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» [3.0.0] S.T.A.L.K.E.R.: Senka Černobilja — prevod s ruskog i ukrajinskog
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» S.T.A.L.K.E.R.: Call of Pripyat
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» [1.0.0] S.T.A.L.K.E.R.: Zov Pripjata — prevod s ruskog i ukrajinskog
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 STALKERSOUP Mod za SoC

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oblakoder
Veteran


Broj poruka : 212
Datum upisa : 2011-02-03

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeFri 11 Jul 2014 - 21:49

Хвала Саад - поњатно. Откриваш ми име Гандалфе, то није лепо... Ти ли па си намислел да мош нешто да разбереш од оратуту по нашки? Леле-леле... Кад мало претерам с пијафте онда почнем да причам пиротсћи... То ми је бољка. Није то био линк за мод, не надај се, то је била слика мог буразера, он је пиротска легенда - преноси се с колена на колено, и деда му је био, и отац... Ја и он кад се нађемо бива наопако, па су нам бранили да се дружимо кад смо били клинци. Добар је он, мрава не би згазио, тако, мало је сиров по природи... Али занимљива ствар, није глуп под један, само нема ни образовања и општег знања, а под два, има срце добро и никада те не би оставио на цедилу, ма која цена по њега да била. Ја такве људе, горштаке, највише ценим, и поносан сам што ми је бураз. Неко ће ме бановати што користим овај форум за ове приче, нећу више (много). Као надокнаду што ме трпите, биће једно изненађенце. Почео сам то да радим, нема везе шта.

ЕДИТ: Нисам се урадио ко (глупи) Кардан, него као Сењка из Чистог неба, то је онај што само књава код механичара/оружара бандита. Па му овај каже - сенька разливай! Немаш појма. Smile

ЕДИТ2: tovarišća Sadda - ха-ха-ха!
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purke62
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purke62

Broj poruka : 712
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeFri 11 Jul 2014 - 22:49

oblakoder wrote:

....Пурићу, не мешај се, ако не пијеш супу из каду......

Znam da nije lepo što sam ti pomenuo ime ali ti si prvi počeo da glumiš Snowdena i WikiLeaks, bre... umalo da ti kažem i prezime.
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https://stalkerbalkanzona.canadaboard.net
oblakoder
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oblakoder

Broj poruka : 212
Datum upisa : 2011-02-03
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeFri 11 Jul 2014 - 23:00

Пурићу, синко, свака ти час, и свака ти се дала што с направио ово Сталкер "балкан зона". Ти си схватио (унапред знао) или си то урадио по осећају, није битно, добро дело си направио. Јебеш Сталкера, није то битно, ово место је доказ добре воље, међунационалне, међ нама на Балкану. Ја ћу да отворим на сајту, сад ми паде на памет, један одељак, па ћемо тамо да се позабавимо неким темама. Ако ти то аминујеш. А, нема разлога да не, једино ако крене у злу страну, онда укини. Шта мислиш?
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sadd
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sadd

Broj poruka : 928
Datum upisa : 2012-01-31
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeMon 14 Jul 2014 - 22:10

Novosti oko 109960 zakrpe koja bi trebala da izađe za sedmicu dana...

Quote :
Update
Spoiler:



Last edited by sadd on Mon 28 Jul 2014 - 19:55; edited 1 time in total
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sadd
Administrator
sadd

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeWed 23 Jul 2014 - 22:44

Novosti o zakašnjenoj zakrpi...
Quote :
Update
Sorry about last Friday, personal issue arose...
Spoiler:



Last edited by sadd on Mon 28 Jul 2014 - 19:56; edited 1 time in total
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sadd
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sadd

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeMon 28 Jul 2014 - 19:53

Novosti...
Quote :
Update
Backlog on my email so please be patient...

Confirmed that the threat indicator is deactivated when Kruznet sees the actor and stays that way until reloading. I have not determined a fix yet.

So far alife is correct in cordon and garbage on a stalker play through and I will try to get to the warehouses by tomorrow evening and if that is ok then I will post the patch.

Because of the fix to the smart terrain I have not encountered one path error, which confirms that it was wrong. Now there will be all the proper exclusive smarts during NS play through which may cause some things that were spawning to wait for collector level up. There will also be some NS story spawns that may not appear, these will need to be added to the exceptions list. We will have no idea which ones until we get there in normal play (not teleporting around to save time).

Once we get this list done (very few are done this way), I can then allow certain respawns to return without causing cstacks.

109960 is going to be very solid with the final all.spawn and a large list of fixes and improvements. New game not required but recommended if you don't want to start over with 1.1., those save prior to 109960 will not be recommended to use with 1.1 as required content will not spawn.
Edit:
Quote :
Update
testing for 109960 failed this weekend...

am working hard to figure out what is still wrong with the smarts, for some reason a few will get removed along the way.

I get a complete and proper spawn list at start but by the time I play through to the warehouses I loose some of the respawns from the list. Not all of them but certain ones like the barrier respawns and one guard in front of headquarters.

They seem to loose their sid and become expendable objects which tend to get removed when an exclusive needs to spawn. I will keep you updated as I work on it this week.
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sadd
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sadd

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeSat 2 Aug 2014 - 18:22

Novi update o 109960 verziji zakrpe:
Quote :
Update
Down to 5 issues to fix before 109960 goes out.

Had to rewrite wawka_dialog yesterday, now all condition checks are done in one function instead of in each check. This reduced memory size as well as insures that all checks work. There is also a new option in the modders script for setting the threshold.

AMK Offline Alife is a game killer! It turns out that it is creating an array of ALL objects in the game including npc inventories. I worked out the memory size and after loading it has created 24,937 items x 2 entries = 49874 out of 64k. It does not take long for the array to fill and ctd as it hits the 64k limit.
Leave it set to false (default) in the modders script as it will cause memory crashes.

I have everyone spawning and working well except:
Kruglov still needs tweaking
escape dog rush and flesh lair still cause path errors
Tolik still interferes with bandits at agro entrance
dv escort stalls sometimes
freedom respawn and barrier respawn do not take their positions but wander around

I have played the main story through the monolith at this point and am positive that the all.spawn is ready for lockdown which means that 109960 will be the final time new games will need to be started. Any new content will be dynamic and can be added any time to the game.

I have looked at the reputation issue and it is fluctuating from positive to negative for some reason. I will investigate it today.
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sadd
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sadd

Broj poruka : 928
Datum upisa : 2012-01-31
Godina : 54
Lokacija : Slovenija

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeMon 4 Aug 2014 - 23:02

Novosti:
Quote :
Update
Interesting things happened on the way to the NPP...

I have established a better way for the smart terrain to work, keeping all exclusives just to the main characters. If a respawn finds an available non exclusive smart in THEIR level and it has space and they are not a main character then it will spawn.

This insures that all key story characters will be able to get the right smart and hold onto it. In previous versions if a smart was open then just about anybody could fill it as long as they were in the same group and community. Since the loading and creation of the all.sav establishes the initial smart assignments and the levels are loaded in a mixed sequence, the wrong characters were getting many of the original level's smarts.

This is the main reason that the right spawns are not happening and why there are more ctds than before. I am testing beyond the first Monolith experience and am also testing ALL bug submissions this week and 109960 (final all.spawn) will post Friday for sure.
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sadd
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sadd

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeSat 16 Aug 2014 - 12:22

Evo posle dužeg čekanja izašla je najnovija zakrpa za SS.
Quote :
109960 is out
the patch is posted

final all.spawn which requires a new game to take full advantage of but old saves will still work

I have created four teleports that will allow you to skip the first parts of the game

They are still very much BETA but for the most part work


after you talk to stargazer and the stalker start save is done you can use them:

skip_to_mil - completes the main quest up to the beginning of the Military Warehouses

skip_to_sar - completes it up to entering the Sarcophagus

skip_monolith - completes through the wish granter

skip_oso - completes through the Monolith destruction and npp2 gauntlet

Since these are new they need thorough testing and feedback from those seasoned beta testers as you will know what's missing or wrong.

I am falling asleep as I type so enjoy and will update my site info tomorrow.
Link do Tecnobacon OneDrive: - STALKERSOUP_MiniPatch_109960
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sadd
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sadd

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeSun 24 Aug 2014 - 18:49

Novosti oko nove zakrpe -
Quote :
Update
I played quickly through the ZEP documents with a few issues that I have resolved for 61. I am adding more levels to the dynamic spawner to increase life in levels still lacking as well as those with minimal respawners in collector level-up (1).

I will complete the gold bars tomorrow and then focus on issues found in the NS level-up (0).

I am also going through the treasure hunt and need to add alife to them up to the ATP as nothing really spawns if you just play that without playing ZEP at the same time.

109961 will be adding more content with ZEP and gold bars both completed. This sets the stage for the transition to level-up (2) which right now has been titled 'Desolation'. 109970 will contain the final stage of the collector level-up and then I start on the companion/mp portion of the mod, the PDA will be upgraded to add the interface for the companion control center and the live-link interface for online play.
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Dasha67
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Dasha67

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeSat 6 Sep 2014 - 17:26

Sada imam prostora na hdd za supu.
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sadd
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sadd

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeSat 13 Sep 2014 - 21:29

Pozdrav drugovi!
U međuvremenu dok me nije bilo došlo je nekoliko updatea oko StalkerSoup-a:
 ********************************************************** - 1 - ****************************************************************
Quote :
Update
Spoiler:

********************************************************** - 2 - ****************************************************************
Quote :
Update
Spoiler:

********************************************************** - 3 - ****************************************************************
Quote :
Getting Around
Spoiler:

********************************************************** - 4 - ****************************************************************
Quote :
Flamethrower and other issues
Spoiler:


*********************************************************** - 5 - ****************************************************************
Quote :
Update
Spoiler:


Dasha67 wrote:
Sada imam prostora na  hdd za supu.
Ako bilo šta trebaš - ovdje sam...

Edit:
Novi update
Quote :
Update
Spoiler:



Last edited by sadd on Thu 18 Sep 2014 - 12:46; edited 1 time in total
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sadd
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sadd

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeThu 18 Sep 2014 - 12:41

Novosti...
Quote :
Update
I finally finished the treasure hunt adjustments and am now working on the rest of the submitted saves.

Not everything will be done but a good part of them will be fixed.

109970 will be the final stages of testing for the treasure hunt and the zep/bars quests. While testing 109970 I will be preparing the final stages of level-up 1 (Collector) and the start of level-up 2 (Desolation). I will also be working on the final solution for the bad logic in Kruglov, escort and a couple others.

I am also working on the alpha engine to see if it has merit but so far I fear that they have made it even more unstable than my engine is...

Dezo never responded to me so I must assume that they do not like me and have no interest in a joint effort to improve the engine (recompile as 64bit for one!). I plan to have a better engine by the end of the year no matter what it takes to do it so keep the faith!

109970 will be out very soon now, less than 100 email submissions left to test! THANKS TESTERS!
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PoWeR
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PoWeR

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeThu 18 Sep 2014 - 23:53

sadd wrote:
Novosti...
Quote :
Update
I finally finished the treasure hunt adjustments and am now working on the rest of the submitted saves.

Not everything will be done but a good part of them will be fixed.

109970 will be the final stages of testing for the treasure hunt and the zep/bars quests. While testing 109970 I will be preparing the final stages of level-up 1 (Collector) and the start of level-up 2 (Desolation). I will also be working on the final solution for the bad logic in Kruglov, escort and a couple others.

I am also working on the alpha engine to see if it has merit but so far I fear that they have made it even more unstable than my engine is...

Dezo never responded to me so I must assume that they do not like me and have no interest in a joint effort to improve the engine (recompile as 64bit for one!). I plan to have a better engine by the end of the year no matter what it takes to do it so keep the faith!

109970 will be out very soon now, less than 100 email submissions left to test! THANKS TESTERS!
Ode ovaj quote na LA moddb
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Dasha67
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Dasha67

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeWed 24 Sep 2014 - 16:53

Mada je negde gore Sadd napisao šta sve treba za supu i dao najnovije linkove, mislim da ću da sačekam još neko vreme, često izlaze pečevi pa nekad mora iz početka, tek kada bude opeglancija od moda ondak instaliram supu i ne izlazim iz iste bar dve godine. Toliko računam da treba da se igra sve po propisu, ako sam dobro pratio forum. Naravno da prihvatam ispravku, zanima me Sadd, šta on misli?
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PoWeR
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PoWeR

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeWed 24 Sep 2014 - 17:00

Naj pametnije ti je da sacekas 1.1.0.0 Patch
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Dasha67
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Dasha67

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeWed 24 Sep 2014 - 17:05

Hvala na savetu Power. Poslušaću te. Ne žurim, ko čeka taj dočeka, pa onda igranka...
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sadd
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sadd

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeWed 24 Sep 2014 - 19:36

Dasha67 wrote:
Mada je negde gore Sadd napisao šta sve treba za supu i dao najnovije linkove, mislim da ću da sačekam još neko vreme, često izlaze pečevi pa nekad mora iz početka, tek kada bude opeglancija od moda ondak instaliram supu i ne izlazim iz iste bar dve godine. Toliko računam da treba da se igra sve po propisu, ako sam dobro pratio forum. Naravno da prihvatam ispravku, zanima me Sadd, šta on misli?

PoWeR wrote:
Naj pametnije ti je da sacekas 1.1.0.0 Patch

Hmmm, ja mislim da bi mogla vas dvojica u to vreme dok čekate na 1.1.0.0 verziju malo pomoći Coolkingeye-u i Flexerci oko prijevoda Supe Twisted Evil
Imam nešto fajlova SS. koji nisu suviše dugi po tekstu - taman za vas... Arrow cheers
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PoWeR
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PoWeR

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeWed 24 Sep 2014 - 21:00

sadd wrote:
Dasha67 wrote:
Mada je negde gore Sadd napisao šta sve treba za supu i dao najnovije linkove, mislim da ću da sačekam još neko vreme, često izlaze pečevi pa nekad mora iz početka, tek kada bude opeglancija od moda ondak instaliram supu i ne izlazim iz iste bar dve godine. Toliko računam da treba da se igra sve po propisu, ako sam dobro pratio forum. Naravno da prihvatam ispravku, zanima me Sadd, šta on misli?

PoWeR wrote:
Naj pametnije ti je da sacekas 1.1.0.0 Patch

Hmmm, ja mislim da bi mogla vas dvojica u to vreme dok čekate na 1.1.0.0 verziju malo pomoći Coolkingeye-u i Flexerci oko prijevoda Supe Twisted Evil
Imam nešto fajlova SS. koji nisu suviše dugi po tekstu - taman za vas...  Arrow  cheers
Moze uploaduj, pa cemo se ja i dasha dogovoriti.
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeWed 24 Sep 2014 - 23:04

PoWeR wrote:
Moze uploaduj, pa cemo se ja i dasha dogovoriti.

U ovom folderu: PoWeR-Dasha67 imate četiri Excel fajlova i folder sa fajlovima za prevod(text).
Excel fajlovi su za pomoć oko prevođenja imena/naziva.

Ako još što treba, pitajte...
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeThu 25 Sep 2014 - 7:08

Skinuo sam fajlove i otpakovao i gledam u njih kao tele, nikada nisam ovo radio, blage veze nemam..
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeThu 25 Sep 2014 - 11:18

Dasha67 wrote:
Skinuo sam fajlove i otpakovao i gledam u njih kao tele, nikada nisam ovo radio, blage veze nemam..

Za otvaranje fajlova (onih sa sufiksem ".xml") je najbolje koristiti Notepad++ program koji je besplatan.

I primjer na dijelu fajla -
Quote :
stable_statistic_caption.xml

<string id="zombied_veteran">
<text>zombified stalker, veteran</text>
</string>
<string id="stranger_target">
<text>STRANGER</text>
</string>
<string id="trader_target">
<text>TRADER</text>
</string>
<string id="tushkano_weak">
<text>tushkano</text>
</string>
<string id="snork_weak">
<text>snork</text>
</string>
I još ovoga -
Quote :
stable_storyline_info_darkvalley.xml

<string id="bar_darklab_documents_txt">
<text>Barkeep: "According to the documents you brought from Agroprom, things are starting to clear up, but some data is missing. There is evidence to suggest the presence of a Brain Scorcher which blocks the road to the North, but no one knows exactly what it is. Also, there is mention of Lab X18 whose description matches that of abandoned underground structures in the Dark Valley. Its present activity is unknown and besides, bandits have now set up their base in the Dark Valley.\n Several Duty scouts went there very recently, but so far there is no news from them.\n To get inside the lab, you will need two electronic keys; I will give you one, but the second one you will have to take from Borov, the bandit leader. \n\n So, you need to take the second key to the lab from Borov, then sneak inside the lab and get the documents.</</text>
</string>
Prevod se radi samo na segmentima teksta koji stoje između "<text>" i "</text>" oznaka - to jest, sav tekst koji je ovdje u primeru na "bijeloj boji".
Kako se vidi na primjeru drugog fajla - tamo sam označio sa žutom i ove znakove: "\n" i "\n\n " Ti znakovi trebaju da ostanu kakvi jesu, jer označavaju lomljenje teksta u igri!
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeFri 26 Sep 2014 - 22:34

Novosti...
Quote :
Update

Yea.. finally finished ZEP and Gold Bars!!!

Working on the latest submissions today and hope to post soon!

Found a subtle memory hog yesterday; the actor proxy was getting re-inited on net destroy instead of de-inited leaving an empty allocation every level change.

Added dynamic content to more levels in collector level-up.

Fixed several bugs in stalker level-up.

More stable although still limited to 4gig ram which does run out after 2 to 3 level changes from heap overflow depending on the amount of content in those levels.

I plan to release 109970 with the following still on the fix list:
Kruglov (pain in the ...).
Suit upgrade system needs rework and completion.
Collector level-up final stage needs completing for level-up 2.
Firing Range special trader and final episode information.
CTD (prolog) on exit Brainlab and also Waiting Room.
A few other npc issues like missing and dead characters.
Logic for choppers in Waiting Room and Broken Road.
Search for the Cube in level-up 1 finale.
Bartender in waiting Room dialog.
Improve drivable tanks, adjust their vulnerabilities.
Several graphic fixes/improvements.
Changed treasure hunt to coincide with ZEP and created ending that fits with level-up 1.

New game NOT required; minor things a new game will give:
Couple new sleep places.
Some new dialog for Karina in DM and Tractorist in BR.
Slight change in portals/teleports.
all.spawn unchanged this patch.
Edit:
Quote :
xr3da source code

----------------------------------------------------------------------------------------------------------------------------------------

I have finally attained the source for the engine!

I will participate in the GNU and have already joined the new consortium to improve the engine.

My first pass will be to fully implement DX11 and improve the debug system.

The conversion to 64bit will take a few months as many arrays within the engine will need to be redone to use more than 64k indexes.

I will also be integrating MY social media and multiplayer hooks so that a shell will not be needed.

This is a big deal for stalkersoup and means that I will be able to improve MANY things AND add all the LA creatures still pending.

Things like weapon ballistics, true keyboard input, 32 lightmaps vice 8 and much more!

I have so much more to do now but am a HAPPY STALKER INDEED!
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeSat 27 Sep 2014 - 1:13

To Dobio source code od deza?
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeSat 27 Sep 2014 - 3:04

PoWeR wrote:
To Dobio source code od deza?

Zasad neznam, ali saznat ću...
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeSat 27 Sep 2014 - 20:02

Divno. To možda znači da će TB biti u stanju da izradi "standalone" instalaciju Stalkersoup-a kada se bude došlo do stabilne verzije kako bi se Stalkerima olakšao posao oko instaliranja SS na mašinu!? cheers
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeSat 27 Sep 2014 - 20:25

coolkingeye wrote:
Divno. To možda znači da će TB biti u stanju da izradi "standalone" instalaciju Stalkersoup-a kada se bude došlo do stabilne verzije kako bi se Stalkerima olakšao posao oko instaliranja SS na mašinu!? cheers
He, he, he, to je več i sada moguće, ali bi zvanični setup instaler trebao da bude tek za 1.1.0.0 verziju StalkerSoup-a...

Hm... možda ču da napravim jedan instaler za nas i prije zvanične verzije Suspect
ako bude ostalo oko SS radilo kako treba scratch

Edit:
Izašla je nova zakrpa...
link: - STALKERSOUP_MiniPatch_109970.7z

@PoWeR
@Dasha67

Dali ste već nešto radili na prevođenju onih fajlova za koje sam dao link Arrow bounce Question


Last edited by sadd on Tue 7 Oct 2014 - 12:00; edited 1 time in total
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeSat 4 Oct 2014 - 17:32

Nafting. Radim od 7 do 17 radnim danom i subotom i umoran sam ko pceto. I dalje ne razumem kako treba da radim prevod. A nemam kada.
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeTue 7 Oct 2014 - 12:02

Još nešto od TecnoBacon-a
Quote :
I posted this on GSC

Spoiler:


Edit:
Quote :
Update
So far many things are being reported fixed which is great...

I have received a few issues that have been caused by the localization which was to be expected:

compare to string error is in the amk_mod.script and you can email me for it until 109971 is posted.

The cube quest dialogs in the apartment were failing to display.

Initial Life Heart quest difficult to trigger and will complete prematurely.

Hospital to Agroprom final sending actor to Yantar in error.

All above fixed and will be in 109971 this week after I wait for any more submissions.

Some dialog improvement has also been done.
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeTue 14 Oct 2014 - 20:24

Nova mini zakrpa..
TB. wrote:
109971 is posted

Spoiler:

Link: - STALKERSOUP_MiniPatch_109971.7z

Edit:
Quote :
Collector and respawner

Spoiler:


Edit2:
Quote :
Guide and Collector

Spoiler:


Edit3:
Quote :
Update
I am going to compile a list of the issues that get submitted from 109970 beta testers. The list is actually getting manageable at this point!

I hope that some of you are testing the Collector as it needs it but I also hope I get fresh submissions from the stalker level so that I can wrap it up before release.

I am going to start fresh this week myself and start adding to the list.

I am also starting on the engine ($1300.00 invested so far), I am starting with xrcore and intend to have it fully updated AND also make it compile in 64bit so I can use 16gig of ram.
I will then work on the xrgame and do the same thing with the addition of the LA additions and my new ballistics system.

I have no way of telling when I will have my first beta release of the engine at this time but hope it will progress quickly.

Pitao sam TecnoBacon-a uvezi X-ray source code i evo te dionice iz maila:
TB. wrote:
I have the full package from the licensed owner via gnu licensing
any work I do must be shared with him and vice versa
the main stipulation is that the entry copyright window remain unchanged
Ukratko, mislim da nije dobio od Dez-a nego je vjerovatno ka tome pripomogao onaj post na LA u kome TB kaže da mu se Dez ne javlja za suradnju i kojeg je PoWeR stavio tamo!
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeTue 14 Oct 2014 - 20:42

Quote :
Ukratko, mislim da nije dobio od Dez-a nego je vjerovatno ka tome pripomogao onaj post na LA u kome TB kaže da mu se Dez ne javlja za suradnju i kojeg je PoWeR stavio tamo!
Bravo meni. afro  xD
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeThu 16 Oct 2014 - 14:36

Imam jedno pitanje za vas: Razgovarao sam sa TB. o tome, da se naš prijevod StalkerSoupa (kolko ga je več urađenog) počinje da objavljuje redovnim putem preko zakrpa koje TB. objavljuje.
I moje pitanje stoji; - kakav bi trebao da bude naziv fajla sa prijevodom, da bi i drugi Stalkeri sa našeg područja a koji nisu na BalkanZoni znali u čemu se radi?
Ustvari, treba mi vaš glas u tome dali da se stavi oznaka recimo Ex-YU ili Cro-Srp-Bos ili nešto drugo??
Znam da smo svi ovdje pravi Stalkeri po duši, ali nebih htio da se netko uvredi sa imenom, jer mislim da bi moglo nekomu da smeta kakav naziv ili ime!?

Lijepo molim za odgovor da mogu onda da radim dalje.
Hvala vam...
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Dasha67
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeThu 16 Oct 2014 - 17:03

Mislim da je najbolje "Ex-YU" ili slično, jer u"Cro-Srp-Bos" i permutacijama imaš redosled oko koga bi neko sa sitnom dušom mogao ozbiljno da se uvredi, a to nećemo. Predlažem "Balkan Zona"! Svi sa Balkana, jel? I upućuje imenom na Sajt.
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeThu 16 Oct 2014 - 18:13

Ma stagod da stavis svejedno je pravi Stalker to ni ne gleda kao i sta si sam rekao ,ali za svaki slucaj Ex Yu ili BalkanZ...najednostavniji i neutralni bez ikakve premise na bilo koji narod bivse juge...
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https://www.youtube.com/user/Durden391
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeThu 16 Oct 2014 - 20:33

E BalkanZ je bas dobra ideja!
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 20 Icon_minitimeFri 17 Oct 2014 - 19:38

O novoj zakrpi...
Quote :
Update

Some fixes and suit descriptions from aleks1970!

Fixes:
2 crashes in the Collector treasure hunt (sms messages).
Prior version checker (reinstated for final stages to release).
Removed npc with duplicate story id from waiting room (exit ctd).
Wolf radio quest: if Tolik is dead, conversation with Fanat.

Some additions to the dyn spawn: Backwater and Distribution Center.
More localization and the missing SUIT descriptions.
Barman in Waiting Room now a special trader in rare ammo and also has a role in the ZEP storyline.

This is what will be in 109972 so far this week.

Sačekat ću još jednu sedmicu za još kakav prijedlog mada je BalkanZ (ili BalkanZona) baš dobro...

Edit:
Quote :
Update

Running a little late but for good reason:

Working on Yantar where we get a ctd on exiting the lab and when nearing the end of the tunnel. Turns out that when you go through the factory to find the entrance to the lab you trigger several restrictors. Unfortunately they have no idle state and stay active after you have left that level. When you are in switching distance of one it will ctd as the info is already active.
Since I use a greater distance (140 which is 1400 game meters) so you get near enough to two of them.

Solution is to isolate all the triggers that do not have nil or reset idle states and remove those info portions on level change.

I have 7 in Yantar which I will fix for 109972 which will get posted later tonight.

Link: - STALKERSOUP_MiniPatch_109972.7z
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