Subject: Re: STALKERSOUP Mod za SoC Sun 6 Jan 2013 - 16:25
Evo, odlučio sam napraviti malo života u BalkanZona-SkyDrive i stavio sam tamo sve moje fotke iz moje igre Stalkersoup-a! samo se morate dogovoriti sa Purkeom da vam stavi invite za BalkanZona grupu!! i evo i link - BalkanZona-SkyDrive: Stalkersoup - Fotke Direktan link postoji i u mom potpisu dolje!
i još jedan mali update
Quote :
Update Some of you are running into the end of cids because of the runaway respawner. I am trying to get the patch fully tested and out soon. i apologize to those that hit it as you are at a stop until it is out.
A bonus to this error: Because of this situation I was forced to create my own files for damages, terrains, conditions and immunities (invuln options need to be updated). This process uncovered some ridiculous design flaws... all npc shared the same conditions and most used the same immunities (m_stalker), no wonder it was so out of balance. another thing was the way the respawner was handling the scheduling, somewhere it went from -1 meaning spawn once to a mixture of meanings in the config files.
Results so far: i had just finished the carpark with excellent results and was going to the tunnel to get the suit and of course was ready for the dogs etc... NOPE... five bandits sitting around the campfire... what a shock, backpeddled it out while getting a grenade...
Many things are now working the way they really should! You won't find it so easy to get around now... I have redone the repopulation modes to set the respawn time from 30m min in hardcore to 24hrs in normal, let the fun begin, oh and the grapeshot is now adjusted for a powder burst which is more effective on those darn rats and tushkanos...
the patch will remove all known respawn runaways in 109924 saves only, will not effect 109923 and earlier.
Sunday Experienced
Broj poruka : 74 Datum upisa : 2010-03-24
Subject: Re: STALKERSOUP Mod za SoC Sun 6 Jan 2013 - 16:47
Evo ja sam se reg. na SkyD.,traži invite da bi se pogledale slike,pa Purke,ako može,davaj!
purke62 Osnivač administrator
Broj poruka : 712 Datum upisa : 2010-03-10 Godina : 62 Lokacija : Novi Sivac,Srbija Raspoloženje : <string_table>
Subject: Re: STALKERSOUP Mod za SoC Sun 6 Jan 2013 - 18:48
Uz svu dobru volju, slabo se snalazim sa ovim Sky Drive.Nikakav zahtev za invitaciju nisam mogao da pronađem.Najbolje je da mi na PM pošaljete vaše adrese za vaše naleoge, pa da vas dodam u članostovo.Tako je bilo, koliko se sećam i sa sadd-om.
PoWeR Master
Broj poruka : 546 Datum upisa : 2011-07-19 Godina : 29 Raspoloženje : OK
Subject: Re: STALKERSOUP Mod za SoC Sun 6 Jan 2013 - 20:43
@sadd Imamo neke predznake da se priblizavamo 1.1 verziji ?
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Sun 6 Jan 2013 - 21:52
@purke62 Da, taj SkyDrive stvarno je j... , ali bilo je i vreme pošto imaš (imamo) BalkanZona grupu tamo mora nešto i da se dešava i da, i mislio sa na [povabilo] u grupu!
@PoWeR Šta da se kaže!??, radi se.., ja sam sada testirao Stalkersoup do M. Wharehouse i uz to nisam išao samo pravo po standardnom SoC-u(zadatki), nego što više na široko - da imam mnogo otvorenih zadatka odjednom i ostvarim si puteve do drugih mapa! i ustanovio sam da je jedino mali problem u Wharehouse zbog previše ljudi i artefakta na jednom mestu!. Ali če to biti sređeno sa tom zakrpom koja če uskoro doči (nešto u tome je napisao i T.B. u update) T.B. sada radi na -hit criticals- to je da se pravilno nastave oštečenja od metka na odijelima i posredno toga i na stalkerima - hitac u glavu je smrtan - hitac u koljeno ispast če ti puška i svaki dio tijela mora imati drugčiji faktor pogodka isto valja za svako odijelo posebno!! - jer se sada događalo da su bili banditi u cordonu otporniji na metak(oni bez exoskl.) nego neki stalker u exu. to je bila greška več od mnogo prije... Budite bez brige!, kad ču testirati instalacijski Stalkersoup (prije neče biti 1.1.0.0. verzije vani!) prvi čete doznati!
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Sun 6 Jan 2013 - 22:02
I mali update
Quote :
Update Almost ready
I have fixed the arena and added more dialog, the toolbox will now stay in your inventory and not dissapear.
Several more quest fixes/completions like Fly and the final stand but it still is not 100%...
Kruglov drives me nuts!!! I have doubled the delay for the dialogs to keep them from overlapping each other and it works better but still hangs half the time...
I also have a problem there with the zombies and ecologs, the zombies only spawn if the actor radius is 1 and the ecologs are always dead. The spawn radius of 1 causes problems in other levels so I guess I will have to single out this level and make a compensation.
NPC populations are actually very stable, the bar should have a maximum of 30 at any one time and the wharehouses can have 50.
The duty in garbage will vary from 6 to 30 but as they spawn they tend to travel to DV.
I have been working on Darkscape and have a problem, there is no graph (level 18) in the graphs file for it. I am looking for one to add, if I can't find one then I will have to create the graph myself hopefully with dAVROs help. Right now I had to block it to prevent key npc from wandering there and getting stuck...
Any more overpopulations that you have hit should be reported to me by email so that I can insure that they are in this patch, last chance...
I am almost ready, trying to fix a couple flaws in Yantar but will stop and post the patch soon.
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Mon 7 Jan 2013 - 0:37
@ Svi Od sada nadalje možete vaše e mail-naslove za BalkanZona(SkyDrive) grupu staviti i na moj PM.!
djordje29 Veteran
Broj poruka : 339 Datum upisa : 2011-07-13 Godina : 44 Lokacija : Na ivici smisla! Raspoloženje : Rock 'n' Roll
Subject: Re: STALKERSOUP Mod za SoC Tue 8 Jan 2013 - 15:08
Uspeo sam da učitam ovaj mod za 20 sekundi, moj prvi video na YT. Naravno, sve na max podešavanjima.
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Tue 8 Jan 2013 - 20:01
@djordje29 To je baš dobro!, ustvari i sam sada vidiš (pa i drugi) koliko je igra bolja u učitavanju prema prije! i stvaran dokaz kako je igra u gamedata.db formatu mnogo brža prema gamedata folderu!..
@svi Jedno objašnjenje od TB. oko zaražene njegove stranice i update!
Quote :
Quote: Originally Posted by wulfric View Post I just got a virus warning trying to link to SS web site. Repository is ok.
TB. -> google ads, I removed them as google took all my ad money back without recourse saying my mod had violations of content (language and political), there code has corrupted my site and I am trying to correct it. Personnaly I feel violated and cheated by google and am banning any of their services from all my servers and sites and will never use them intentionaly. I am sure that google is one of the most invasive and unfair companies that ever existed.
i
Quote :
Update Sometimes I can be sooooo stooooopid!...
All this time I have been trying to track down missing quest items in the scripts, all the while 'sak_off_corpses' was removing them! I never thought to make sure all items were in the protected list, just figured they would all be there.
I have added all the quest items to the list and now the missing weapons in marsh are back as well as the ALD weapons, wharehouses, backwater and much more.
I have acheived near perfection in the respawner! I implemented a new method to replace the flakey one from NS. Now the respawner will respawn most creatures all the time but npc will be controlled by several things: open_alife = true - all respawns all the time at a rate based on your repopulation choice. open alife = false - all creatures except gigants and librarians until radar is shut off. NPC start respawning based on certain storyline completions to not interfere with them. No extra npc will spawn in cordon until after you return from DV, etc... I will create a chart after this patch that will show the levels of respawn based on user settings. The default settings are best as no quests will get trashed and you won't meet advanced npc and creatures too soon in the game.
I am playing it now and am very pleased, now there are creatures all the time but always in playable quantities. I have also implemented a cross 'custom data' manager that assigns the proper custom ltx to respawns of similar creatures. What this means is that any creature (fixed or dynamic) will properly be assigned terrain and restrictors for that level. I now have over 300,000 objects, 32,000 fixed objects and the rest dynamic. What this means is that I have been managing the sids (64K max) and swapping objects in/out of this array each spawn. You have been playing this way since 109900, since it is actually working it implies that I now have an object limit of approx. (32K * 64K) = 2,048,000,000 dynamic objects. Of course this is overkill and probably never reach half that but it does prove that the mod will be able to grow significantly more. TB
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Wed 9 Jan 2013 - 9:55
Update
Quote :
Update Taking a quick break from testing...
The Collector although working very well is still the WIP in this mod and will be even after the BETA. It was intended this way, get the first two levels solid then start expanding.
I am trying very hard to catch up to 1.1.0.0 so that I can add the new content from dAVROs and myself. Remember that the mod has been restructured to handle dynamic levels as well as dynamic objects.
I know that it is confusing to have locations refered to as 'levels' and have leveling in game play. This is how it works in my mod: level 0 - stalker, most of NS and some of my stuff level 1 - Collector, last part of extended stalker storyline level 2 - Beyond Collector - Out of the depths and back to the surface, what could possibly be waiting for you, Marked One???
I have 10 levels laid out with the transition to the live-link PDA system within them...
Back to tweaking the respawner to get the right balance, just got a submission of overpopulation in swamp that I missed, way to go testers!
TB
Sunday Experienced
Broj poruka : 74 Datum upisa : 2010-03-24
Subject: Re: STALKERSOUP Mod za SoC Wed 9 Jan 2013 - 14:18
@sadd Par pitanja u spojleru:
Spoiler:
-Našao sam za Sidoroviča 2 čekića&šrafcigera,gde su ključevi? -Imam recept za artefakt Rattle,dobija se od Simbiona u anomaliji FruithPunch,međutim,onaj uređaj ne reaguje kad sam pored iste,tj. nema u ponudi taj art.!?Probao sam i da ubacim Simbion u anomaliju,ništa se ne dešava. -Zašto se ne pojavljuje Sivi,na lokaciji između tunela i ulaza u Yantar,na Rostoku? -Ko radi nadogradnju (PNV) Monolit odela?Imam exo,nisam još prelazio u Radar. -Gde pronaći ''6 bison anomalies''?
djordje29 Veteran
Broj poruka : 339 Datum upisa : 2011-07-13 Godina : 44 Lokacija : Na ivici smisla! Raspoloženje : Rock 'n' Roll
Subject: Re: STALKERSOUP Mod za SoC Wed 9 Jan 2013 - 18:31
Evo jedan kratki video kako v109924 izgleda u FULL HD.
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Wed 9 Jan 2013 - 19:14
@Sunday
Quote :
@sadd Par pitanja u spojleru: Spoiler: -Našao sam za Sidoroviča 2 čekića&šrafcigera,gde su ključevi? -Imam recept za artefakt Rattle,dobija se od Simbiona u anomaliji FruithPunch,međutim,onaj uređaj ne reaguje kad sam pored iste,tj. nema u ponudi taj art.!?Probao sam i da ubacim Simbion u anomaliju,ništa se ne dešava. -Zašto se ne pojavljuje Sivi,na lokaciji između tunela i ulaza u Yantar,na Rostoku? -Ko radi nadogradnju (PNV) Monolit odela?Imam exo,nisam još prelazio u Radar. -Gde pronaći ''6 bison anomalies''?
Spoiler:
- Traži oko Screw-a M.Warehouses!! - Taj radi samo u Aro-underground! - Nisi još ispunio sve zahtjeve za to!? ili je koji drugi problem?? - Syak u radaru - E.. to je problem!, pošto je sa novom zakrpom došlo do promjene - umesto statičkog oružja u dinamičko(oružje koje se daje u igri, nije više fixno!, nego se daje na osnovu rank-a kojeg ima neki stalker!!) - zasada nisam još pitao TB., dal če to biti sređeno u novom patch-u možeš mi staviti sejv na mail, pa ču ti ja to srediti
Last edited by sadd on Thu 10 Jan 2013 - 16:04; edited 1 time in total
PoWeR Master
Broj poruka : 546 Datum upisa : 2011-07-19 Godina : 29 Raspoloženje : OK
Subject: Re: STALKERSOUP Mod za SoC Wed 9 Jan 2013 - 20:30
@djordje29 1920x1080 rezolucija? Kako si tako rano dobio tako dobro oruzje?
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Wed 9 Jan 2013 - 20:40
@PoWeR
Quote :
Kako si tako rano dobio tako dobro oruzje? Very Happy
He He.., pošto je do rostoka morao da prijeđe dosta toga..
djordje29 Veteran
Broj poruka : 339 Datum upisa : 2011-07-13 Godina : 44 Lokacija : Na ivici smisla! Raspoloženje : Rock 'n' Roll
Subject: Re: STALKERSOUP Mod za SoC Wed 9 Jan 2013 - 23:51
PoWeR
To je snimano u FULL HD na max podešavanjima, a ako hoćeš da gledaš tako onda idi na podešavanja videa u YT prozoru. Aa, male tajne velikih majstora. Prihvati od onog Zohana, tako nekako se zove, u mapi Bar, što švercuje artifekte za naučnike u Yanatru, da zaštitih njegove pulene u Cordonu i eto ti puca.
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Thu 10 Jan 2013 - 0:14
@djordje29
Quote :
Prihvati od onog Zohana, tako nekako se zove, u mapi Bar
izvini ali ime mu je "Zahar"
Pitao sam TecnoBacon-a za anomalus bizon oružije i to mi je vratio u mail-u:
Quote :
I have to evaluate this as it was supposed to be an advanced weapon that shows up first in ATP but showed up everywhere almost at start can’t really say right now where it will show up at
the new respawn system has also effected when and where npc start to repopulate so I may be able to put it back in ATP as they don’t start respawning until radar is done
Sunday Experienced
Broj poruka : 74 Datum upisa : 2010-03-24
Subject: Re: STALKERSOUP Mod za SoC Thu 10 Jan 2013 - 2:26
Video sam Bison samo 1x do sada,posle 1. posla za Akima,imao ga je za prodaju,i više se nije pojavio.Samo ne znam jel' bio taj Anomalus,or not.Kad sam kod Akima,onaj TV sam mu prodao na samom početku (''kome treba TV u zoni!?'' ),a sad ga traži tehničar u CS bazi.Ima li ga uopšte više!? Dal' ne postoji problem sa spawnom monstera?Konkretno,pratim Cat-a do baze,kad smo stigli do Ribarskog sela,noć je,pojavilo se krdo od 20-ak bjurera koji su za tren počistili sve CS u selu,i sada zvrji prazno.Jedva sam se izvuk'o,hvala brzim nogama.Zatim sam ih iz daljine skidao,a kad je svanulo nestali su.Do sada,bjureri ubedljivo najopasniji protivnici,ako nema neki zaklon u blizini,gotovo je brzo.Opasan protivnik,za razliku od njihovih rođaka mlakonja u CoP.Još na dva mesta,na mapi ''Bolota'',je bilo po 10+ istih monstera,zato pitam dal' nema neki problem sa spawnom? -Ključeva nema,verovatno ih ne vidim. -Šta,u AGP podzemlju može samo da se dobije Rattle? -Sivog nema,na Task-u mi pokaže mesto,ali nema ga.Koji su uslovi?
Last edited by Sunday on Thu 10 Jan 2013 - 3:36; edited 1 time in total
MarkedOne8 Pro Spammer
Broj poruka : 956 Datum upisa : 2010-07-04 Lokacija : Vršac Raspoloženje : XD
Subject: Re: STALKERSOUP Mod za SoC Thu 10 Jan 2013 - 2:55
Sadd, imam jedan predlog/primedbu.Jesi pogleda video od Đorđeta?Vrlo lako se primeti kada zumira optički nišan da je tekstura optike razvučena po horizontali.Odnos širine i dužine nije 1:1.Mislim da to ne bi trebalo da bude tako.Tekstura je verovatno prilagođena za 4:3 monitore umesto 16:9.Retki su danas 4:3 monitori, 16:9 su već standard.
djordje29 Veteran
Broj poruka : 339 Datum upisa : 2011-07-13 Godina : 44 Lokacija : Na ivici smisla! Raspoloženje : Rock 'n' Roll
Subject: Re: STALKERSOUP Mod za SoC Thu 10 Jan 2013 - 7:17
sadd Znam da se zove tako nekako, komplikovana mi ta ruska imena da pamtim.
MarkedOne8 To je razvučeno verovatno zato što sam ja pritisnuo opciju 3 u fov_stalkersoup.cmd.
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Thu 10 Jan 2013 - 14:31
@Sunday - Anomalus bizon je .. hm.. kao providan(vidi se kroz njega) - za tv mi šalji sejv!! - Swamp mapa je uvijek bila opasna pa je i sada! - Klučevi su sigurno tamo oko Screw-a , sem ako ih nije ko drugi pokupio!? (razgovaraj sa svima tamo i gledaj šta imaju u inventaru! - Jeste (nekima je uspelo i na drugim krajevima, ali je najviši procenat uspijeha tamo) - Mislim da moraš prvo dobiti zadatak od freedom ledera za pronači mozak na CHES2!? (ali nisam baš stoposto, zbog više uslova i neznam koje si več sredio)
@MarkedOne8 U Stalkersoup-u ima više textura za optiku koja još nisu sva na 16:9, stoga, ako ko od vas ima vremena može se pozabaviti sa tim!?? Evo, tu je link do svih textura optike u BalkanZona folderu. Stalkersoup-scope
Ja sam prije više vremena našao jedan post od CromCruac-a, u kome on piše kako se to uradi(GSC, negdje), ali posle nisam ništa radio oko toga!
Last edited by sadd on Thu 10 Jan 2013 - 15:56; edited 1 time in total (Reason for editing : Zamijenio sam imena Crest-Screw!)
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Thu 10 Jan 2013 - 16:02
Jao..,jao.., kako sam samo mogao da zamijenim ime Crest-a za Screw-a izvinjavam se vam zbog toga a posebno članu Sunday, koji je zbog toga tražio tamo gdje nije trebalo da traži!
Sunday Experienced
Broj poruka : 74 Datum upisa : 2010-03-24
Subject: Re: STALKERSOUP Mod za SoC Thu 10 Jan 2013 - 18:08
Ne razumem,u čemu si pogrešio?Screw i jeste iza štaba Freedom-a,tražio sam,ali moguće da je neko pokupio,1 čekić sam i našao kod bandita. Dobio sam zadatak od Lukasha za brain,nisam išao još ka Yantaru da proverim dal' se pojavio Sivi.Do sada,Abakan (kupljen za 10 votki)+PSO-1+silencer+granatomet,meni ubedljivo najbolja puška.Jako precizna na daljinu,za razliku od drugih koje dosta rasipaju na snajperskim daljinama.Nažalost,SiG-ova nema ni od korova,umesto njih TAR puške. Sejv ću poslati kasnije (za TV,ako već nema nigde više),a za sada imaš PM.
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Thu 10 Jan 2013 - 19:07
Pogrešio sam u imenu i prvi put i drugi put!, ali sam drugi put ispravio prije si ti video moj post!!(ali sam prvi put napisao i M.Wharehauses sa imenom)
i update od TB.
Quote :
Update Ok things are really working well, found another issue with memory last night. The old DMX intro pics were implemented in a way that locked the texture in memory. This meant that every level change added to the textures instead of replacing it with the new one. I have redone the menus to auto delete the intro pics when the menu closes, another memory leak fixed.
The Collector is still a work in progress, those ldk sheilds are supposed to wear out over time. I tried to balance the Collector start with the NS content and mine but it obviously needs more thought. I want opinions on where you think the level-up to Collector (level 1) should be, I chose the original endings as they were incomplete in NS. dAVROs intended you to be the Collector before you take on the Limansk basement and Dead City as they are quite difficult otherwise.
I do want something to happen when you talk to the monolit or complete the NPP rooftop quantlet which I chose for that purpose.
I decided to honor the original team of SOC by playing the credits after monolit as they well deserve it...
Also remember that the mod is very intertwinned and this complexity makes it very difficult to not have overlap between stalker, ns and Collector. No matter where the transition occurs the possibility of overlap will still be there.
I am also going to change the LDK artefacts so that they deteriorate slowly from use and also react differently based on other arts on the belt. This will make things a bit harder and more unpredictable, may even have some of them change if you are caught out in a blowout... By doing so it gives new reason for hunting artefacts to replace the ones that wear out or change. Also there is no guarantee that something isn't going to change in the Zone, it may well change all together after the final LDK battle, who knows...
Detectors There was not a lot of thought put into them for NS. I at least added them all to the detector script but it does not support the COP or original SOC styles all though they added them to the game. I am not sure if I want to put the time and effort into them. Right now I look for the best one in your belt and use it, disregarding any lesser ones that are there. This means that you only need the best one on your belt; if you have an elite detector and a johnson detector your belt then the johnson will be used.
The belt is limited and it is easy to fill so that is why I do it that way and also have the option to see all creatures on the bioradar without putting parts on the belt (option in modders script). Another thing I plan to implement is artefact stacking in the belt, that means that if you have four beads on your belt that they will all use the same slot just like the inventory. I will put a limit on how many of each art can be equiped so it stays reasonable.
MarkedOne8 Pro Spammer
Broj poruka : 956 Datum upisa : 2010-07-04 Lokacija : Vršac Raspoloženje : XD
Subject: Re: STALKERSOUP Mod za SoC Thu 10 Jan 2013 - 21:03
Znači 1.1.0.0 je blizu?
purke62 Osnivač administrator
Broj poruka : 712 Datum upisa : 2010-03-10 Godina : 62 Lokacija : Novi Sivac,Srbija Raspoloženje : <string_table>
Subject: Re: STALKERSOUP Mod za SoC Thu 10 Jan 2013 - 22:31
Povodom Ajsičevih primedbi u vezi deformisanih tekstura za optičke nišane.Pogledao sam ove teksture što je sadd postavio na Sky Drive.Nisam našao baš ni jednu teksturu koja je za ascpect ratio 16:9. Ima popriličan broj tekstura ali sam primetio da su u pitanju isključivo dve vrste, odnosno dva aspect ratia monitora , 16:10 i 4:3.Većinom su to teksture koje je radio gnomus ili neki koji su radili u njegovom stilu.Monitori 16:10 ( na primer 22 inča) nije pravi HD, odnosno wide, za razliku od 21 inča.Originalno su teksture od gnomusa u rezoluciji 1920x1200 ( za takozvani wide) i 1600x1200 za 4:3 monitore ( a to su većinom stari CRT monitori kao što je moj, ja koristim rezoluciju 1024x768).Pretpostavljam da je tada gnomus koristio monitor 16:10 pa je zato i pravio tako.U to vreme i jesu bili dosta popularni ti monitori, a bili su i jeftiniji od full HD monitora.Znam dosta ljudi koji su pre dve tri godine kupili te monitore 22 inča. Tačno je da je sve više monitora 16:9, međutim, nije zanemarljiv broj onh koji koriste 16:10, 4:3 i 5:4.To znači da bi trebalo za svaku vrstu monitora da se urade odgovarajuće teksture, odnosno 4 teksture za svaku optiku. Koliko se sećam, Plaćenik63 koristi rezoluciju 1280x1024 a to je 5:4.Vanila teksture su sve u 4:3 rađene.Kad se igra u 1280x1024, ne primeti se prevelika deformacija ali kad se igra u 16:10 (1680x1050) ili 16:9 (1920x1080), onda je previše uočljivo i izgleda odvratno. Evo na primer, ja sam uradio jednu teksturu za PSO 1, možete ga isprobati, evo linka: PSO-1 Unutra su dve teksture i obe se mogu koristiti kod rezolucija 16:9.Jedna je u rezoluciji 1920x1080 a druga je ista ta ali "sabijena" u 1024x1024.Isprobao sam na rezoluciji 1280x720 i izgleda baš onako kako treba.Nema deformacija, osim što je malo ružnjikav ali mislim da je realističniji od gnomusovog.
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Fri 11 Jan 2013 - 15:25
@purke62 Možeš li da mi kažeš sa kojim programom si to uradio!?? znam da ima više programa, ali me zanima sa kome se postignu najbolji rezultati hvala.
purke62 Osnivač administrator
Broj poruka : 712 Datum upisa : 2010-03-10 Godina : 62 Lokacija : Novi Sivac,Srbija Raspoloženje : <string_table>
Subject: Re: STALKERSOUP Mod za SoC Fri 11 Jan 2013 - 16:56
Ne znam na šta tačno misliš.Ja ne znam ni jedan program koji to radi automatski.Ja sam radio sa 3Ds Max pa onda sa Photoshop.U Max-u sam renderovao optiku sa učitanim teksturama a posle toobradio u Photoshop.
PoWeR Master
Broj poruka : 546 Datum upisa : 2011-07-19 Godina : 29 Raspoloženje : OK
Subject: Re: STALKERSOUP Mod za SoC Fri 11 Jan 2013 - 20:16
I jedan update od TB sa njegovim sajtom
Spoiler:
TecnoBacon site
The 'Police Trojan' aka reverton has attacked my site through the utube video by toaster. my VPS server company is working on it now and it should be resolved by the end of the day. Sorry for having this exposed to everyone, wish the government would crack down on these criminals, if off-shore then I think they should be considered a threat to our country as well! To me it seems it should be easy for them to track where the money goes and prosecute the recipients as international criminals as the money probably funds terrorists as well!!!!!
Civalization needs to get civilized, don't you think?
Haha sadd
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Fri 11 Jan 2013 - 20:42
@PoWeR Evo.. baš sam sada došao kuči! paa.. i to je lijepo da mi netko pomaže oko update-a!
@purke62 Nisam mislio na automatski!!, nego koji su to programi i hvala ti!!
Zeka-Peka Experienced
Broj poruka : 127 Datum upisa : 2012-07-22 Raspoloženje : zombiran...
Subject: Re: STALKERSOUP Mod za SoC Fri 11 Jan 2013 - 23:16
Želim svima sreću i berićet u nastupajućoj godini!
STALKER je opasna igrica, pojavila se beše 2007, a evo do danas broj nas fanatika se ne smanjuje...
Sadd svaka Vam čast (i Vam se dala ), za trud oko STALKERSOUP moda. Ja još uvek čekam prvu pravu verziju (gotovan), da je daunlodujem i odstalkerišem. Nemam na žalost toliko vremena za igricu, pa još uvek vrtim nešto ranije daunlodovano.
Pre neki dan instaliram (14.08, Released August 14 2010) verziju NSoljanke sa dosta pačeva i počnem da igram, sve OK, kad vidi vraga (su sedam binjišah), ubacili frajeri u igru i neku (dal klopku?):
U selu do rupe Sidoroviča BAMM i meni 50% opreme se razlete svud okolo!?
Ja jadan, trči, stiskaj "F" i kupi opremu, ali mućak, pokupiše je i drugi....,...
Tražio sam gde da to IZBACIM iz igrice i ne nađoh...
Pa reko da pitam pametnije od sebe ovde, jer STALKERSOUP je proizašao iz NS, dal neko (iko) zna, ima ideju gde se to (skripte, ltx, ... ) nalazi i može isključiti iz igrice?
Nemam baš toliko vremena da igricu igram po propisu, pa bi mi bilo žao da odustanem.
Unapred HVALA i sve najlepše svima!
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Fri 11 Jan 2013 - 23:55
@Zeka-Peka Da, da, to je bilo urađeno u Narodnaya Solyanka modu odprve, a napravili su to zbog toga, da bih smanjili količinu fajlova u tekučoj igri!!, - sječaš se li onog ruskog glasa koji ti kaže nešto kada prvi put dođeš blizu mosta sa military vojnicima, da se ponekad artefakti preobraze i nestaju a rukzaci explodiraju!!. (nešto slično ima i u M.Warhauses - ispred freedom baze!) Cijela je igra bazirana na tom sistemu koji se zove "backpack restrictor", ali je taj sistem TB. več promijenio u nešto drugo - "dinamic content". Ustvari se sječam da su u jednoj verziji koju sam igrao sa nekom zakrpom, napravili tako da je rukzak eksplodirao tek kod 500Kg težine a ne na 150Kg - osnovna verzija je bila: normalno odijelo nosivost 60Kg-max, tourist 75Kg-max, bandit odijelo 110Kg-max ako se dobro sječam!? ali su težine(nosivost) odijela stalno uvišavali pa je dolazilo do problema!
Hmm..., ako bih našao one stare zakrpe i provjerio ih, mislim da bi našao ono što ti treba, ali nisam stoposto da se mi još gdje valjaju po računaru!
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Sat 12 Jan 2013 - 9:43
Novi update
Quote :
Update No word from the server company yet...
I was able to log in long enough to shut it down so it is no longer a threat to anyone. I have no idea what will happen next but I am very concerned that it does not seem a priority of theirs, quess you have to be a 'platinum' member (???).
Just paid their annual fee too, hope I didn't waist FSS money!!!
I have been a long customer of McFee but they STILL have not updated with a solution either, two out of three, what's next.
Also just heard that homeland security advises everyone to shut down java 7 immediately if you are running it.
I will try to get something going in the next few days but until then please share the repository link so that people will be able to get patch 109925 when it posts, really going to be worth it. I will not post the patch until I am 100% satisfied that it is safe.
Again, sorry for this and hope that some of these sleazeballs get life making us license plates...
Zeka-Peka Experienced
Broj poruka : 127 Datum upisa : 2012-07-22 Raspoloženje : zombiran...
Subject: Re: STALKERSOUP Mod za SoC Sat 12 Jan 2013 - 10:47
sadd wrote:
Cijela je igra bazirana na tom sistemu koji se zove "backpack restrictor", ali je taj sistem TB. več promijenio u nešto drugo - "dinamic content". Ustvari se sječam da su u jednoj verziji koju sam igrao sa nekom zakrpom, napravili tako da je rukzak eksplodirao tek kod 500Kg težine a ne na 150Kg ... Hmm..., ako bih našao one stare zakrpe i provjerio ih, mislim da bi našao ono što ti treba, ali nisam stoposto da se mi još gdje valjaju po računaru!
Veliko Hvala Sadd! Juče "rešim" problem, ubacim u protected_items.script (tako nešto) svu moju opremu i problema nema (za sada... ). A moja oprema teži "samo" 2,5t (u startu...) Videću svakako taj restrictor, pa ako nađem neko kulturnije rešenje - javljam!
Hvala Vam!
coolkingeye Moderator
Broj poruka : 100 Datum upisa : 2013-01-06 Godina : 51 Lokacija : Serbia Raspoloženje : boredom = freedom
Subject: Re: STALKERSOUP Mod za SoC Sat 12 Jan 2013 - 16:45
Pozdrav svima. Ja sam nov na ovom forumu. Pročitao sam celu temu i vrlo sam zainteresovan za Stalkersoup, jer sam igrao Narodnaya solyanka mod dok sam mogao. Zanima me zašto više ne mogu pristupiti sajtu tecnobacon-a? Da li neko zna šta se dešava?
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Sat 12 Jan 2013 - 17:17
@coolkingeye Pozdrav! TecnoBacon je imao problema na sajtu (bio je napaden sa nekim malware-om skroz youtube!) i jedva je uspio da ugasi svoj sajt, sada čeka da mu kompanija kojoj je platio za mjesto na serveru, očisti taj prostor koji ima na serveru!(nadam se da sam pravilno napisao) i zbog toga neče biti aktivne stranice dok se sve ne sredi!!
nova zakrpa če bit stavljena na TB. - SkyDrive a stavio sam link i u moj potpis! Ima nešto o tome i na engleskom par postova nazad!!
Inače imamo ovdje topic za upoznavanje!, pa bih bilo dobro da nešto više kažeš o sebi.
Edit: Novi update od TB:
Quote :
Update Still nothing this morning, why are there no decent server companies out there? I am paying one of the top rated companies for virtual VPS service and they don't even react to a virus threat!!!!!!
Are there any magicians out there that could start a virus/malware scan on a virtual server for me???
I have had all the systems and storage/backup devices scrubbed with vipre and AVG to insure that I have nothing here, all is cool.
It appears that I was very unlucky with my site and made the mistake of testing the toaster link while I was in my server control panel. The trojan is always following pipes and unfortunately it found an opening in mine through that panel. I was unaware as it did not infect my system as all pipes were protected from intrusion here. The other part of the gotcha was the fact that my site is a trusted site here so I was not getting the threat warning like eveeryone else.
I am going to put together a series of downloads to post 109930 on moddb in place of the torrent, it is slow because of the approval period for each file but at least it will get locked in at a good point. I am still going to post 109925 in the repository soon, I will also post some documents that will start explaining the new core and how it works as many out there are frustrated with their own changes not working. You are going to be pleased with how much easier it will be to add your own mod to it while the core stays intact, I am even going to provide several dynamic info-portions that can be used in your mod WITHOUT BREAKING a users save even if they remove your mod and add a different one! The whole intention of a managed mod is to provide a stable non-changing base for users and moders that won't 'break the game' when you add it or remove it.
Last edited by sadd on Sat 12 Jan 2013 - 17:38; edited 1 time in total (Reason for editing : Došao je novi update!)