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STALKERSOUP Mod za SoC - Page 14 Icon_minitimeby sadd Wed 20 Mar 2024 - 22:47

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STALKERSOUP Mod za SoC - Page 14 Icon_minitimeby Kostov Thu 7 Mar 2024 - 8:43

» S.T.A.L.K.E.R. 2
STALKERSOUP Mod za SoC - Page 14 Icon_minitimeby sadd Wed 27 Dec 2023 - 8:47

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STALKERSOUP Mod za SoC - Page 14 Icon_minitimeby puza93 Wed 5 Jul 2023 - 1:23

» S.T.A.L.K.E.R.: Call of Pripyat
STALKERSOUP Mod za SoC - Page 14 Icon_minitimeby Kostov Wed 7 Jun 2023 - 19:17

» [1.0.0] S.T.A.L.K.E.R.: Zov Pripjata — prevod s ruskog i ukrajinskog
STALKERSOUP Mod za SoC - Page 14 Icon_minitimeby Kostov Wed 7 Jun 2023 - 19:17

» [3.0.0] S.T.A.L.K.E.R.: Senka Černobilja — prevod s ruskog i ukrajinskog
STALKERSOUP Mod za SoC - Page 14 Icon_minitimeby Kostov Sat 1 Apr 2023 - 19:58

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STALKERSOUP Mod za SoC - Page 14 Icon_minitimeby flexerca Fri 10 Mar 2023 - 14:49

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 STALKERSOUP Mod za SoC

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sadd
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Broj poruka : 928
Datum upisa : 2012-01-31

STALKERSOUP Mod za SoC - Page 14 Empty
PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeThu 25 Apr 2013 - 20:29

djordje29 wrote:
Nije niko ništa rekao ali zaključak je takav, igra mi krešira jer imam slabu mašinu, a najbolje rešenje mi je da kupim ssd disk, mislim, to da kupim samo zbog moda, malo je preambicijozno.
Sačekaću ja malo, možda se pojavi neka ozbiljna zakrpa koja će to malo da pegla.

Imaš dovoljno jak kompjuter za StalkerSoup!, a prema onom što ja imam.. uh.. Crying or Very sad imaš dosta jači kompjuter!.
A tek kad bi saznao kakvog ima naš član Sunday... ima tek 3Gb Ram memorije a došao je skoro do kraja StalkerSoup-a - samo mu fali (ili mu je falilo do završetka) da odradi Dead City, koji je na samom kraju "Narodnaya Solyanka misija" (StalkerSoup ima i Collector)!
Tako da nije ništa strašno, a StalkerSoup če da se usavršava!

Inače SSD drive ti je od pomoči samo za one dijelove u kojima se ti slika samrzne na
dijeliče sekundi(jer je kod njega dosta brže učitavanje podataka u i izvan njega, nego na običnom HDD) a to ne rješava probleme koji su vezani sa memorijom!
- Taj dio se treba optimizovati u StalkerSoup-u!

Ps. Taj problem bi odma bio rešen sa "XR_3DA.exe 64Bit"

Uhh.. tako dugo pišem post, da ste me malo pretekli!
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sadd
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sadd

Broj poruka : 928
Datum upisa : 2012-01-31
Godina : 54
Lokacija : Slovenija

STALKERSOUP Mod za SoC - Page 14 Empty
PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeThu 25 Apr 2013 - 21:25

StalkerSumadinac wrote:
jedini problem je to seckanje kada povećam rezoluciju zbog menija.

Gledaj ove fotke:
Spoiler:
Kako si vidio na toj rezuluciji sve dobro radi u meniju!

Skini ovaj moj user.ltx fajl i testiraj.
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djordje29
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djordje29

Broj poruka : 339
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STALKERSOUP Mod za SoC - Page 14 Empty
PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeThu 25 Apr 2013 - 22:39

Imam ja jači komp ali kako ti nemaš tih problema na slabijoj mašini, jel igraš na HD rezoluciji?
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sadd
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sadd

Broj poruka : 928
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeThu 25 Apr 2013 - 23:07

djordje29 wrote:
Imam ja jači komp ali kako ti nemaš tih problema na slabijoj mašini, jel igraš na HD rezoluciji?
Ja uvijek igram na 1920x1080 zbog mog monitora!
i nisam rekao da nemam problema, s čas na čas mi igra puca zbog memorije!
- Kad ti se igra krešira i posle toga sa ponovnim startom možeš normalno igrati, vidiš tada nije problem u fajlovima(skripte) nego u natoloženim fajlovima(podacima) u memoriji!
Nešto više sam objasnio u postu na stranici prije ove.

Kad sam igrao Narodnayu, imao sam takav kreš na svakih(okolo) pola sata!
StalkerSoup dosta bolje radi po tom pitanju a uz to ima mnogo više fajlova nego Narodnaya! What a Face Twisted Evil
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StalkerSumadinac
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StalkerSumadinac

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STALKERSOUP Mod za SoC - Page 14 Empty
PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeFri 26 Apr 2013 - 0:17

Saad brate stalekru sad je sve extra sa ovim tvojim ltx fajlom,nema čak ni secanja ni zamrzavanja,sve radi kao doksa cheers .
Samo nisam imao pojma koliko je težak mod,na prvih sto metara sam poginuo već tri puta Very Happy
Hvala na pomoći Smile
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flexerca
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flexerca

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STALKERSOUP Mod za SoC - Page 14 Empty
PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeFri 26 Apr 2013 - 0:55

Mod je odličan, bar meni ali i za sve one koje stvarno žele upoznati Zonu. Tu nema izigravanja Ramba, već pazi na svaki korak i svaki šum, pregledaj svaki kutak jer svašta možeš naći gdje i kada se ne nadaš.
Ja sam prestao sa igranjem SS zbog testiranja i ispravljanja texta za SoC i CS, al već sam pri kraju i jedva čekam da se ponovo vratim u SS Zonu jer me stvarno, al' stvarno zove.
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StalkerSumadinac
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StalkerSumadinac

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STALKERSOUP Mod za SoC - Page 14 Empty
PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeFri 26 Apr 2013 - 1:00

Teško je biti stalker i pritom porodični čovek zar ne flexa hahahahhaa?Ako nas isteraju iz kuće uvek nam ostaje ova SS Zona da tu knjavamo negde pod kamenom.E sad pitanje:el ima neka fora za neuništivost kod SS kada mi dođe da samo krstarim Zonom a ne da zaležem i da se šunjam po budžacima?Verovatno ste se već i toga dosteili zar ne momci Wink
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MarkedOne8
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MarkedOne8

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeFri 26 Apr 2013 - 1:01

Stalkeri, SSD-ovi su jeftiniji nego ikada. Imate dobu Kingston 3K seriju za manje od 100 eura i to 120GB verzija.

Šumadinac, možeš da skineš Stalker SoC trainera. To ti je cheat. Imaš neograničenu municiju, helte, armor...
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https://valsogard.com/
djordje29
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djordje29

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STALKERSOUP Mod za SoC - Page 14 Empty
PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeFri 26 Apr 2013 - 6:54

Šumadinac, pobijaš ih sve na toj mapi na kojoj si i onda fino kreneš u razgledanje, tako ja radim. geek
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sadd
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sadd

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeFri 26 Apr 2013 - 9:35

MarkedOne8 wrote:
Šumadinac, možeš da skineš Stalker SoC trainera. To ti je cheat. Imaš neograničenu municiju, helte, armor...

Za sada nije najbolje da se dodavaju razni "dodaci" u StalkerSoup!, jer je SS. još u beta testu.
Ali ima u options folderu folder za "god mode" - taj je tamo zbog testiranja i nije preporučivo da se odigra cijelu igru sa njim
(samo dijelove igre koje ne možeš preći)
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PoWeR
Master
PoWeR

Broj poruka : 546
Datum upisa : 2011-07-19
Godina : 28
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeFri 26 Apr 2013 - 14:01

KOlko SS moze da iskoristi ram memorije? Jer ja imam 8gb Very Happy
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StalkerSumadinac
Experienced
StalkerSumadinac

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeFri 26 Apr 2013 - 22:04

Ja imam samo 4gb PoWeR a sa ovim Saad-ovim user ltx fajlom mi sada radi nenormalno dobro,počeo sam igru pre dva sata i nijednom mi nije kreširala miti zasecala samo par purta malko smrzne ma koju stotinku....nebitno....Radi super.
Marked one8: Treiner ne radi uz mod,bar kod mene,automatski se zaledi monitor kod učitavanja igre,ali zato God mod radi vrh nemam reči.
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sadd
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sadd

Broj poruka : 928
Datum upisa : 2012-01-31
Godina : 54
Lokacija : Slovenija

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeFri 26 Apr 2013 - 22:05

PoWeR wrote:
KOlko SS moze da iskoristi ram memorije? Jer ja imam 8gb Very Happy

Ako bi bio stalker pravljen na 64Bit platformi, sigurno bih mogao da "pojede" svu tvoju Ram memoriju pa i više!...
Ali pošto je samo na 32Bit, ja mislim da može maksimalno iskoristiti oko 3400Mb i kusur!.
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sadd
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sadd

Broj poruka : 928
Datum upisa : 2012-01-31
Godina : 54
Lokacija : Slovenija

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeSun 28 Apr 2013 - 15:08

Mali update
Quote :
OK...

Fixed the wharehouses and all the other no spawns that were needed for quests. A table was used to contain the translation from the old idle spawn times to the new ones. Unfortunately the designer failed to insure that LUA always interpreted it as a number, not a string. This caused them to be given a nil value in a variable that was always expected by the smart terrain during spawn registration. When it hit the nil value it would fail out of the motivator and often cause an error but mostly just failed to register the character. ALL the other innovations that I have been mentioning are in and working extremely well. Those characters/creatures that I don't want to spawn until the actor reaches a certain level or completes certain quests is working just the way I want it. Now when you attack the Carpark for the first time only the bandits required for that quest will spawn. The exo bandits won't spawn until you return from DV, rail embankment soldiers too.

So now that that is finaly resolved I can finish cleanup and testing and get 109930 posted.

By the way... I worked a very long time on fixing the logic for rats, cats, cockroaches, wolves and soon more... if you looked at the modders script a little bit more you might find some settings if you really don't want them.
I have been fixing all the settings for immunities, damages, criticals and conditions to get all the alife balanced and also perfect some of the ai regarding their interaction. A game always has these type of creatures to try and waist your ammo or stall you while something else is brewing...
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sadd
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sadd

Broj poruka : 928
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeTue 30 Apr 2013 - 21:53

Ako če sve iči kako treba, mogla bi več sutra stiči nova zakrpa...
Quote :
Update
All is good in Zone Land...

Military was fully populated, barrier guards, all the npc on the base and Skull's group works.

I still do not have the sniper kill zone back in as it still causes Skull's group to attack the wall...

Many cstacks are gone for good, a few exist that I suspect are xr combat related and am trying to isolate them. Zombied npc seem to have the most problem and it could be that their isn't enough stack when they iterate through the xr combat zombied script.

Will be testing more today and will post tomorrow...
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flexerca
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flexerca

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STALKERSOUP Mod za SoC - Page 14 Empty
PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeTue 30 Apr 2013 - 23:03

Military Wharehouses prave puno problema Suspect
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sadd
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sadd

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeWed 1 May 2013 - 13:03

flexerca wrote:
Military Wharehouses prave puno problema Suspect
Da.. pošto je sa novim "respawn" sistemom došlo do mnogih promjena u "spawn-u" likova te mutanta u Military Wharehouses ( i ostalim dijelovima StalkerSoup-a)!, pa je zbog toga bio problem kod "Kill Duty on farm" zadatka i nekih drugih.. scratch
- Prije tog novog sistema je tu ulogu imao "backpack restrictor", koji je sada posve uklonjen.

Tek sam juče uveče završio sa provjerbom svih fajlova u StalkerSoup config folderu
naspram:
- dupliranih sekcija
- nepopunjenih sekcija, kao - "discovery_dependency = " i slično..
- preostalih ruskih slova
- i pretragom za gramatičke-im i sintaktičke-im greškama.
Mada neke od tih grešaka X-Ray jednostavno "pojede", ali stvaraju dosta veliki talog - to jest, zauzimaju odvišan prostor u memoriji! Rolling Eyes
Nadam se, da če sada StalkerSoup još malo ubrzati u učitavanju pa i u samoj igri Arrow bounce
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djordje29
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djordje29

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeThu 2 May 2013 - 19:19

sadd wrote:
Mada neke od tih grešaka X-Ray jednostavno "pojede", ali stvaraju dosta veliki talog - to jest, zauzimaju odvišan prostor u memoriji! Rolling Eyes
Da to znači da će moj problem sa memorijom biti rešen?
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sadd
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sadd

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeThu 2 May 2013 - 19:28

djordje29 wrote:
Da to znači da će moj problem sa memorijom biti rešen?
Tvoj pa i neki drugi problemi bit če riješeni kad se usavrši skripta koja vreba na suvišne stvari u igri/memoriji!

i update
Quote :

Heavy snows yesterday caused an interruption in work, back to it now...

Creatures of the night started in 109920 and is being expanded each patch. Burers, special 'vapor polters' and werewolves so far.

The ESC R is going to be structured to connect a special scheme that will make the creature/npc a 'spawn bot' which then waits for your commands/script. This is part of the 'walk and spawn' system for creating dynamic content in game that can be shared over the 'live link' multiplayer system.

I am really enjoying the new patch, I discovered a flaw in the conditions system in xr logic that was the cause of staggers when called without a spawner section. My new cslid attacher is also working super well for alife, now it will need to be expanded to support usable objects. This will fix items that don't function when they should or are inanimate like the weapons on the ground where the drunks are.

Load times are now around 30 seconds and that includes the integrated population control and level cleaner.
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PoWeR
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PoWeR

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeThu 2 May 2013 - 19:59

30 sekudi? Yaaaaaaaaaaaaaaaaaay cheers
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djordje29
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeThu 2 May 2013 - 20:18

Nemoj se ljutiti geek

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sadd
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sadd

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeThu 2 May 2013 - 20:49

@djordje29
Od 109924 verzije je bilo naknadno dodato nekoliko skripti koje prate igru, pa se je tada vreme učitavanja malo produžilo!
A vreme učitavanja se malo produžuje sa napredkom u igri Wink
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djordje29
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeThu 2 May 2013 - 22:24

Znam, nego sam hteo malo da se glupiram, mislo sam da će vam promaći koja je verzija. geek
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sadd
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sadd

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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeFri 3 May 2013 - 11:53

Novi update
Quote :
30 sec on an ssd

several recipies did not exist and were blocked including 2 important ones. they were not in the dmx 134/135 versions of the amk_mod and I could not find them on the net. That was a year ago so if anyone knows about them, I need them.

There is a monumental change in the way that the database and saves are handled which makes trying to fix old saves futile...

They will still load and work but new features that reduce load times and prevents more cstacks will not work right. your experiences will vary but for sure it will have issues, they can be resolved with proper info manipulation in most cases but that will be your problem.

redid xr spawner today to support my spawn control system, be ready and don't start out in moderate or hardcore alife as it can be overwelming at first. A cool feature for modders is a hook file that if exists in the gamedata folder is added to the respawns as if it had existed in the all.spawn, including conditions and probabilities. I use my 'surrobots' to create your character/creature and assign it your conditions and scripting. I am providing an app that reads the .log file and extracts the 'walk and spawn' data then allows you to create or attach your conditions and storyboard...

You won't beleive how close this actually is, 109930 means that the spawns/respawns are as best as they can be (all.spawn has some bad stuff still) and those few quests/stories that need fixing/improving/completing will be the focus (many fixed this patch).

I am excited about this patch and can't wait to release it but I want to make real sure I have the update package just right.
soon, soon, soon!
Quote :
30 sec on an ssd
To znači učitavanje StalkerSoup-a sa glavnog menu-ja, a ne posle smrti - jer je učitavanje posle smrti još mnogo brže...
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sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeSun 5 May 2013 - 18:20

Izašla je nova zakrpa - TB3D_NS_DBPatch_109930
u toku dana stavit ču ju i u StalkerSoup-BalkanZona folder i na "Mega"!

i još obrazloženje nove zakrpe
Spoiler:
i novog sistema radiacije
Spoiler:

Edit: Malo sam testirao novu zakrpu i moram da potvrdim, da je sada StalkerSoup barem 3 puta brži kod mene!,
ali ta promijena sistema radijacije nije još dovršena i kada si ozračen onda se dosta teško oslobodiš tog zračenja, ustvari samo ti antirad pilule skidaju svu zračenje sa tebe!

nešto malo u loadout-u
Spoiler:
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sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeSun 5 May 2013 - 20:04

Važno!!!
Za sada je za rešenje radijacije treba staviti taj gamedata folder iz ovog - TB3D_Prepatch_fix_109930_1 fajla u SoC folder
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sadd
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeMon 6 May 2013 - 23:35

Objašnjenje greške oko radijacije
Quote :
Radiation
OK MY BAD.....

I spaced out on this one for sure...

When I added the radiation_factor to the options I made a mistake in the delta assignment back to the player and compounded it by mistake...
i..
Quote :
Flickering Monsters
Problem was in the xr_spawner, surprise creatures were getting stuck in a respawn loop due to an error in the hardcore alife option.

109930_2 is in the prepatch fixes, does not effect saves so keep on playing.
a ovdje je i taj poslednji fix - TB3D_Prepatch_fix_109930_2.7z
Sve su zakrpe isto tako u StalkerSoup-BalkanZona Dropbox folderu!, jedino još nisam sredio sa Mega..
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeThu 9 May 2013 - 20:37

Update iz StalkerSoup zone
Quote :
There is an issue with unterm that has some npc (I think killers) that are immortal and shouldn't be. They are using the description from one of the key character descriptions, dAVROs is checking it for us.

I have been playing with perceptions and finding out some really interesting stuff:
AMK, LURK, OGSE and other mods dissable most of the perceptions that make this game awsome...
I suspect that that was the only way they could keep the npc stable but it makes the game more like an FPS and not very realistic.

The reason that so many npc ignore creatures even when attacked has to do with this: 0.0 in the ignore monster threshold and panic threshold making them stand there and do nothing. I am establishing a combination of traits that really get reactions from all npc, challenge is to keep them where they need to be for quests. Many of the new quests are piggybacked on existing restrictors which is another problem, if you complete the quest the restrictor is attached to then the restrictor is removed and the other npc will now roam free.
A good example of this is in Cordon; the carpark assault group is held there by the dogs/boars restrictor at the viaduct. If you go and kill all the dogs and boars before you go to the cave then when you return from the cave the carpark assualt will be over as soon as you get the quest from sid. Kalmyak and others are also effected by this problem, still determining what restrictors they are attached to.
I am going to create new restrictors for these locations so this will stop happening.

The fix I will post today will contain a few fixes and new settings for perceptions that are working much better, not perfect yet but with feedback I should get them honed in quickly.

There are some quests still not working that I am also addressing but some of these are really messed up or crossed with other quests and will take some time to rework.

Will give another update before it is posted
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PoWeR
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeThu 9 May 2013 - 21:06

NPCovi znaju ignorirati i anomalije....
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeFri 10 May 2013 - 0:57

PoWeR wrote:
NPCovi znaju ignorirati i anomalije....
I ne samo to!..
Update_2
Quote :
Combat ignore is a bunch of...

I am getting things working but what a pain...

to get npc to react to creatures when they are close or attacking takes some real fine tuning. It just isn't very realistic to see a bloodsucker attack a guard and the guard just stands there, problem is that it is real easy to have quests dissrupted.
I used the carpark for a test, if I leave the enemy thresholds at 0.0 like they are now then everything is fine. If I use values like OGSE then everything goes nuts, attackers start immediately and the bandits run away...

I now have the thresholds at 0.0001 and what a difference, the attackers stay put unless a dog runs right through them, then they attack it and go sit back down and wait. I can attack the carpark and the attackers stay put, if I run back toward the hill and the bandits chase me then the attackers come to my aid. If I can shoot a bandit in the arm twice and make him drop both weapons then he will run away but only for cover and then look for a new weapon. I have yet to have a permanent runaway bandit like we used to have.

I am also working on perceptions so that your visibility and ability to sneak are improved.
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PoWeR
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeFri 10 May 2013 - 10:51

Quote :

I am also working on perceptions so that your visibility and ability to sneak are improved.
Sjajne vesti cheers , to je stalkeru nedostajalo!!!
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeSun 12 May 2013 - 12:31

Posle kraćeg odsustva nešto "malo" iz StalkerSoup zone
Spoiler:

I nekoliko informacija u posve novom "Inventory" sistemu
Spoiler:
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeSun 12 May 2013 - 16:34

Jel' to znači da treba da krenemo iz početka?
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PostSubject: Nije potrebno   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeSun 12 May 2013 - 17:01

coolkingeye wrote:
Jel' to znači da treba da krenemo iz početka?

To bi trebalo samo ako bi htio da ti "respawn" sistem radi kako treba!.
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeFri 17 May 2013 - 16:59

Stigla je nova zakrpa za StalkerSoup

109931
Patch is up, new game required or most new content as well as respawns will not work
did not get to the arena problem yet, will work on it next

Patch
Now that the patch is up I will start updating my site with information about this patch and the special systems that have been created.

There was a BIG flaw in the way the respawners were working and the save files have always been bad, just were failing to load in the past. Then 1099 changed the way it was saving the data to prevent the crashes, this uncovered the packet corruption.
I built fixes for old saves but it has finaly gotten out of hand.

A new game is the only way that the respawns will be correct. There is also new content that will only exist if you start new.

now I start work on the Collector as my main focus, I will still fix the remaining issues in stalker but now the two are the same so it's time.

my first task is to finaly get the info portions correct for the collector start so that all NS is complete and does not interfere.
At the start of the collector the actor should only have my dynamic content along with dAVROs Collector treasure hunt and killers.
I am taking portions from mods that you have suggested/submitted for content/ideas.
I now have a few talented people submitting quality work to help clean things up, release is now nearing... thanks to all!

Weather pack: I need to update it as it breaks the weather system and also causes crashes in some levels with fixed weather.

I have updates for texture packs to post soon as well.

______________________________________________________________________________________________________________________

Svi linkovi za zakrpe su na ovoj temi - StalkerSoup-instalacija i upute
I sada se može skroz ovaj link - StalkerSoup(mega.co.nz) doći do cijelog foldera StalkerSoup na Mega!


Edit: - Update
Spoiler:


Last edited by sadd on Fri 17 May 2013 - 17:14; edited 1 time in total (Reason for editing : Dodan jedan update)
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djordje29
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PostSubject: Re: STALKERSOUP Mod za SoC   STALKERSOUP Mod za SoC - Page 14 Icon_minitimeFri 17 May 2013 - 20:36

Ovo još nisam doživeo!!
STALKER SOUP se sam deinstalirao i to kompletno, ništa nije ostalo ama baš ništa!
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