2012 - 1:40 | |
| @Sunday Da ne budeš toliko čekao! - takva ti je optika u Stalkersoup-u za sig550-sniper - Stalkersoup-sig550_sniper a ako češ se sam poigrat sa tome, purke62 je u postu gore vrlo dobro objasnio kako to ide! Ps. vrijednosti i postavke za taj sniper se nalaze u gamedata\config\misc\unique_items.ltx fajlu. naziv = [wpn_sig_m2] |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Thu 27 Dec 2012 - 17:14 | |
| Mali update od TB. - Quote :
- Update
Well it seems someone had a brain frt awhile back, I went through the configs for the creatures and...
Max health works in thr range 100 to 200, most creatures are in this range. I found that bloodsuckers was set to 2.0 and tush's and rats were set for 15, all others are in the right range.
To test the results of fixing it I first shot a bloodsucker in the leg and waited, it died almost right away. Changed it to 100 and tried again, he limped around for awhile but got better, this is correct. They should be harder to drop now...
The other issue was the npc, all of them were using the m_stalker.ltx damages and immunities. This meant that everyone had the same settings even if wearing an exo. I have moved the references to the damages.ltx and immunities.ltx making bandits use bandit_resist, military using military_resist, etc... now a bandit will drop from a close range gut shot and chances of getting hit by a fatal shot when more than 20m apart is now reduced. It will take a little playing around with it to get it perfect but the results are absolute. Weapons can now be properly characterized instead of being compensated for to work in all situations inluding armor and helmets.
I will post a prepatch fix as soon as I have finished with all the config files, couple days probably. |
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MarkedOne8 Pro Spammer
Broj poruka : 956 Datum upisa : 2010-07-04 Lokacija : Vršac Raspoloženje : XD
| Subject: Re: STALKERSOUP Mod za SoC Fri 28 Dec 2012 - 2:10 | |
| Gde Tecno Bacon piše te tekstove?Jel se može on kontaktirati nekako na primer? |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Fri 28 Dec 2012 - 8:45 | |
| Dva texta su bila iz mog maila a ostali iz Steam foruma a kontakt ima na mail-u stalkersoup@tecnobacon.com |
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Sunday Experienced
Broj poruka : 74 Datum upisa : 2010-03-24
| Subject: Re: STALKERSOUP Mod za SoC Sun 30 Dec 2012 - 20:18 | |
| @sadd Ubacio sam G-36-original (nisam probao G-36,G-36_1,G-36_2)i to je onaj stari.Ali,sada PSO-1 (koristim ga na Abakanu) ima veću dioptriju od ovog optičkog na G-36,zar nisu u vanili SoC iste bile!? U svakom slučaju,moje pitanje je može li dioptrija ovog na G-36 da se u nekom .ltx fajlu izmeni/postavi da bude kao i na PSO-1?Ne zameri ako su ovakva pitanja nakaradna,ja blage veze o modovanju nemam.I imaš li vanila Susat za SiG550 sniper,umesto ovog u igri? |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Mon 31 Dec 2012 - 2:00 | |
| @Sunday Možeš pokušati sa ovim: - G-36-original_zoom_factor_22 A dali su bile iste ili nisu, nisam još provjerio!, ujutru ču.
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purke62 Osnivač administrator
Broj poruka : 712 Datum upisa : 2010-03-10 Godina : 62 Lokacija : Novi Sivac,Srbija Raspoloženje : <string_table>
| Subject: Re: STALKERSOUP Mod za SoC Mon 31 Dec 2012 - 4:21 | |
| @Sandey Pretpostavljam da si naišao na Abakan snajperski (abakan_m1) a on ima scope_zoom_factor 20.Tako je barem u vanila igri.PSO-1 ima zoom 30, a G36 ima 33.3.Pošto je mala razlika, ne verujem da je upitanju obični Abakan već taj modifikovani, sanjperski.Ne znam kako je u Soljanki, možda su tu izmenjeni parametri. |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Mon 31 Dec 2012 - 15:01 | |
| - purke62 wrote:
- @Sandey
Pretpostavljam da si naišao na Abakan snajperski (abakan_m1) a on ima scope_zoom_factor 20.Tako je barem u vanila igri.PSO-1 ima zoom 30, a G36 ima 33.3.Pošto je mala razlika, ne verujem da je upitanju obični Abakan već taj modifikovani, sanjperski.Ne znam kako je u Soljanki, možda su tu izmenjeni parametri. U Stalkersoup-u su: - Abakan snajper scope zoom factor = 22.5 - PSO-1 scope zoom factor = isto 22.5 - G36 scope zoom factor = 60 i mini update od TB. - Quote :
- Update
Something strange happened on the way to the shootout...
I realize now that the rounds of respawn in battles never worked until this last patch, problem is that the respawns all get the same section name "respawn" and this is why they don't get story ids. I have designed code to handle this instead of spending months going through all the descriptions and adding more parameters.
When you finish loading I immediately apply population control and then the fixer. After numerous tests I have determinded that a squad must stay below 7 men counting the leader or it will malfunction on next respawn update. Pripyat is much smoother now with this new code and the squad restrictions at respawn.
old saves with the overpopulation issue will work again but saves prior to 109924 will probably work even better. I svima sretnu i zdravlja punu novu godinu! |
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Sunday Experienced
Broj poruka : 74 Datum upisa : 2010-03-24
| Subject: Re: STALKERSOUP Mod za SoC Mon 31 Dec 2012 - 17:45 | |
| @purke62 Nemam snajperski Abakan,već sam ovaj kupio od militarija ispod mosta za 10 flaša votke.I na njega sam stavio PSO-1 scope (+bacač granata,+silencer=odlična puška).Sada kad sam ubacio optiku G-36-original_zoom_factor_22 što je objavio sadd,obe puške imaju isti zum.Čudno mi bilo to što su u vanili ovi zumovi bili isti,a ovde je kod PSO-1 znatno veći bio. Sa optikom G-36-original_zoom_factor_22 od sadd-a,ova puška je ponovo u rangu one iz vanile. Sve najbolje stalkeri!!! |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Mon 31 Dec 2012 - 22:39 | |
| Evo i poslednji update za ovu godinu! - Quote :
- Update
I will be posting 109925 soon.
Many errors that are occuring now are from the runaway respawns as it is using up all the spawn ids.
I have implemented a fix, if save is before 109924 then do nothing, if 109924 then depopulate.
Depopulation only effects respawns and not normal spawns, you will see a short period pass before they start to repopulate.
109925 has strict population control so this will not happen again. The positive from this is the ability to safely have control of repopulation all the time.
damages.ltx, conditions.ltx, terrains.ltx and immunities.ltx are now the one-stop shop for all mob (creatures and helis) and npc. Now it is absolute as to what settings effect who.
All of a sudden I am getting ambushed by wounded more often and gun battles seem more realistic. Made a huge difference especially with armor now that the immunities/damages are being properly used.
i am now going to try and test the 'dead all over' syndrome and sort that out. Sretno! |
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Sunday Experienced
Broj poruka : 74 Datum upisa : 2010-03-24
| Subject: Re: STALKERSOUP Mod za SoC Sun 6 Jan 2013 - 15:09 | |
| @sadd Proveri mejl. Jel se pojavio ''109925''? |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Sun 6 Jan 2013 - 15:16 | |
| @Sunday Stavi mi i tvoj poslednji sejv u mail pa ču da vidim ako i meni to uradi! - Quote :
- Jel se pojavio ''109925''
Nažalost još nije. |
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Sunday Experienced
Broj poruka : 74 Datum upisa : 2010-03-24
| Subject: Re: STALKERSOUP Mod za SoC Sun 6 Jan 2013 - 16:24 | |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Sun 6 Jan 2013 - 16:25 | |
| Evo, odlučio sam napraviti malo života u BalkanZona-SkyDrive i stavio sam tamo sve moje fotke iz moje igre Stalkersoup-a! samo se morate dogovoriti sa Purkeom da vam stavi invite za BalkanZona grupu!! i evo i link - BalkanZona-SkyDrive: Stalkersoup - Fotke Direktan link postoji i u mom potpisu dolje! i još jedan mali update - Quote :
- Update
Some of you are running into the end of cids because of the runaway respawner. I am trying to get the patch fully tested and out soon. i apologize to those that hit it as you are at a stop until it is out.
A bonus to this error: Because of this situation I was forced to create my own files for damages, terrains, conditions and immunities (invuln options need to be updated). This process uncovered some ridiculous design flaws... all npc shared the same conditions and most used the same immunities (m_stalker), no wonder it was so out of balance. another thing was the way the respawner was handling the scheduling, somewhere it went from -1 meaning spawn once to a mixture of meanings in the config files.
Results so far: i had just finished the carpark with excellent results and was going to the tunnel to get the suit and of course was ready for the dogs etc... NOPE... five bandits sitting around the campfire... what a shock, backpeddled it out while getting a grenade...
Many things are now working the way they really should! You won't find it so easy to get around now... I have redone the repopulation modes to set the respawn time from 30m min in hardcore to 24hrs in normal, let the fun begin, oh and the grapeshot is now adjusted for a powder burst which is more effective on those darn rats and tushkanos...
the patch will remove all known respawn runaways in 109924 saves only, will not effect 109923 and earlier. |
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