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MarkedOne8 Pro Spammer
Broj poruka : 956 Datum upisa : 2010-07-04
| Subject: Re: STALKERSOUP Mod za SoC Tue 26 Feb 2013 - 20:02 | |
| - coolkingeye wrote:
- MarkedOne8 wrote:
- Čekaj, poslednji update je 1.09.9.30... da li to znači da će između ovog i 1.1.0.0 da bude još 14 updatesa? 1.09.9.35, 1.09.9.40, 1.09.9.45... 1.09.9.95, 1.1.0.0 ?
Zvuči logično matematički gledajući... Da, ali 1.1.0.0 je najavljivan za Januar ili početak Februara. Realno gledajući, ovim tempom će izaći negde na kraju leta. Ne želim da se servira nezavršen mod, ali bih hteo da znam preciznije kada će izaći da se ne nadam uzalud. Šta vredi da svaki dan proveravam kad će, kad će taj mod, ako na primer 1.1.0.0 bude izašao u Julu. |
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PoWeR Master
Broj poruka : 546 Datum upisa : 2011-07-19 Godina : 29 Raspoloženje : OK
| Subject: Re: STALKERSOUP Mod za SoC Tue 26 Feb 2013 - 20:21 | |
| Jel ovaj mod kompatibilan sa STALKER Shader MAX modom? @MarkedOne8 Ma imamo da se nacekamo |
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coolkingeye Moderator
Broj poruka : 100 Datum upisa : 2013-01-06 Godina : 51 Lokacija : Serbia Raspoloženje : boredom = freedom
| Subject: Re: STALKERSOUP Mod za SoC Tue 26 Feb 2013 - 20:37 | |
| - MarkedOne8 wrote:
- coolkingeye wrote:
- MarkedOne8 wrote:
- Čekaj, poslednji update je 1.09.9.30... da li to znači da će između ovog i 1.1.0.0 da bude još 14 updatesa? 1.09.9.35, 1.09.9.40, 1.09.9.45... 1.09.9.95, 1.1.0.0 ?
Zvuči logično matematički gledajući... Da, ali 1.1.0.0 je najavljivan za Januar ili početak Februara. Realno gledajući, ovim tempom će izaći negde na kraju leta. Ne želim da se servira nezavršen mod, ali bih hteo da znam preciznije kada će izaći da se ne nadam uzalud. Šta vredi da svaki dan proveravam kad će, kad će taj mod, ako na primer 1.1.0.0 bude izašao u Julu. Ja čekam da izađe 1.1.0.0 pa kad god da izašao. U međuvremenu se zanimam prevođenjem CS i kad ubodem nešto vremena igram neke druge igre. Ne mogu jednostavno da se upustim u silne procedure patch-ovanja, da bih sada igrao stalkersoup. Kada izađe 1.1.0.0. krećem igru iz početka i natenane... |
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MarkedOne8 Pro Spammer
Broj poruka : 956 Datum upisa : 2010-07-04 Lokacija : Vršac Raspoloženje : XD
| Subject: Re: STALKERSOUP Mod za SoC Wed 27 Feb 2013 - 0:59 | |
| Pa isto i ja čekam 1.1.0.0. Isto tako ne bih da počinjem sa ovim verzijama ranije jer vidim da malo, malo, pa nešto zeza. Isto tako ne bih da mi bude spoilovano posle kad budem igrao 1.1.0.0. Stalker nisam prelazio... pa ima 3 godine ja mislim. Hoću ovaj veliki mod da pređem kao neki novi stalker. Mislim da vredi čekati, ali mislim da zaslužujemno neko pojašnjenje zašto ta verzija moda kasni i kada je okvirno možemo očekivati. Ja ne tražim da mi se kaže precizno u minut ili sat. Bilo bi dovoljno da nam se kaže tačno u mesec. Trebao je u Januaru, ništa od toga. Februar već prošao. Ne verujem da će ga biti u Martu jer ima tu još dosta posla koliko vidim. Eto, možda April. Za 27 godina od Černobila. |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Wed 27 Feb 2013 - 11:10 | |
| Huhh.., vrlo rado bih vam dao datum kad bih to mogao , ali zbog takvih stvari - Spoiler:
- Quote :
- Respawns
I have found several respawners with names that missled me on their use. For example bar_dolg_respawn_1, you would think that he is in the bar area but NOOOO he is in Yantar after the decoder quest. _2 is the stalker in the marsh for the kill the trader quest...
There are others that I have fixed, snork lair in yantar and the creatures in the lab...
It is obvious that this is the reason that it was short-circuited by whomever as they could not unravel it and that was the easiest choice. Problem with doing that was you either had things work but nothing respawns after that or you had unchecked repopulation.
I am working hard to find and adjust these so it works the way it should for quests while maintaining a balanced alife.
ne ide tako brzo kako bi mi htjeli!! Oustalom, tačniji če se datum znati kad bude dovršio sve fajlove StalkerSoup-a nanovo - sada je na oko 80%!. I da objasnim uslove za verziju 1.1.0.0., to je u stvari samo jedan a to je StalkerSoup bez greška - bar bez onih koje igra pravi, a ne onih koji baziraju na hardwerskim greškama(loš kompjuter za tako zahtjevan mod). Edit: @PoWeR - Quote :
- Jel ovaj mod kompatibilan sa STALKER Shader MAX modom?
Svi su več unutra sa najboljim izborom za StalkerSoup + toga možete da promijenite sve postavke oko šejdera(shaders) tu: - gamedata\shaders\r2\shadersettings.txt
Last edited by sadd on Wed 27 Feb 2013 - 14:08; edited 2 times in total (Reason for editing : @PoWeR) |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Thu 28 Feb 2013 - 9:09 | |
| Male novosti - Quote :
- Update
So things are respawning and mostly better but there is a trend showing in the feedback.
I was doing a comparison of respawn times as I progressed through to Radar. Very strange thing is occuring now, the stay time packet is getting corrupt. The year gets hit and then the next spawn times become years instead of hours/days. This is why some people get too many and others not enough...
I have a fix that changes the read/write respawn packets and also the way the overpopulation system works. It will still check on spawn but now the spawn init system also uses the same system and the counts including groups are persistant and prevent new spawns as well as respawns.
This will affect old games that have trashed years in them so I will need to write a fixer to correct the year when it is different than the game year. I will probably just mask off the year without using it in comparisons...
At least I won't get any bug reports on it until 'someone' has played a whole game year... |
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djordje29 Veteran
Broj poruka : 339 Datum upisa : 2011-07-13 Godina : 44 Lokacija : Na ivici smisla! Raspoloženje : Rock 'n' Roll
| Subject: Re: STALKERSOUP Mod za SoC Fri 1 Mar 2013 - 8:38 | |
| Hoće li nekako moći da se ubace stari sejvovi u tu v1100, nikako mi se nekreće ispočetka. To bi bio četvrti put! Hoće li u toj novoj verziji biti nekih pokazatelja gde se šta nalazi jer ja sam više totalno p.opizdeo o besumučnog lutanja po mapama, to je tako besmisleno da nemam reči! Sad treba da pronađem neka jaja za kuvara u zaboravljenoj šumi, a ta jaja su pored panja, a ja u sred šume i šta sad ja treba ceo dan da provedem u zaboravljenoj šumi tražeći ta jaja? Mislim takvi zadaci su krajnje odbojni, gubi se žar za igrom kad provedeš nekoliko stati na istoj mapi bez rezultata, kao da tražim iglu u plastu sena! |
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flexerca Administrator
Broj poruka : 340 Datum upisa : 2012-03-02 Godina : 45 Lokacija : Cazin, BiH Raspoloženje : Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
| Subject: Re: STALKERSOUP Mod za SoC Fri 1 Mar 2013 - 11:02 | |
| - djordje29 wrote:
- Sad treba da pronađem neka jaja za kuvara u zaboravljenoj šumi
Jaja se nalaze na panjevima u centru Zaboravljene šume i u južnom dijelu šume. Tačno znam na šta misliš...meni je najgori zadatak bio pronaći Kostyin stash u laboratoriji u Radaru...od silnih teleportera mi je došlo slabo, gotovo sam povratio |
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RobertCrni Novice
Broj poruka : 17 Datum upisa : 2013-01-13
| Subject: Re: STALKERSOUP Mod za SoC Fri 1 Mar 2013 - 17:25 | |
| Pozdrav ekipa! Pomagajte...već nekoliko dana igram Stalkersoup i nikako nemogu skužiti kako da pređem onu anomaliju u agroprom undergroundu pred ulazom u Strekovo sklonište??
thanks |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Fri 1 Mar 2013 - 17:41 | |
| - RobertCrni wrote:
- Pozdrav ekipa!
Pomagajte...već nekoliko dana igram Stalkersoup i nikako nemogu skužiti kako da pređem onu anomaliju u agroprom undergroundu pred ulazom u Strekovo sklonište??
thanks Prvo to nije anomalija nego teleporter!! Trebaš iči prema: - Spoiler:
onom kraju gdje ima dosta vojnika (okruglo stjepenište sa stjepenicama) te ideš po stepenicama skroz uvis i u jednom trenutku vidjet češ teleporter (prvi) uđeš u njega i stavi te u drugi kraj pozemlja!, drugi teleporter je u prostoru u kojem se ti prije toga stvorio krvosos, a treči tamo gdje su elektro anomalije!, tek kada češ proči kroz sve tri moči češ da ideš u Strelokovo skrovište!!.
ne zaboravi uzeti odijelo kojeg češ tamo nači(za Bes-a). Edit: @djordje29 Mislim da če svejedno moći da se igra sa starim sejvovima, ali zbog toga nečeš imati sva poboljšanja u igri koje če još doči(neke-da. a neke-ne). Stvar sa jajima je takva da, ako ih ne nađeš u nekom vremenu (od dolazka u mapu) polako počinju da se gube - svaki čas ih je sve manje!. vidi, ja sam jih pronašao tek poslednjih par puta u igri!, jer sam ih prije uvijek tražio pored drveta i u žbunju(slabo sam si preveo koju riječ na slo jezik). Ta jaja su jedna od tri stvari koje nikako nisam mogao da dovršim u Narodnayi Ali koliko si dosad saznao oko igre, neče ti nikada biti tako teško sa novom igrom kao onome koji počinje StalkerSoup po prvi put
Last edited by sadd on Fri 1 Mar 2013 - 18:03; edited 1 time in total |
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coolkingeye Moderator
Broj poruka : 100 Datum upisa : 2013-01-06 Godina : 51 Lokacija : Serbia Raspoloženje : boredom = freedom
| Subject: Re: STALKERSOUP Mod za SoC Fri 1 Mar 2013 - 17:48 | |
| Ja sam igrao solyanku, ali mislim da je zadatak isti... Treba da ideš redom... Kada ulaziš u Strelokovo sklonište teleport te baci na drugo mesto, koliko se sećam... Treba da pronađeš 4 ili 5 teleporta tu u podzemlju određenim redom i onda tek ulaziš u Strelokovo sklonište... Čini mi se da je poslednji u tunelu sa elektro anomalijama... Takođe se sećam da kada uđeš u Strelokovo skrovište u jednom sanduku ima PDA koji kada pokupiš teleporti prestaju da rade i svaki sledeći put normalno ulaziš... Ndam se da taj zadatak nije izmenjen pa da sam te pogrešno naveo... |
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djordje29 Veteran
Broj poruka : 339 Datum upisa : 2011-07-13 Godina : 44 Lokacija : Na ivici smisla! Raspoloženje : Rock 'n' Roll
| Subject: Re: STALKERSOUP Mod za SoC Fri 1 Mar 2013 - 18:02 | |
| Ajde sadd urgiraj malo da nam malo olakšaju potragu po zoni. |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Fri 1 Mar 2013 - 18:18 | |
| - djordje29 wrote:
- Ajde sadd urgiraj malo da nam malo olakšaju potragu po zoni.
StalkerSoup(Narodaya) nije bio/bila nikada lak posao za odradit!, jer je to Stalker! I pored peglanja svih problema u StalkerSoup-u, ja sam uvijek tu da pomognem ako možem! I nešto od TB. update 1 - Spoiler:
- Quote :
Big Bummer...
The persistance fix from NV was the culprit, it was writting the game start time twice. It overlapped the spawn packet and that changed the date, sometimes >2012 and other times <.
The reason this is a bummer is that ALL saves up to this point have the corruption in their respawns. It only causes crashes when it tries to use that packet to spawn and recalculate the next spawn time. As most of the respawns are so far out, 3023 in some I found that it is unrepairable.
I will post a prepatch fix as soon as I can but only new games will be 100%, all old games have this in them to some point. This also will reduce the size of the saves a bit as 1300 respawns x3k is noticable.
I have been testing ALL night to insure that it is fixed and also the new real-time overpopulation spawn control does work better.
AI: I am going to work on the schemes for the next big patch, I want to get rid of the bunching up. I think that I can create logic that if more than two are dead on one spot than stop going there and do something else!!!! I am not that familiar with schemes yet but I am sure it won't take me long. If anyone out there is knowledgable on them and would like to help/contribute schemes and scheme improvements then PLEASE DO.
I also have been tweaking the sound perception file and added more creatures. Finaly they are detecting me properly and not just waiting to be ambushed. I have it so it is VERY hard to sneak up on most creatures and the higher the NPC the more acute they are too, LDK are really alert so watch it!
I am getting the animations in range now too, more limping and falling over and bleeding to death... weapons seem to be better balanced than I thought at first, TERRA is very good and the weapons I have issues with are not really part of his. I may have to work on them myself so all weapons are in the proper ranges.
bandits are getting really smart, I had to keep moving at the carpark as they kept surrounding me and flanking me. One bandit went around the building and waited crouching in the corner, he ambushed me as I came around it while fleeing from his buddies.
update 2 - Spoiler:
- Quote :
I am able to add a fix for 109925 and earlier saves but not for 109926 saves as the format changed.
It will correct the dates and the packet order so that they will not crash, 109926 saves cannot have the order fixed unfortunately.
This next prepatch fix will insure that all new games have a solid and well controlled respawn system. I even have adjusted those that affect quests and normal populations like the wharehouses.
I will post the fix today.
update 3 - Spoiler:
- Quote :
- Good news!
I discovered a way to catch and reset bad respawn packets so 109926 saves should be ok.
I can't tell if all of the crash submissions are due to it but I am hoping...
It will be late tonight for the prepatch so I can test the fix on several submissions and see what the affect is when travelling through a few levels.
With this fix I can start to adjust the respawns as feedback comes in. Most everything will spawn as it was originally intended except for a few I decided needed changing. I need feedback on those areas where the respawns interfere with quests or scenarios.
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RobertCrni Novice
Broj poruka : 17 Datum upisa : 2013-01-13
| Subject: Re: STALKERSOUP Mod za SoC Fri 1 Mar 2013 - 19:10 | |
| hvala puno na brzom odgovoru... |
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MarkedOne8 Pro Spammer
Broj poruka : 956 Datum upisa : 2010-07-04 Lokacija : Vršac Raspoloženje : XD
| Subject: Re: STALKERSOUP Mod za SoC Fri 1 Mar 2013 - 19:47 | |
| Nije valjda da ma teleporta više nego u vanila staleru? OMG bljak! |
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MarkedOne8 Pro Spammer
Broj poruka : 956 Datum upisa : 2010-07-04 Lokacija : Vršac Raspoloženje : XD
| Subject: Re: STALKERSOUP Mod za SoC Mon 4 Mar 2013 - 0:54 | |
| Pogledao sam gameplay moda. Pozitivno sam iznenađen težinom AI. Odmah pucaju na tebe čim te vide što te forsira da budeš pravi stalker a ne Rambo i mnogo je bitno da zapucaš prvi. Veliko je pitanje koliko će biti modu potrebno da se ispegla od grešaka. To bi moglo da potraje s obzirom na ogroman zbir fajlova od 20GB. |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Ai... Tue 5 Mar 2013 - 18:05 | |
| - MarkedOne8 wrote:
- Pogledao sam gameplay moda. Pozitivno sam iznenađen težinom AI. Odmah pucaju na tebe čim te vide što te forsira da budeš pravi stalker a ne Rambo i mnogo je bitno da zapucaš prvi.
Veliko je pitanje koliko će biti modu potrebno da se ispegla od grešaka. To bi moglo da potraje s obzirom na ogroman zbir fajlova od 20GB. StalkerSoup (ili Narodnaya S.) mod nije uopšte lak!, kad netko nije igrao mnogo mod-a koji baziraju na AMK osnovi za njega če da bude vrlo težak!, možda čak isuviše , pa če da posustane kad nebih trebalo . Ali koliko ti uzima živaca, tako ti pruža i zadovoljstva u igri!.., vrlo, vrlo dugoj igri Ja osobno uvijek počnem otpočetka sa novom zakrpom radi testa!, ali imam naravno posranjene skoro sve igre od prije, pa mogu onda da pravim test i sa starim sejvovima i zbog toga tvrdim da se može igrati i sa starim sejvovima. Sa starim sejvovima radi skoro sve kao sa novima, sem stvari ili poboljšanja koji ne rade bez totalno neve igre! Ai je več sada dosta dobar ali bit če još bolji, - več sada moraš da se stalno pomičeš, ako nečeš da te dohvate sa leđa!. Sa greškama je tako, - da je potrebno prvo da se isprave sve skripte do kraja (recimo izgled optike nije na prvom mjestu). kako možda koji od vas več zna, u (SS. ili N.S.) All.spawn ima greška več od prije - pronašao sam mnogo dupliranih sekcija te spawn-a na istoj poziciji u igri!, pa ima to sada prvi prioritet da se sredi i da se ubaci Darkscape u igru (game.graph). Nešto od juče - TB. - Quote :
BIG Update I found another really bad implementation:
many of the new tasks like Dan and yakut are killing the game...
they have functions in their task descriptions that look to see if you have that item. This means that every task that is active that has this function will check for it each actor update...
So, if you have ten tasks active with this function then you are searching the actor inventory 10 times per update.
Both performance and memory suffer greatly from this and the more tasks open the worse it gets.
Proper way to do these to get them out of the loop: Watch for the item to enter your inventory using the item take event. When the item appears then see if the actor needs it for a quest and if so take the appropriate action.
I will fix some this patch so they stop causing issues with the swamp and agro but it will take some time to remove them all which will really make a difference in speed and stability.
I have also decided to make it 109927 as the changes warrent it, will release it during the week. |
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Sunday Experienced
Broj poruka : 74 Datum upisa : 2010-03-24
| Subject: Re: STALKERSOUP Mod za SoC Thu 7 Mar 2013 - 13:29 | |
| - djordje29 wrote:
- Hoće li nekako moći da se ubace stari sejvovi u tu v1100, nikako mi se nekreće ispočetka. To bi bio četvrti put!
Hoće li u toj novoj verziji biti nekih pokazatelja gde se šta nalazi jer ja sam više totalno p.opizdeo o besumučnog lutanja po mapama, to je tako besmisleno da nemam reči! Sad treba da pronađem neka jaja za kuvara u zaboravljenoj šumi, a ta jaja su pored panja, a ja u sred šume i šta sad ja treba ceo dan da provedem u zaboravljenoj šumi tražeći ta jaja? Mislim takvi zadaci su krajnje odbojni, gubi se žar za igrom kad provedeš nekoliko stati na istoj mapi bez rezultata, kao da tražim iglu u plastu sena! Hmm,taj zadatak sam davno uradio tako da nisam siguran,ali zar se u dijalogu ne kaže da ih treba tražiti dijagonalno po šumi?Takođe,panjeva nema nešto puno u samoj šumi,pa i nije teško.Uopšte,pažljivo čitati dijaloge,u njima je većina zadataka prilično objašnjena,praviti skrinšotove baš zato što je dato objašnjenje ali ne i obeležje na mapi. Šuma i jeste zaboravljena da bi se stalker zaboravio u njoj. |
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Sunday Experienced
Broj poruka : 74 Datum upisa : 2010-03-24
| Subject: Re: STALKERSOUP Mod za SoC Thu 7 Mar 2013 - 13:38 | |
| @ sadd Jel znaš da (igram sa posl. zakrpom) oni u Warlabu nisu besmrtni?Taj zadatak je sada jako težak,ali završismo ga. |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Thu 7 Mar 2013 - 20:06 | |
| - Sunday wrote:
- @ sadd
Jel znaš da (igram sa posl. zakrpom) oni u Warlabu nisu besmrtni?Taj zadatak je sada jako težak,ali završismo ga. Do toga dolazi zbog novog pristupa ka hit-criticals sistema-u!!, jer su prije tog sistema te vrijednosti bile u jednom fajlu, a sada ima više tih fajlova podijeljenih po grupama i treba sada da se pronađe sve važne karaktere i stavi im se odgavarajuči faktor ozlijede-a!. |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Fri 8 Mar 2013 - 13:06 | |
| Nešto malo u tome, kako če i koji (broj zakrpe sa kojom je igra bila prvi započeta) sejvovi da rade unaprijed u StalkerSoup-u!! TB. - Quote :
Update The new population controller will fix all overpops, in fact it will let you set many of them yourself.
I got delayed for life issues and have not posted the patch yet. I have tested through the main part several times and am satisfied that the new system is working and getting ALL spawns.
Unfortunately the new spawn packets and control structure cannot fully convert an old save. The long term effects of the stay time packets may mean that there can be duplicates of main characters that would not normaly respawn. The only option I had for old saves was to clear the packet and re-initialize the character spawn props.
Upside to this patch: 100% population control in real time, user settable for many creatures. Many quest fixes of course, new perception.ltx file that consolidates and uses inheritence to insure completeness and balance. Proper immunities for all characters and creatures. Rebalanced trader inventories by Glowworm, let me know what you think. Last structure change to the saves, from now on they will be in the final version form and will not need restarting to get all the benefits of future patches. More AI tweaks to get more variation out of all creatures and npc.
There are a few things that won't make this patch: new weapon loadouts by dAVROs and myself, fixing zombies from going into panic mode, bad physics issues, bad triggers for some quests and of course Yantar which is a great pain in my...
Originally Posted by Grimwald
What versions are unable to be converted? (eg. pre-109923, pre-109927?)
TB: all saves are supported to some degree: pre 109924 - will not have some cars and non of the new respawns
109924 and 109925 - will have unpredictable respawns and may even get some duplicates
109926 - very unpredictable alife and only a few of the new respawns
The new patch will finaly get the population and save issues put to bed.
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Freedom for life Novice
Broj poruka : 48 Datum upisa : 2011-09-07 Godina : 29 Lokacija : zona OBRENOVAC Raspoloženje : I just wanna watch the whole world burn ...
| Subject: Re: STALKERSOUP Mod za SoC Fri 8 Mar 2013 - 14:19 | |
| Moze li mala pomoc? Imam problem sa gamedata-om .TB3D_1_0_9_9 and _1_0_9_9_1+fix1 to 8_aleks1970 iz ovog file-a sam uspeo da prebacim opcije koje su se primile i hoce da udje u igru kada samo to prekopiram a kad krenem new game izadje crn ekran i samo se vrati na desktop .Kad je u pitanju gamedata folder podigne sliku na pocetku(launcher stalker sa dragunovim) a onda samo nestane i na tome se prica zavrsava.Kako da resim problem ,pored toga svi ostali file-ovi sa "upute" su prebaceni ali je zakazalo samo na ovom delu |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Fri 8 Mar 2013 - 14:59 | |
| - Freedom for life wrote:
- Moze li mala pomoc? Imam problem sa gamedata-om .TB3D_1_0_9_9 and _1_0_9_9_1+fix1 to 8_aleks1970 iz ovog file-a sam uspeo da prebacim opcije koje su se primile i hoce da udje u igru kada samo to prekopiram , ali kad je u pitanju gamedata folder podigne sliku na pocetku(launcher stalker sa dragunovim) a onda samo nestane i na tome se prica zavrsava.Kako da resim problem ,pored toga svi ostali file-ovi sa "upute" su prebaceni ali je zakazalo samo na ovom delu
Posle gamedata foldera TB3D_1_0_9_9 (to je iz torrenta zar ne!?) idu samo zakrpe: - TB3D_NS_MPatch_1_0_9_9_2_part_1 and part_2.7z i posle gornje zakrpe ide ta: TB3D_NS_MMPatch_1_0_9_9_2_6.7z stoga.., obriši sadašnji gamedata te options folder!! i ponovno stavi gamedata folder iz TB3D_1_0_9_9 torrenta. Posle toga stavi zakrpu - TB3D_NS_MPatch_1_0_9_9_2_part_1 and part_2.7z (gamedata folder iz tog fajla!) a iz te zakrpe - TB3D_NS_MMPatch_1_0_9_9_2_6.7z stavi gamedata i options folder - kad te pita za izmjenu fajlova obavezno potvrdi izmjenu!!. |
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Freedom for life Novice
Broj poruka : 48 Datum upisa : 2011-09-07 Godina : 29 Lokacija : zona OBRENOVAC Raspoloženje : I just wanna watch the whole world burn ...
| Subject: Re: STALKERSOUP Mod za SoC Fri 8 Mar 2013 - 22:42 | |
| Da ali ja nisam sa torenta skidao ,sa linkova iz "upute" sam kliknuo i poskidao one filo-ove sto pise ispod standardnih gamedata.db file-ova,ima li razlike? onda mi ceo ovaj patch od 700mb skoro fali |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Fri 8 Mar 2013 - 23:14 | |
| - Freedom for life wrote:
- Da ali ja nisam sa torenta skidao ,sa linkova iz "upute" sam kliknuo i poskidao one filo-ove sto pise ispod standardnih gamedata.db file-ova,ima li razlike? onda mi ceo ovaj patch od 700mb skoro fali
Skinuo si onda STALKERSOUP_109920.7z.001 do STALKERSOUP_109920.7z.010 fajlove zar ne!?? Samo pokreni STALKERSOUP_109920.7z.001 fajl sa .7z programom i dobit češ sve fajlove od gamedata.db0 do gamedata.dbh!! Onda te fajlove(gamedata.db0 do gamedata.dbh) stavi u SoC folder (potvrdi promijenu fajlova) i sada ti treba samo još ova zakrpa - TB3D_NS_DBPatch_109926.7z iz ove zakrpe onda izvadi gamedata.dbi i options folder i stavi obadvije u SoC folder!! Inače bih najbolje bilo, da napraviš screenshot tvog SoC foldera i staviš mi ga na Pm. ili na moj mail, da bih vidio šta sve imaš tamo(da ti mogu lakše pomoči)!! |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Sat 9 Mar 2013 - 22:57 | |
| Stigla je nova zakrpa! ima je u BalkanZona folderu i ovdje - TB3D_NS_DBPatch_109927 |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Thu 14 Mar 2013 - 20:36 | |
| Jedan mali update oko male zakrpe koja če uskoro doći. - Quote :
Update Found another memory issue...
The protected items was preventing objects from being removed from memory during disconnect. This means that everytime you change levels or reload, objects get left in memory. Not only locking out memory but segmenting it too. I have fixed the protected items to work only while the FSM is running, it is also now working for all looting and quest items which will now stay put.
I will post fix 5 later today.
Agroprom: It is harder to sneak, you need to ctrl/shft along in some places, also bumping into walls and items can be heard now.
If you find it just too difficult to sneak undetected in quests then please email me so I can see how severe it might be before changing the perceptions.
Some scenarios have been changed a little, agro under: the escape catacombs was changed to update in the tunnel. If you stay too long underground after defeating the soldiers then new ones come down from the base. Acording to the map you have about the base; says that the best time is after midnite. This is when most soldiers are sleeping and there are no patrols going on. If you wait behind the dumpster in LOW crouch with NOTHING showing (weapon muzzle too) until THREE soldiers pass toward the far gate then proceed SLOWLY toward the barracks. BUT stay a little distance from them as you can be heard if too close. Go between the cannisters and the barracks, wait for one soldier to run past, crawl LOW accross to the main building and through the front door then left. Go behind the stairwell and wait for soldier to pass down the hall. Up the stairs and before the third floor, stop and wait, soldier will come out and down the stairs, stop and wait then go back up and turns left down the hall. Proceed to the crates and take out the soldier at the end of the hall with a silencer. Crawl into the room with the case and take out the other soldier if there and get case, look also for documents. Rest is up to you...
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Fri 15 Mar 2013 - 17:16 | |
| Novosti iz StalkerSoup zone - Quote :
- Population
Ok, good feedback.
I will look into the wharehouses, the population was not controlled at all before and that is why it was so bad there. I am trying to fiqure out the best combination to not over populate there anymore.
Other areas too, in past versions of this mod the spawn/respawn was not working right and all spawns would happen at the first load of that map. The 'spawn once' was all that was being used so that meant NO respwans after first playthrough. Now we have respawns and the conditions/stay times are actually working.
Example: carpark has the right number of bandits for first quest to clear it. Come back from DV and the pda bandit is there with a buddy or two. Take the pda and another exo bandit will spawn, too close to actor at present but respawns just the same.
With your input I will be able to identify and manage the right populations for first spawn and then respawns.
This is a very important step in finalizing the respawner and perfecting a Zone that never ends... THANKS BETA TESTERS!, I know that it is frustrating to have to restart. I am working to NOT force you to start over again, I will put forced spawns in those areas that are not populated properly for quests, like the Skull attack. This will work better at this point as there are just too many bad respawns in the all.spawn to fix for 1.1.0.0.
The barrier also was causing a CTD as soon as you approached it due to all the spawning that occured. The soldiers, several creature mobs and the attackers all at once... It was meant to have the creature rush as a seperate occurance than the protect barrier scenario. I am trying to force the creature rush to occur after you have shut down the scorcher and return to wharehouses.
The controller at the entrance to bar has also been delayed until you have progressed a little further in the game. I felt it was too soon for the actor to deal with it.
I will post fix 5 today with another memory leak fixed. The protected items was not working in the looting scheme for npc. That is why they would pick up or take quest items. I fixed it and found out that it was protecting items from unloading during level changes and reloads. That meant that all this time objects were being left in memory that should have been removed so the next load has less memory and it becomes very segmented causing more memory to be lost. Eventually it causes a CTD as there is not a large enough contiguos memory chunk to allocate a table for searches.
I have been testing and there is a noticable improvement, my delta now stays at 20 or less most of the time where before it would jump to 30 quite often. So far all quest items have remained on looted bodies like the bandit with pda, also items out in the open like the document in the agro base, the commander does not pick it up anymore.
Fix 5 will not require new start or restart.
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djordje29 Veteran
Broj poruka : 339 Datum upisa : 2011-07-13 Godina : 44 Lokacija : Na ivici smisla! Raspoloženje : Rock 'n' Roll
| Subject: Re: STALKERSOUP Mod za SoC Tue 19 Mar 2013 - 12:23 | |
| sadd reci ti meni da li ja mogu da igram samo glavne zadatke jer ovi ping pog zadaci, idi tamo vamo za ništa su mi postali jako gubljenje vremena, da li će kraj biti isti? |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Tue 19 Mar 2013 - 17:25 | |
| - djordje29 wrote:
- sadd reci ti meni da li ja mogu da igram samo glavne zadatke jer ovi ping pog zadaci, idi tamo vamo za ništa su mi postali jako gubljenje vremena, da li će kraj biti isti?
Svi zadaci koje ti daju likovi u igri - su važni! - sem onih koje ti daju Sidorovič, Barmen, Sakharov, a koji se stalno okreču i ponove se u nekom vremenu!, ali se u početku može dosta para da zaradi na njima. Neče da bude malog fix-a, stiči če umesto toga nova zakrpa. Nešto malo o tome - Quote :
Update I am going to wait and post 109928 instead of another fix.
This patch will have a new cleaner to replace sak_off_corpses, it is now part of the fixer.
On spawn from a different level (not same for quicksaves) the fixer will check all alife that is dead for items. If there are no items then it is removed from the level. This will take care of the bodies that never leave as well as speed up respawns for them.
There are several fixes/improvements to quests.
The protected items will now work on all looting and body removal, may need to add some things to the list before it is 100%.
Bioradar will show all live targets then dead from items on belt, limiting dead searches only.
Two more memory leaks fixed: items/alife not removed on level change due to protected items causing segmenting, initial inventory search caused duplicates to occur on belt which were never removed.
Will be testing next few days, keep sending bugs/feedback.
Collector: there are some issues that are being caused by the new respawn system that will take some time to resolve. I will start working on them after 109928 is posted, please have patience.
Thanks to all those who started a new game with 109927+fixes! I cannot tell you how much it helps in getting these new systems fully working properly. These new systems open the door for being able to invoke new spawns easily and actually be able to adjust alife dynamicaly for the on line version.
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djordje29 Veteran
Broj poruka : 339 Datum upisa : 2011-07-13 Godina : 44 Lokacija : Na ivici smisla! Raspoloženje : Rock 'n' Roll
| Subject: Re: STALKERSOUP Mod za SoC Thu 21 Mar 2013 - 8:29 | |
| Uff, bogami ću se naodati! |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Thu 21 Mar 2013 - 15:38 | |
| - djordje29 wrote:
- Uff, bogami ću se naodati!
Na sve teritorije(mape!) na kojima si več radio zadatke(jedanput) možeš kasnije iči sa [ESC+F2]! I kad si uzeo zadatak koji se nalazi na drugoj mapi, - odmah kada prviput (posle uzimanja zadatka) dođeš na tu mapu, prvo uradi taj zadatak koji imaš tamo, da se ti što ne ... Jedino se posle uspješnog zadatka Mil. W. Pavlik(traitor) treba vratiti kroz bar prema jantaru da bi bilo sve uredu sa "Sivogo" -sivac- linijom!. Ps. Da se sivac pojavi, prvo trebaš Ara pda! - pronači češ ga kod onoga koji dođe na pozivku Pavlika! |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Thu 21 Mar 2013 - 21:08 | |
| Mali update od TB. - Quote :
- Update
I am almost finished testing the new cleaner system and have great news...
I have played from start to wharehouses, returning to Cordon several times and have not had ONE memory crash! I can see that there is still accumulation but greatly reduced.
I have fixed two memory leaks and created an aggressive cleaner that removes dead and junk properly while leaving quest npc/items alone.
I have made some tweaks to perception and immunties, adjusted a few quests to work better.
Added more alife to the DV lab for Fanat quest and now control the apc so that they only spawn at the right times.
Still working on some of the other issues submitted as well as looking at sugestions/feedback.
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coolkingeye Moderator
Broj poruka : 100 Datum upisa : 2013-01-06 Godina : 51 Lokacija : Serbia Raspoloženje : boredom = freedom
| Subject: Re: STALKERSOUP Mod za SoC Thu 21 Mar 2013 - 21:12 | |
| Bravo TB... Samo napred peglaj da doživimo verziju 1100... U to ime živeli. |
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djordje29 Veteran
Broj poruka : 339 Datum upisa : 2011-07-13 Godina : 44 Lokacija : Na ivici smisla! Raspoloženje : Rock 'n' Roll
| Subject: Re: STALKERSOUP Mod za SoC Fri 22 Mar 2013 - 8:22 | |
| Jao, jao, pa ja imam bar desetak zadataka koje nisam odradio i to me jako nervira! Nervira me što su zadaci u mapi jako ma prejako skriveni, jaja još uvek nisam nasao i odusto sam, navodno u mapi ATP mogu da pronađem mozak od kontrolora, ja sve obiđem i nema, to traganje po mapi mi uzme po 2 sata, pa onda odem na drugu mapu pa i tamo 2 sata, skoknem do treće i tamo provedem par sati i na kraju vidim da se ja 6-7 sati vrtim u 3 mape u koje sam već bio X puta a rešio sam jedan zadatak. Tako da sve više razmišljam da uradim delete! |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Fri 22 Mar 2013 - 10:00 | |
| - djordje29 wrote:
- jaja još uvek nisam nasao i odusto sam...
Ta jaja su poslednji zadatak za onog kuvara u Military W. - kad mu doneseš jaja, imaš kasnije mogučnust teleporta za Pripyat kod njega!, tako da i nije toliko strašno ako ga si bez njega. - djordje29 wrote:
- navodno u mapi ATP mogu da pronađem mozak od kontrolora..
Eto vidiš i sam si si odgovorio sa rječenicom "navodno" , jer.. - Spoiler:
mozak od kontrolera može se samo pronači na CHAES2 mapi!.
U igri ti onaj lik kaže da se ponekad taj može nači i na ATP mapi, ali ja mislim da ti on kasnije kad dovršiš njegov zadatak, daje taj jedini mozak koji je bio več nađen na ATP(nešto takvo). Kad ste u nedoumici ja sam tu za razna pitanja oko igre - da se nebi vrtjeli previše u prazno kod StalkerSoup-a |
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| Subject: Re: STALKERSOUP Mod za SoC | |
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