Subject: Re: STALKERSOUP Mod za SoC Wed 7 Nov 2012 - 0:00
Imam iza sebe dosta odigranih modova,pogotovo Amk modova gde su izuzetno teski a najduzi mod koji sam najduze igrao je Narodnaya Solyanka(preko 100 sati igranja).Car igre ne opada nikad ali dodje jedan period da malo odmoris od zone.Cekam finalnu verziju bas zbog toga da se malo odmorim.
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Wed 7 Nov 2012 - 0:54
Onda neče bit problema sa Stalkersoup-om, jer mu je Narodnaja za bazu(osnovu) i samo je Collector od _dAVROs_-a nov zatebe.
PoWeR Master
Broj poruka : 546 Datum upisa : 2011-07-19 Godina : 28 Raspoloženje : OK
Subject: Re: STALKERSOUP Mod za SoC Wed 7 Nov 2012 - 11:01
sadd wrote:
mogo lakše pošto češ saznati po koju stvar (redosljed uzimanja questova!) i ostalo.
U PDA treba biti napisano kako i kad i koji kvest treba biti napisan, a ne stalno ici u prirucnik .Aj predlozi TB da doda u pda neku skriptu koji kvest treba uzimati., Skraticete muke svima nama!
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Wed 7 Nov 2012 - 12:21
@PoWeR
Jel da!!, ali to onda nebih bio više Stalker nego više Call of Duty ili Medal of Honor...
Več je i to mnogo, da si možeš staviti po koji "info_portions" sa dodatnoga menu-a - to jest, ako ti se nije pravilno inicijalizirao koji quest, možeš da ga osobno dodaješ u igru pa češ onda moči da kreneš dalje sa tog questa. - ali ja to ne koristim, jer se questovi obično slome zbog redosljeda i samo se 4-puta u cijeloj igri to događa zbog bugova (u različitima linijama questova).
flexerca Administrator
Broj poruka : 340 Datum upisa : 2012-03-02 Godina : 45 Lokacija : Cazin, BiH Raspoloženje : Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
Subject: Re: STALKERSOUP Mod za SoC Fri 9 Nov 2012 - 18:39
@sadd Ovaj Stalkersoup je straha...oduševljen sam kao prvi put kad sam počeo igrati Stalker,posebno one gljive i mape...hvala ti na preporuci i na strpljivom objašnjavanju.
ps:Ako budeš prolazio kroz Bosnu (Cazin ili Bihać) obavezno javi, da drmnemo šta ljuto
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Sat 10 Nov 2012 - 23:00
@Svi
Evo jedan mali update od TecnoBacon-a:
Spoiler:
Update pump_it_up!!!
new option in modders script, if true starts to update the offline alife tables every 10 game minutes and will spawn alife in the level you are in. It follows the new open levels concept and ramps up as you complete the main quests. This operates along with the normal alife, not replacing it and can be turned on/off anytime without effecting saves. This will give those who want more mayhem and even causes hoards of creatures like dogpacks and enemy npc group attacks. After you have turned off the scortcher it gets pretty hectic, you don't want to stay in one place too long as you may get surounded...
I have finally finished testing the new scripts and also have the 'new look' from Aleks1970 that will give you a taste of what STALKERSOUP's final image will be. Improved/optimized ambient sounds (footsteps on cement for one), english voices also optimized and in the right places. Even fewer crashes and now running the 1.0006ww engine on any platform with 4 to 6gig allocating for the game!!!! D3D10 style shaders supporting the most advanced lighting model and super ssa. Optional automatic vision/lighting distance adjustment per level to compensate for bad occlusion maps (.HOM files) that cause run-away rendering and CTDs on spawn.
OH man, TOO much, you are just going to have to see for yourself as I just can't put it all here!
Will be posting 10992 in patch form and in 1.0008ww .db form by Thursday the 15th, this is an absolute!!! I hope that many of you start fresh as there are so many improvements but saves so far have been ok from submissions. Just one user seems to have a bad item in inventory as Collector but I am still trying to replicate it myself.
This is a monumental step toward the final release and SUPER important in establishing the NEAR future on-line STALKERSOUP universe, adding several new levels and a HUGE change in the 'LIFE IN THE ZONE' as you know it... TB
kao što vidite 15.11.2012 izači če na svjetlost dana zakrpa i kompletna igra u db-format-u!
I @flexerca Hvala ti!
Strelok93 Experienced
Broj poruka : 125 Datum upisa : 2012-01-21 Godina : 31 Lokacija : Zvornik Raspoloženje : Solidno
Subject: Re: STALKERSOUP Mod za SoC Sun 11 Nov 2012 - 16:53
Instalirao sam Soup.. sve sa zakrpama Pokrenuo sam igru.. i dok sam cekao da mi ucita..tj kad je trebalo da udjem u zonu izbacilo me i pise "xr3DA has stoping working" Sta da mu radim sad? Hteo bih samo da pitam da li mogu nekako da napravim da mi bude hud kao ovaj
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Sun 11 Nov 2012 - 19:08
Treba da mi kažeš tvoj redosljed instalacije!! za hud možda netko ovdje zna iz kojeg je moda taj hud u ovom videu (taj hud iz videa nije po defoultu u Narodnaji!).
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Mon 12 Nov 2012 - 12:23
Za sve stalkere ovdje koji igraju Stalkersoup (i ostale!) stvorio sam Dropbox folder u kojeg ču odsada stavljati zakrpe i ostalo po pitanju Stalkersoup-a i SoC-a - (da imam sve na jednome mestu!)
Link: Stalkersoup-BalkanZona
Strelok93 Experienced
Broj poruka : 125 Datum upisa : 2012-01-21 Godina : 31 Lokacija : Zvornik Raspoloženje : Solidno
Subject: Re: STALKERSOUP Mod za SoC Mon 12 Nov 2012 - 22:20
sadd wrote:
Treba da mi kažeš tvoj redosljed instalacije!! za hud možda netko ovdje zna iz kojeg je moda taj hud u ovom videu (taj hud iz videa nije po defoultu u Narodnaji!).
Sve sam redom isao iz ove teme torent 1.9.0 1.9.0.1 zakrpa iz tvog drop boxa
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Tue 13 Nov 2012 - 1:45
SoC mora biti na 1.0005 peču (ako več nije) onda: - torrent - i najbolje moja objedinjena zakrpa ovdje Dropbox ako češ sve uraditi po tom redosljedu onda mora da bude sve uredu!, ako neče, stavi mi log fajl na Pm ili ovdje.
Strelok93 Experienced
Broj poruka : 125 Datum upisa : 2012-01-21 Godina : 31 Lokacija : Zvornik Raspoloženje : Solidno
Subject: Re: STALKERSOUP Mod za SoC Thu 15 Nov 2012 - 11:28
Skinuo sam s nekog sajta neki xr 3DA i kopirao ga u bin .. i moze mi .. samo sto malo igram i onda mi zakoci mi laptop
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Thu 15 Nov 2012 - 14:51
Najbolje ti je, da ponovno instaluješ SoC do peča 1.0006 onda možeš staviti ceo taj bin folder koji se nalazi na TB sajtu ili ga možeš skinut sa mog Dropboxa pečeve si takođe možeš skinut ovdje Stalkersoup-BalkanZona onda mi javi jeli dobro ili nije!!
flexerca Administrator
Broj poruka : 340 Datum upisa : 2012-03-02 Godina : 45 Lokacija : Cazin, BiH Raspoloženje : Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
Subject: Re: STALKERSOUP Mod za SoC Sat 17 Nov 2012 - 2:08
@sadd 15.11.2012 prođe, hoće li biti šta od zakrpe i kompletne igre u db-format-u za Stalkersoup?
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Sat 17 Nov 2012 - 9:23
Db-format če bit poslijepodne, - odmah ču staviti link ovdje kad če biti na TB stranici.
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Sun 18 Nov 2012 - 14:05
Evo tu je TecnoBacon SkyDrive - STALKERSOUP_109920 a za zakrpu treba sačekat još koji dan.
EDIT: Šta da kažem - baš je bio brz.. stoga evo i zakrpe MPatch 1.0.9.9.2 p1 i MPatch 1.0.9.9.2 p2
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Sun 18 Nov 2012 - 20:15
Za one koji čete da igrate sa gamedata verzijom stavio sam skupa one dvije zakrpe u jednu! link - Dropbox
Sunday Experienced
Broj poruka : 74 Datum upisa : 2010-03-24
Subject: Re: STALKERSOUP Mod za SoC Mon 19 Nov 2012 - 13:27
sadd wrote:
Za one koji čete da igrate sa gamedata verzijom stavio sam skupa one dvije zakrpe u jednu! link - Dropbox
Šaljem ti pm da ne gušimo ljude ovde!
Tajl3r Moderator
Broj poruka : 166 Datum upisa : 2012-10-27 Godina : 36 Lokacija : RH
Subject: Re: STALKERSOUP Mod za SoC Mon 19 Nov 2012 - 14:30
Jel neko proba sa starim sejvom?ili moram sve iz početka sa ovim novim 109920?btw meni crash sa starim sejvom zato odustajem i čekam1.1
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Mon 19 Nov 2012 - 16:22
@BsTyler
Jel si počeo jedanput ispočetka - da igra napravi novi ALL.Save i onda pokušao sa starim sejvom??
@Svi Od one prerealase verzije koju smo testirali TB. _dAVROs_ i ja TB. je nešto novo dodao u igru pa je sad problem sa nekim scriptovima!
Stavit ču ovdje pod... update_1
Spoiler:
Update almost done uploading the new db format, much slower than my website but still not able to afford the fast ones yet. patch has become a bit more complicated as several sections are effected, trying to verify a full patch before posting. glad I started uploading last night Friends of STALKERSOUP: be sure to visit the FSS page this weekend as I am going to post information you need to know, others are welcome to visit it too and maybe become members as well. Release of the 10992 database version is a big deal! Why? It's foundation is based on all pertinent improvements to the mod up to and including v1.0008ww. Why is this important? Some of you have already noticed that your SHoC is running in v1.0006 if using the SS bin folder. Also at my fingertips is the fastest and most stable multiplayer platform for the next stage and last beta test phase before release. After I have created the new mp scripts to support my concept of an on-line universe then updates will become automated. I will be updating the website with alot of information now that I have a very stable base, not perfect yet but I have discovered enough to say that it will... it will.... TB
update_2
Spoiler:
Blood Splatter There are two kinds of blood, victim which fades away and actor which stays until full health returns... the dmx actor health blood is what seems to cause the issue, I am removing them from the modders script and: victim splatter will be part of hud choices i.e. off,on,on+blood,on+blood+breath (including breath sound) actor health blood will be removed permanantly breath sounds will become pda signal sounds 'vanilla' or 'new' I also found another character descr file with \0 in the groups lastly there is a call to mapspots in the monster binder that is not protected so it can crash on some respawns will get this patch together for Monday sorry for the inconvenience this is causing, thaught I had it working right but obviously actor blood by dmx is somehow not playing well with others so it's getting the boot...
update_3
Spoiler:
SOLVED Problem was simple but you may not like the answer... The save module was not checking to see if the database version of the actor was still in 'alive' status when saving which meant that it would continue to save an empty database for the actor. This causes a corruption based on when the death actually occurs which is why it would sometimes carry to the next save. FIXED, will post a patch tomorrow for that and a couple other things. I have verified that this will work right and will send you to the main menu without the option to 'return to the zone'
za ostalo pomoči ću kolko mogu!
flexerca Administrator
Broj poruka : 340 Datum upisa : 2012-03-02 Godina : 45 Lokacija : Cazin, BiH Raspoloženje : Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
Subject: Re: STALKERSOUP Mod za SoC Mon 19 Nov 2012 - 18:26
@sadd Počeo sam odpočetka, i ima novi All.Save ali stari saveovi se crashuju...šta da se radi?
Tajl3r Moderator
Broj poruka : 166 Datum upisa : 2012-10-27 Godina : 36 Lokacija : RH
Subject: Re: STALKERSOUP Mod za SoC Mon 19 Nov 2012 - 18:55
@Experienced da jesam ,pa zatim stari save crash... ma nema veze čekat ču 1.1 izače kad tad i igrat ču ga kad tad,previše sam vrimena izgubija prošlu zimu na NS Guide i pokvarenim kvestovima i jednostavno čekat ču taj 1.1 mislim da se isplati jer ovaj mod/igra je nevjerojatan ali je ogroman i radu ga dva čovjeka koliko sam shvatio i to volonterski zato svaki im čast ali ču čekat.
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Mon 19 Nov 2012 - 21:29
@flexerca @BsTyler - Molio bih da mi kažete šta sve imate u SoC folderu!?
- takođe što imate u gamedata folderu(ako imate db format!)?
- dali ste stavili onaj bin folder??
možete i log da stavite ovdje pod spoiler.
EDIT: Ps. Sunday imaš nešto na Pm.
flexerca Administrator
Broj poruka : 340 Datum upisa : 2012-03-02 Godina : 45 Lokacija : Cazin, BiH Raspoloženje : Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
Subject: Re: STALKERSOUP Mod za SoC Mon 19 Nov 2012 - 22:49
@sadd pa imam sam mod 1.0.9 + zakrpe 1099 i 10991+fix 1-8 i sada ove 2 zakrpe 10992...nisam stavio nikakav bin folder
Edit: Evo stavio sam bin folder iz respositoryja al mi sad ne prikazuje moj save game
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Tue 20 Nov 2012 - 13:01
@Svi ja igram Stalkersoup sa db-formatom - STALKERSOUP_109920 isto tako, - igram ga na 1.0006 w.w.verziji koristim fajlove iz tog 7z 1.0006 bin - umesto toga možete koristiti taj bin folder STALKERSOUP_BIN_BETA_folder - ako čete koristiti ijedno od tih bin foldera, netreba vam NO-DVD.exe zbog koga se događa ponajviše CTD - i ostalih problema!!!! - kod mene rade stari sejvovi!! - još jednom, db-format je dosta brži kod učitavanja od Stalkersoup-a gamedata foldera!! - kod db-formata se skoro ništa neće mijenjati osim gamedata.dbg i gamedata.dbh (za 1.1.0.0 verziju!)
EDIT: @flexerca stavio si taj - beta ss bin folder?? e vidiš tamo ima _appdata_ folder!, najlakše ti je, da potražiš na kompjuteru STALKER-SHOC folder(sa velikim slovima!) i prebaciš sve što ima tamo u taj _appdata_ folder!! druga opcija: - šalji mi na Pm put do tog STALKER-SHOC foldera pa ču ti srediti jedan fsgame.ltx, da češ imati stare sejvove!! To gore važi za sve koji če koristiti bin od TB. i nisu poshranili original fsgame.ltx!!
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Tue 20 Nov 2012 - 13:48
@Svi Vrlo važno!! instalacija za Stalkersoup gamedata folder je u tom redosljedu: - Torrent verzija 1.0.9.0 Stalkersoup-a TB3D_STALKERSOUP_1_0_9.7z - patch_1 MPatch 1.0.9.9.2 p1 - patch_2 MPatch 1.0.9.9.2 p2 ili - ujedinjena zakrpa TB3D_NS_MPatch_1_0_9_9_2_part_1 and part_2 To je obavezno!! pošto su zadnje zakrpe pravljene da se direktno stave na torrent verziju.
i update od TB. update_1
Spoiler:
Update FIXES: - elevated scope of level_info for hellhour to prevent failed hellhour CTD. - added 'actor alive' check in save function to prevent corrupt saves - removed actor blood feature and moved victim blood to the ingame options menu as part of hud options - moved breath sound option to hud option - fixed bad groups in character description of military - minor tweak to pda textures - protection against missing sids in monster binder from respawner
EXTRAS: - added pda sounds to ingame options menu - added a third option in god mode folder: now there are two versions of NORMAL mode; 'game' 150 carry weight and improved immunities, 'hardcore' 100 carry weight and realistic immunities. This way those who find it hard to get past shock anomalies and die fast in combat can try the 'game' version. The difficulty level you choose determines the level of your immunities so novice will be able to take a bit of punishment.
- I have also upped the firepower needed for a kill shot based on distance, you can change it in the modders script. The default value was 1400 but when looking at the weapons I noticed most of them exceeded this and were way too accurate, 1800 seems to me to be more realistic, hope it doesn't effect the weapon packs too much.
NOTE: The new look is WIP, Aleks1970 has been working hard to help me get it together. At this time any graphics feedback/input/submissions should go to Aleks1970 so that I stay on-track with the 1.1.0.0 release. You are starting to see what the final version will look like, presently only a few are done. The PDA menu on main menu, the ingame pda and the new intro pics.
The shortcut keys can be displayed in place of intro pics by changing the option in modders script, the keys will be changing once ddof has moved to the ingame options menu.
will post the mini-patch later today TB
update_2
Spoiler:
Update Two major fixes are in the patch tonight: -game corruption from actor death during save process, this would often show up when hit by amk hit along with any other hit
--game corruption from new dmx medicines, if use a medkit while being hit causes a floating hud element.
Several tweaks added as we continue toward 1.1.0
Weapons and ammo will act differently as I try to balance the weapon packs to my ballistics and characteristics which before SS never existed. Those of you impatient for the weapon tweaks might want to set FP back to 1400 in the modders script
There are going to be issues with saves before 10992, the older it was started the bigger the issues. Some I might be able to help with if sent the save but the combinations make it unworthwhile for me to spend the effort on, sure you understand.
Since both the major fixes above effect the actor database and not the save itself, it can manifest into a crash as you keep playing. This may also explain some of the other odd issues so I will focus on submissions after 109921 tonight.
Not sure what time it will post so don't stay up too late, also...
modders, unpacker is in the db folder of the repository.
Doči će ukratko jedna mala zakrpa za db-format i za gamedata verziju!
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Tue 20 Nov 2012 - 19:56
Nova zakrpa!! za Stalkersoup db-format i Stalkersoup gamedata folder. MMPatch 1.0.9.9.2.1
PoWeR Master
Broj poruka : 546 Datum upisa : 2011-07-19 Godina : 28 Raspoloženje : OK
Subject: Re: STALKERSOUP Mod za SoC Wed 21 Nov 2012 - 12:20
STa treba jos da se uradi do 1.1 verzije?!
Tajl3r Moderator
Broj poruka : 166 Datum upisa : 2012-10-27 Godina : 36 Lokacija : RH
Subject: Re: STALKERSOUP Mod za SoC Wed 21 Nov 2012 - 20:22
http://ifotki.info/11/67f19247bd4f8726c15b64922ce81e405b9647136191838.jpg.html Pokušao sam ono sa ''New game'',nije pomoglo.Dal' treba prebaciti čitav sadržaj ''beta ss bin folder''-a?Prebacio sam samo ''bin'' folder i fajl ''fov_stalkersoup'',znači,bez ''_appdata_'' foldera i ''fsgame'' fajla?Možda je u tome greška?
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Thu 22 Nov 2012 - 0:49
@PoWeR
Quote :
STa treba jos da se uradi do 1.1 verzije?!
Za sada i sam neznam tačno.. ja moram zvanično da uradim samo kompletan instaler za Stalkersoup - Dvd-rom verzija! ali TB. uvijek dolazi sa kojim novim prijedlogom, pa mu pomažem oko toga.
@BsTyler UFF hvala ti, što si pronašao taj video
@Sunday Hmm... možeš li mi okačiti ceo log na Pm. i koju verziju Stalkera imaš?
nešto od TB.
Spoiler:
Update There will be one more patch before the holidays...
Small but important: PURISTS SKIP THIS... New option 'cave_no_big_electros', this means the 4 biggest ones are removed. I think that this is a better solution as everybody can make it to the entrance of the minors but get frustrated right there.
Made two accidental deletions in TB3D_Teleports.ltx, just delete it for now, just effects the cave and labrynth.
Several of you continue to use saves from an eon ago, ok, I have added the monster binder object check for the missing rats.
As soon as the new TORRENT of the db version gets seeded enough then I can post it in ModDB in place of the now antiquated 109.
Soon I will start posting updates in patch and .db form, db0 thru dbg will not change again until 1.1.0.0 if at all. .dbh and .dbi will be used for all updates and additions.
I will try to get the patch up early tomorrow night for the holiday.
Spoiler:
Update the rat crash is the monster binder, it expects a sid for all objects and of course that is not possible with 72,000+ objects as the index stops at 65k. I have elevated the check to resolve it.
The SS BIN folder is an optimized v1.0006, this even runs in Steam and gives you the COP level engine and D3D10 shader support. It has been updated to 1.0007/1.0008 unoficial releases and is pretty much as optimized as possible.
The _r1/_r2 dlls are also optimized including reduced grass rendering.
Sido dissapearing from his hole in the ground: Caused by the rats... when monster binder fails it stops registering trader spots and that keeps him from spawning.
This patch will fix the binder, fix the two bad teleports, tweaked the ingame modders options and added ddof/mblur.
Added option to remove the 4 big electros in cave, unblocking the Minor's entrance for those who just get stuck there.
I have one more space in the ingame modders options, suggestions to which option to put there are welcome.
Spoiler:
Update I will be posting 109922 soon and it contains the options folder with verified files and a new option in god mode folder.
There are now two normal modes: hardcore (was default) and now game mode (new default).
The new default gives you a better immunity against shock hits and reduces headshot probabilities to the actor (less 1-shot kills) by enemies. It also gives you 150 carry weight instead of 100.
Those who like more realism/difficulty can just use the 'hardcore' option. They can be changed anytime but you may have weight issues if you go from game/god to hardcore mode.
Also fix for container weights.
Spoiler:
Healing Did you know that npc will help each other, this is one of the reasons that alife switch distance is set at 160. When you cross the tracks and are told to help fox then you have to be out of switch distance of fox or the scenario starts early and Doc arrives and heals him before you do.
Monster binder is causing many issues that seem unrelated to it, there is a reason for this. When you spawn many things spawn with you. If an error happens (mapspot for trader in cordon for ex.) all spawn actions after that are confused and even cause crashes (rats). When this has happened you will get things like: no sid in cordon, npc going berserk or laying on the ground (often fake death, waiting to ambush you) or the infamous statue, when a scheme gets disconnected.
I have fixed it but if sid is gone then you will need to back up to the cave and retransition in cordon.
If you have to do the cave again then you can set cave_no_big_electros to true so you can get in the minors easier.
Spoiler:
Update 109922 is up in patch and .dbi (in repository)
make sure to redo your ingame modders options as they have changed
you don't have to use the tb3d_modders.script unless you want to remove the electros in the cave
this will be it for a little while... holiday weekend...
also I posted a link to OCedMyToaster's installation video for you
Najnovija zakrpa TB3D_NS_DBPatch_109922 moj Dropbox TB3D_NS_DBPatch_109922 Napomena - zakrpa je u gamedata.dbi fajlu samo stavite gamedata.dbi u SoC folder!
Sunday Experienced
Broj poruka : 74 Datum upisa : 2010-03-24
Subject: Re: STALKERSOUP Mod za SoC Thu 22 Nov 2012 - 17:53
@sadd
Ponovo sam instalirao koristeći fajlove sa tvog Dropbox-a,sledećim redom: -SoC WW + stk-ww-10005.exe + stk-sck-efigspc-patch-5-6.exe, -STALKERSOUP_BIN_BETA_folder.zip, -ubacio gamedata.db0-gamedata.dbd, -STALKERSOUP_BARE_GAMEDATA_109920.7z, -TB3D_NS_MMPatch_1_0_9_9_2_1.zip,i ne vredi,ponovo izleti na desktop kad treba da učitam save!?Poslao sam ti log na PM. Military kod mosta:http://ifotki.info/11/4150f78a1cc310f516fe1bd6ea492f085b9647136263003.jpg.html
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Thu 22 Nov 2012 - 19:46
@Sunday
Quote :
Ponovo sam instalirao koristeći fajlove sa tvog Dropbox-a,sledećim redom: -SoC WW + stk-ww-10005.exe + stk-sck-efigspc-patch-5-6.exe, -STALKERSOUP_BIN_BETA_folder.zip, -ubacio gamedata.db0-gamedata.dbd, -STALKERSOUP_BARE_GAMEDATA_109920.7z, -TB3D_NS_MMPatch_1_0_9_9_2_1.zip,i ne vredi,ponovo izleti na desktop kad treba da učitam save!?Poslao sam ti log na PM.
-ubacio gamedata.db0-gamedata.dbd, to su Stalkersoup gamedata.db0 do .dbd??? - trebaš gamedata.db0 do gamedata.dbh - obavezno
Stavi i ovog - objedinjeni TB3D_NS_MMPatch_1_0_9_9_2_1 and TB3D_NS_DBPatch_109922 i kad te pita za zamijenu fajlova, potvrdi za sve fajlove!! Ps. Taj poslednji patch-zakrpu, sam uradio za one koji igraju Stalkersoup sa db-format-om igre!
Sunday Experienced
Broj poruka : 74 Datum upisa : 2010-03-24
Subject: Re: STALKERSOUP Mod za SoC Fri 23 Nov 2012 - 0:01
@sadd Imam do ''gamedata.dbh'',pogrešno sam napisao.Sad ću da probam sa ovim objedinjenim pečom,pa ću javiti.Poslao sam ti mejl.
Sunday Experienced
Broj poruka : 74 Datum upisa : 2010-03-24
Subject: Re: STALKERSOUP Mod za SoC Fri 23 Nov 2012 - 21:36
Da napišem i ovde,radi sve OK sa fajlom koji je sredio TechnoBacon!Zahvaljujem se obojici na pomoći!!!
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: STALKERSOUP Mod za SoC Sat 24 Nov 2012 - 3:18
@Sunday Važno je da ti sada radi! a sve druge molim da ponovno skinu ovu zakrpu - TB3D_NS_DBPatch_109922 več sam stavio unutra taj novi fajl!!