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StalkerSumadinac Experienced
Broj poruka : 176 Datum upisa : 2013-02-20
| Subject: Re: STALKERSOUP Mod za SoC Tue 2 Apr 2013 - 21:56 | |
| Ja neću moći da radim za sada na Priboy ako ga pokrenete,jer na svoju ruku radim prevod za Faction War i već sam na pola,kada završim-posle mogu.A za StalkerSoup me imate sto posto |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Tue 2 Apr 2013 - 22:12 | |
| - coolkingeye wrote:
- Pa hajde onda da se usaglasimo. Kakav sistem ćemo sprovedemo, možda anketa?
- sadd wrote:
- Ali prvo treba da se usaglasite za ono što se još niste!...
Hmm.. mislio sam na CS projekat oko prevođenja. Ja ču ove sedmice da stavim sve fajlove za prevođenje StalkerSoup-a na SkyDrive - uradit ču nešto slično kao za CS. |
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coolkingeye Moderator
Broj poruka : 100 Datum upisa : 2013-01-06 Godina : 51 Lokacija : Serbia Raspoloženje : boredom = freedom
| Subject: Re: STALKERSOUP Mod za SoC Tue 2 Apr 2013 - 22:16 | |
| @sadd Pa i ja sam mislio na one famozne nazive u prevodu za CS oko kojih smo vodili toliku polemiku... |
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Sunday Experienced
Broj poruka : 74 Datum upisa : 2010-03-24
| Subject: Re: STALKERSOUP Mod za SoC Tue 2 Apr 2013 - 22:48 | |
| - sadd wrote:
Sadd,molim te,kako si se pitao šta znači video!?Pa to je deo poslednjeg razgovora sa Boatswain-om,kad on priča o svom životu i kaže da je bio deo posade Kurska.Strelok kao zaspi,i tada se emituje video. Inače,u pitanju je pesma ruske grupe DDT,a posvećena je katastrofi atomske podmornice Kursk.Kapetan Kolesnikov je jedna od žrtava,na snimku se vidi na 1:10,uspeo je da ostavi pismo koje je pronađeno,a čiji sadržaj baca senku na zvaničnu verziju o katastrofi.Interesantno je da nije ispunjeno obećanje dato njegovoj udovici da će joj to pismo biti predato... MilPDA - zato sam i napisao ‘’praktično bezvredni’’ jer taj zadatak za naučnike nisam ni hteo da radim,dok ovaj za ‘’Cinkaroša’’ (Snitch,koji stoji pored šanka;njegovi su oni komentari:’’That was a bad raid....He was a good stalker, let's drink to him once more.’’ i ‘’Black raven,black raven,circling above the grave…’’ ) sam uradio samo jednom.Zadatak za Dan-a sam zaboravio,davno beše novembar kad je počeo ‘’raid deep into the zone’’. |
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purke62 Osnivač administrator
Broj poruka : 712 Datum upisa : 2010-03-10 Godina : 62 Lokacija : Novi Sivac,Srbija Raspoloženje : <string_table>
| Subject: Re: STALKERSOUP Mod za SoC Tue 2 Apr 2013 - 23:11 | |
| @Sunday Nema potrebe da se ljutiš što te je Placenik83 opomenuo i obrisao link za video.Eto i ja sam odgledao taj video i nisam ukapirao vezu sa temom ali me nije ni čudilo jer nisam odigrao StalkerSoup.Sadd jeste i čak ni on nije povezao stvari a ti nisi napisao o čemu je reč.Ne zameram ali ipka napiši koju reč da ljudi znaju o čemu se radi a ne da imaju utisak da su izgubili vreme gledajući neki video koji nema nikakve veze sa temom. |
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StalkerSumadinac Experienced
Broj poruka : 176 Datum upisa : 2013-02-20 Godina : 42 Lokacija : ZonaSumadija Raspoloženje : Brz na okidacu...
| Subject: Re: STALKERSOUP Mod za SoC Tue 2 Apr 2013 - 23:15 | |
| Možda bi trebalo da se na nekom folderu stave svi fajlovi SS i kako ko uzima neki fajl da radi da obavesti druge i da se taj fajl briše iz foldera.tako bi ostali videli šta je zauzeto.Primetio sam da se dešavalo da neki uzmu fajl koji je već preveden.....Palo mi u oči dok sam surfovao forumom. |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Wed 3 Apr 2013 - 0:39 | |
| - Sunday wrote:
- Sadd,molim te,kako si se pitao šta znači video!?.
Vidi, ja sam dosada odigrao do kraja samo Narodnayu!(StalkerSoup stalno testiram otpočetka! ) i to sa loše urađenim prijevodom na eng. jezik (nešto sam i sam prevodio sa google tr..), te dosta nisam razumio i jedva sam je dovršio sa mnogo pokušaja(bilo bi lakše sa znanjem ruskog) - Sunday wrote:
- Zadatak za Dan-a sam zaboravio
Onda si propustio nekoliko zadatka... te mogučnost zamijene "nogica"(boar parts) za artefakte kod Dan-a u swamp-u! Nego kaži ti meni, dali bi bio spreman pomoči oko prijevoda StalkerSoup-a?? @StalkerSumadinac A dali ti radiš što sa SkyDrive-om!? - možeš mi staviti tvoj e-mail na oj Pm., da te mogu onda uključiti u BalkanZonu na SkyDrive-u!. |
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skorpius Novice
Broj poruka : 18 Datum upisa : 2010-03-22 Godina : 41 Lokacija : Prijepolje
| Subject: Re: STALKERSOUP Mod za SoC Wed 3 Apr 2013 - 20:00 | |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Wed 3 Apr 2013 - 20:06 | |
| Neznam da kažem ništa drugo nego svašta.. jer bi objašnjenje što sve ima u njemu bilo predugačko. Ali možaš provjeriti na te linkove: - TecnoBacon.com - StalkerSoup Moddb |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Thu 4 Apr 2013 - 19:26 | |
| Informacije iz zone - Spoiler:
- Quote :
- Update
Fixed 'no avail phrase' crashes today, thanks Fender122
I have completed the load outs for generic: stalkers, killers, bandits and military. key characters are not touched.
I have 4 more to do: dolg, freedom, green and monolith.
Now when they spawn they are checked to see if they need a new load out, like a major rank increase.
Load outs for these npc is determined by the level, community and rank. these load outs can be dynamically loaded and assigned which prepares them for upcoming faction wars and on-line play.
It only works on a new game as the all.spawn is built with the spawn inventories for all characters at start. Old saves will not be affected until levelling-up to level 2 (beyond collector).
With new games you will see the results immediately, factory bandits are the first ones. They ALL have shorts, pms and forts as they are only rank 200 then. Next batch will have stronger weapons as they are from 400 to 900 in rank.
Each rank level (200, 400, 600, 900, >1000) has 5 random loadouts so that is 5x5 possible combinations in a combat situation. As you progress in the game all characters that survive will keep gaining in rank so each time you enter a level the load outs will most likely change.
Just for fun I did a test in the ATP and assigned all bandits with flamethrowers and the soldiers with grav guns...
TOO bazar for words! Things flying all over and massive amounts of flame for a very short battle as the bandits fried themselves pretty quickly. Major strain on my machine too.
patch is getting close.
Update(2)
completed the load out system and will test them all this evening and tomorrow.
I will post it for this weekend if there are no issues with it.
Anyone wants to suggest a particular weapon for a certain community, now is the time. I tried to keep them in range while providing variety but can't spend more time on it now.
This patch has accumulated many fixes thanks to tester submissions and starting to get finished. There are still some crappy quest/storylines to fix/change and a few that still don't work 100%. I will work on them for 109930 which is not too far off I hope.
I will also finish my consolidation of the ballistics system. Some of you have been trying to unravel it with limited success. the reason for that is several calculations are pre stored when the weapon stats are loaded. the way it is done makes it virtualy impossible to follow.
you will be very pleased with it, I also am looking at compensating for the over scaled values by normalizing them. Then the weapon cfg files can stay the way they are.
I am also going to add the rest of the arsenal to the advanced handling system so that they respond the way they should.
Last edited by sadd on Wed 10 Apr 2013 - 11:18; edited 1 time in total |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Wed 10 Apr 2013 - 11:16 | |
| Novosti iz StalkerSoup zone EDIT: - Spoiler:
- Quote :
- Still an issue to resolve, the repair box is not defined properly and is leaving a hole in memory on disconnect that randomly crashes on exit. It appears that I did fix the ammo+1 memory issue but the repair box still remains a problem.
Load out system is killer, just need to build a tree to properly assign weapons...
the final structure is level/community/rank range/actor_npc_rank koef_index
rank range is the major rank catagories (200, 400, 600, 900, 1000+)
the actor_npc_rank_koef_index = modulo of rank range, indexing 1.ltx thru 5.ltx
so /200/1.ltx would go to the lowest novice of each community while /200/5.ltx would contain the highest novice. /1000/5.ltx is the absolute highest weapon set.
The ltx files contain the primary and secondary weapons plus their correct ammo. It also allows up to 10 random items that use the probabilities system to spawn from 0 to n of them.
since each level and community in that level have their own it makes it possible to have very well balanced combat situations.
i have made a generic set of these files and replicated them to create the whole zone, some levels I also balanced (cordon, garbage, agro under).
Since I missed this weekend I am going to keep tweaking them as I test and work on a few more issues but I am sure that it will not be the best. Work has to be done to map out each level and what weapons make sense in what communities there and how they would ramp up as difficulty/rank increases.
Something really cool about these new folders/files is the fact that I can change them dynamicaly from the network. I will be able to introduce new weapon lodouts and re-equip whatever community I want whenever I want which should help keep things interesting...
Quote: Originally Posted by td3005 View Post Hi you all, I finally got this working and I'm really excited ! Can someone please tell me what the different game modes do when starting a new game. For exampled cadet, advanced,elite marked one and collector. Which should i choose for starting a new game and what effects do they have on the game play.
Thanks! your starting rank for stalker
Collector starts at 900 and is the first 'level-up' in my mod, level 1, stalker is level 0.
your rank is used to decide many things: anomolies, combat ai, several others...
stalker rank goes from 0 to 2500, Collector and beyond use 0 to 25000 which is 10 level ups. The on-line 'live link PDA' should start working in level 2.
This is very BETA still as it will most likely change for 1.1.0.0 as dAVROs submits his work for me to integrate.
The next patch which has now been elevated to 109930 is going to be out before the 12th, going on short vacation... - Quote :
- Update
Almost ready...
I keep going back and starting over logging different events each time to insure that all the new code is working.
There is a new db.script that has controlled writes to the database, especially pstor.
All the other new systems are working extremely well, loadouts are balanced and grow as you progress. Almost all corpses disappear after a certain time or after a certain info portion. Combat is much better although weapons will need some compensation, especially k_pierce and k_hit attributes.
loot is now properly controlled as well and the old loot options are gone, now an option in the modders script. The death_items.ltx files (several) no longer are used and have freed up a nice chunk of memory.
sak_off_corpses is officially dead and will not even be an option in next patch.
Protected items has been redone and now properly protects items in all schemes that loot or pick up items.
motivator has been optimized and restructured to perform much faster (heart of every npc). bind_monster (their heart) has also been optimized.
Timers have also been cleaned up and optimized which seems to have fixed a few oddities with the npp levels.
Am in the agro under right now and should get at least back to cordon and see if the respawns all work on transition from dv to cordon. The only issue so far is with the zombies in cordon as they sometimes still cause a crash when going back on line.
Last edited by sadd on Wed 10 Apr 2013 - 13:38; edited 1 time in total |
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flexerca Administrator
Broj poruka : 340 Datum upisa : 2012-03-02 Godina : 45 Lokacija : Cazin, BiH Raspoloženje : Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
| Subject: Re: STALKERSOUP Mod za SoC Wed 10 Apr 2013 - 13:13 | |
| Odlično, pripremaj fajlove za prevod SS. |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Zakrpa 109930 Wed 10 Apr 2013 - 13:39 | |
| - flexerca wrote:
- Odlično, pripremaj fajlove za prevod SS.
Da nebi bilo koje zbrke TB. je imao na umu zakrpu broj "109930" Ps. Gledajte moj post od prije! |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Thu 11 Apr 2013 - 18:47 | |
| StalkerSoup novosti - Quote :
update I completed the run from cordon back to cordon through dv...
The respawns worked flawlessly, embankment soldiers on the tracks, second wave of bandits in carpark...
I am now heading to Yantar, so far the wild territory is also working 100%, Krug still hangs at tunnel and in lab sometimes but f6/f7 always fixes him. I have determined that the sound prompts are not synchronising with the timers for the scientist so the trigger is happening too soon and gets missed.
I am escorting him to the test site next then I will take on the lab and then get to the wharehouses, sure hope that the base is populated properly this time!
The new load outs are exactly what was needed, battles and 1 on 1s are much better balanced. Weapons are ramping up slowly and staying within reasonable ranges.
The perceptions need some tweaking as it appears that it is still too hard to recon the meeting and steal the documents.
Damages and immunities are getting well balanced too, I am sure that there will be adjustments made from submissions and feedback still.
Hope to post this evening
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StalkerSumadinac Experienced
Broj poruka : 176 Datum upisa : 2013-02-20 Godina : 42 Lokacija : ZonaSumadija Raspoloženje : Brz na okidacu...
| Subject: Re: STALKERSOUP Mod za SoC Sat 13 Apr 2013 - 23:21 | |
| Ok instalirao sam StalkerSoup i ucitava mi relativno brzo mada imam problem jer mi u inventaru brka grafiku,sve mi sitno i nerazumljivo i kao da tu nešto fali.U cemu je problem??? |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Sat 13 Apr 2013 - 23:25 | |
| - StalkerSumadinac wrote:
- Ok instalirao sam StalkerSoup i ucitava mi relativno brzo mada imam problem jer mi u inventaru brka grafiku,sve mi sitno i nerazumljivo i kao da tu nešto fali.U cemu je problem???
Sajder za texture moraš da staviš malo udesno od sredinskoga položaja(bar jedan položaj!). |
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StalkerSumadinac Experienced
Broj poruka : 176 Datum upisa : 2013-02-20 Godina : 42 Lokacija : ZonaSumadija Raspoloženje : Brz na okidacu...
| Subject: Re: STALKERSOUP Mod za SoC Sat 13 Apr 2013 - 23:28 | |
| Aha vidiš to nisam uradio,evo odmah cu da probam. Hvala sadd |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Sat 20 Apr 2013 - 22:30 | |
| Novosti iz zone... - Quote :
- After Long Silence...
Not on break but deep into testing and improving things:
the blowout system has been changed to compensate for the new type 5 which introduced the bug.
Several random CTD causers have been found and fixed, one that was killing radar and pripyat was the respawns that had no cslid. When they tryed to spawn they were assigned creature cslids instead of stalker and the motivator would crash.
Those respawns are now caught and the cslid reasigned to a stalker, several staggers are now gone including the bar area.
So many fixes and improvements, safe database writes, better blowouts, stronger creatures while maintaining the vast array of ai choces, improved combat and hit reactions, respawn system now 100% (wharehouses is not a respawn problem, still working on it), integerated cleaner that only cleans on level changes (not reloads) and is based on game progression, protected items working 100%, several quest and dialog fixes, more...
This is a BIG transition toward the final release and will lock down several scripts. Save files will not become obsolete anymore as the final database and spawn/respawn systems will be done.
I will continue testing this weekend and create the patch on Monday for final tests and posting.
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StalkerSumadinac Experienced
Broj poruka : 176 Datum upisa : 2013-02-20 Godina : 42 Lokacija : ZonaSumadija Raspoloženje : Brz na okidacu...
| Subject: Re: STALKERSOUP Mod za SoC Sat 20 Apr 2013 - 22:56 | |
| Kao što si rekao sadd SS ima slabu podršku za niže texture tako da ću da sačekam malo dok kupim novu grafgulju-bitno je da radi i učitava se kroz pola min što je smešno za toliki modd.Učita brzo ali secka mi po malo zbog loše grafe pa me mrzi da igram.Instalacija u db-u je prosta ko tetavac pasulj samo ako se prati uputstvo.....Thanx man |
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djordje29 Veteran
Broj poruka : 339 Datum upisa : 2011-07-13 Godina : 44 Lokacija : Na ivici smisla! Raspoloženje : Rock 'n' Roll
| Subject: Re: STALKERSOUP Mod za SoC Tue 23 Apr 2013 - 20:15 | |
| Evo ga bag
FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : <no expression> [error]Arguments : LUA error: ...hadow of chernobyl\gamedata\scripts\state_mgr.script:191: C stack overflow
stack trace:
Scheduler tried to update object mil_freedom_member0010 FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : <no expression> [error]Arguments : LUA error: ...w of chernobyl\gamedata\scripts\bind_det_arts.script:117: C stack overflow I imam još jedan bag, držim oružije i kada uđem u inventar, pa izađem nemam više oružije u rukama i nikako ne mogu da ga ponovo vratim, jedino šta mogu da uradim je da opalim quick save i da ponovo učitam igru i tek onda dobijam oružije. |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Wed 24 Apr 2013 - 14:13 | |
| - djordje29 wrote:
- Evo ga bag
1.) - Spoiler:
FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : <no expression> [error]Arguments : LUA error: ...hadow of chernobyl\gamedata\scripts\state_mgr.script:191: C stack overflow
stack trace:
Scheduler tried to update object mil_freedom_member0010 FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : <no expression> [error]Arguments : LUA error: ...w of chernobyl\gamedata\scripts\bind_det_arts.script:117: C stack overflow 2.) - Spoiler:
I imam još jedan bag, držim oružije i kada uđem u inventar, pa izađem nemam više oružije u rukama i nikako ne mogu da ga ponovo vratim, jedino šta mogu da uradim je da opalim quick save i da ponovo učitam igru i tek onda dobijam oružije.
1.) To se uvijek dogodi, kada igra(X-Ray engine) zbog malo prostora u ram memoriji ne može više učitavati podataka iz fajlova u memoriju, pa se onda zbog nedostatka potrebnih podataka igra slomi! - TecnoBacon je inače napravio skriptu, koja provjerava, koji se podatki trebaju u igri a koji ne! Rad skripte se vidi u log fajlu u tim redovima: - Quote :
sv destroy object [13287][amk_zone_smallrain_strong_zone_smallrain_strong13287] [8186] ili ! Cannot find saved game ~~~ tb3d pop control: idx[35168] object[werewolf35168] sect[werewolf] level[37][pripyat] removed ili ! Cannot find saved game ~~~ tb3d fixer: done - empty object slots[28298] Ali taj script nije još usavršen, pa dosta stvari još propusti! Limit X-Ray-a je, da može učitavati 65550 objekata(c-stack) u memoriju, ali je sada zbog tog skripta moguče da uslovljava(učitava) do 85000 objekta i to na način, da taj skript prati šta nije više potrebno i obriše te objekte iz memorije! 2.) Kako sam več rekao, taj skript još nije usavršen pa nekada obriše i što nebi trebao.
Last edited by sadd on Wed 24 Apr 2013 - 14:36; edited 1 time in total |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Wed 24 Apr 2013 - 14:34 | |
| - StalkerSumadinac wrote:
- bitno je da radi i učitava se kroz pola min što je smešno za toliki modd.
Sva zahvala ide TecnoBaconu, jer je zbog njegovog znanja programskog jezika(Lua) StalkerSoup "poletio"! - Ustanovio je, da su svi moderi koji su pisali(za modove) skripte pa i sam GSC- team!!!, nepravilno koristili "Lua"jezik i više puta ga totalno pomiješali sa C++ jezikom!, koji je stvarno mnogo sličan(Lua je pravljen na osnovi C++), ali ima svoje "fore" kako bi rekao TB. - StalkerSumadinac wrote:
- Učita brzo ali secka mi po malo zbog loše grafe pa me mrzi da igram.
Možda ti ne "secka" toliko zbog grafičke karte nego zbog HDD-ja? - Jeli misliš na ono, kad se ti slika sa vremena na vreme malo smrzne(za kratak čas)?? |
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StalkerSumadinac Experienced
Broj poruka : 176 Datum upisa : 2013-02-20 Godina : 42 Lokacija : ZonaSumadija Raspoloženje : Brz na okidacu...
| Subject: Re: STALKERSOUP Mod za SoC Wed 24 Apr 2013 - 15:51 | |
| Ne to saad,nego mislim na konstantno blago seckanje kao kada povisiš igru na high ona secka a kada je smanjiš klizi ok.Problem kada smajim rezoluciju onda mi se meni totalno zaje...e,a kada je meni ok onda malo seca zbog grafe ja mislim...Ili možda i rama,za par dana ću da vidim kada nabacim još 4Gb rama. |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Wed 24 Apr 2013 - 17:50 | |
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StalkerSumadinac Experienced
Broj poruka : 176 Datum upisa : 2013-02-20 Godina : 42 Lokacija : ZonaSumadija Raspoloženje : Brz na okidacu...
| Subject: Re: STALKERSOUP Mod za SoC Wed 24 Apr 2013 - 20:08 | |
| Matična G41m-p26 Pro,integrisana grafika 256mb,4Gb rama 1033mh,procesor Intel Core 2 Quad 2,8 gh puta 4.Napajanje 550 w.To je to Saad. Još 4 gb rama i grafulja fali znam ja to. |
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MarkedOne8 Pro Spammer
Broj poruka : 956 Datum upisa : 2010-07-04 Lokacija : Vršac Raspoloženje : XD
| Subject: Re: STALKERSOUP Mod za SoC Thu 25 Apr 2013 - 0:52 | |
| Grafička je problem. Ne može s integrušom tako lako.
Nemoj ram da ubacuješ, 4GB je i više nego dovoljno za svaku igru. Ja što pokrenem 2 3ds Maxa 2013, Photoshop i UDK game engine ne ispunim ni 6,5GB. |
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djordje29 Veteran
Broj poruka : 339 Datum upisa : 2011-07-13 Godina : 44 Lokacija : Na ivici smisla! Raspoloženje : Rock 'n' Roll
| Subject: Re: STALKERSOUP Mod za SoC Thu 25 Apr 2013 - 10:54 | |
| sadd ja imam Patriot 2x4 Gb DDR3 2133 MHz Viper Extreme ram memoriju + i5 2600K OC 4.0 GHz + HDD WD Black Caviar 1,5 TB + GPU Sapphire 6850 + Game mode booster radi u pozadini i to sve nije dovoljno za ovaj mod? To meni deluje kao jako loša optimizacija? |
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MarkedOne8 Pro Spammer
Broj poruka : 956 Datum upisa : 2010-07-04 Lokacija : Vršac Raspoloženje : XD
| Subject: Re: STALKERSOUP Mod za SoC Thu 25 Apr 2013 - 14:15 | |
| Ja mislim da zavisi i da li imaš gamedata verziju ili spakovanu .db verziju. |
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djordje29 Veteran
Broj poruka : 339 Datum upisa : 2011-07-13 Godina : 44 Lokacija : Na ivici smisla! Raspoloženje : Rock 'n' Roll
| Subject: Re: STALKERSOUP Mod za SoC Thu 25 Apr 2013 - 17:00 | |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Thu 25 Apr 2013 - 18:53 | |
| - MarkedOne8 wrote:
- Grafička je problem. Ne može s integrušom tako lako.
Nemoj ram da ubacuješ, 4GB je i više nego dovoljno za svaku igru. Ja što pokrenem 2 3ds Maxa 2013, Photoshop i UDK game engine ne ispunim ni 6,5GB. - Quote :
- Grafička je problem. Ne može s integrušom tako lako.
- Da, to je stvarno tako! kada imaš integrisanu grafičku kartu, mora da bude ta karta sposobna da uduzme bar 512Mb Ram memorije! od memorije sistema te zbog toga moraš da imaš mnogo Ram-a u kompjuteru! (Što više, što bolje). Ustvari, pošto ima StalkerSumadinac Win7, ja bih na njegovom mjestu prvo probao sa dodatnom memorijom, jer če mu dobro doči za ostale stvari... - Quote :
- Nemoj ram da ubacuješ, 4GB je i više nego dovoljno za svaku igru.
- Eee, tu kad se radi u StalkerSoup-u nisi baš u pravu! Ja imam Win7 64Bit te 6Gb Ram memorije, pa mi više puta X-Ray oduzima i 3250Mb Ram-a(konstantno oko 2860Mb), pa mi posle tog ubrzo dođe do "out of memory" kreša! StalkerSoup stvarno "jede" mnogo memorije! Ali je naravno uz sve to poželjno, da se ima grafička karta sa barem 512Mb memorije na njoj! - normalno više je bolje Svi oni koji imaju Win7 32Bit sistem, imaju problem sa Ram memorijom u igri pa trebaju provjeriti ovaj - Enabling 3GB switch on Windows Vista , Windows 7 or Windows XP link. Edit: - djordje29 wrote:
- sadd ja imam Patriot 2x4 Gb DDR3 2133 MHz Viper Extreme ram memoriju + i5 2600K OC 4.0 GHz + HDD WD Black Caviar 1,5 TB + GPU Sapphire 6850 + Game mode booster radi u pozadini i to sve nije dovoljno za ovaj mod?
To meni deluje kao jako loša optimizacija? - Quote :
- i to sve nije dovoljno za ovaj mod?
A... ko ti je rekao da nemaš Sječate li se, kada ste igrali original SoC - te ste došli ispred Bar-a, kako se kompjuter trznuo više puta(slika)!, to se događa kad igra učitava podatke iz HDD-a u Ram memoriju! (ispred Bara uvijek najednom učitava sve likove te predmete), a u StalkerSoup-u još je dosta više fajlova nego u original SoC igri.... Jedino dovoljno dobro rešenje je SSD drive Razlika između StalkerSoup gamedata folder i db-format je u tome gamedata folder: - Sklonost fragmentaciji fajlova, pa se zbog toga igra duže učitava. + U samoj igri ima nešto manje onih dijelova, kad se ti smrzne slika. db-format: - U samoj igri je nešto više dijelova na kojim se slika smrzne. + Dosta... ustvari mnogo brže učitavanje u igru!. |
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djordje29 Veteran
Broj poruka : 339 Datum upisa : 2011-07-13 Godina : 44 Lokacija : Na ivici smisla! Raspoloženje : Rock 'n' Roll
| Subject: Re: STALKERSOUP Mod za SoC Thu 25 Apr 2013 - 19:56 | |
| Nije niko ništa rekao ali zaključak je takav, igra mi krešira jer imam slabu mašinu, a najbolje rešenje mi je da kupim ssd disk, mislim, to da kupim samo zbog moda, malo je preambicijozno. Sačekaću ja malo, možda se pojavi neka ozbiljna zakrpa koja će to malo da pegla. |
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coolkingeye Moderator
Broj poruka : 100 Datum upisa : 2013-01-06 Godina : 51 Lokacija : Serbia Raspoloženje : boredom = freedom
| Subject: Re: STALKERSOUP Mod za SoC Thu 25 Apr 2013 - 20:02 | |
| SSD diskovi su prilično skupi (barem za mene), planiram jednog dana da ga kupim, ali se ne isplati uzimati manji od 64GB, a to je za mene momentalno velika investicija... Takođe se nadam da bi im u dogledno vreme mogla pasti i cena... |
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djordje29 Veteran
Broj poruka : 339 Datum upisa : 2011-07-13 Godina : 44 Lokacija : Na ivici smisla! Raspoloženje : Rock 'n' Roll
| Subject: Re: STALKERSOUP Mod za SoC Thu 25 Apr 2013 - 20:16 | |
| Cena će sigurno pasti, a radi se i na tome da ti USB bude SSD disk, opušteno, vreme radi za nas.
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StalkerSumadinac Experienced
Broj poruka : 176 Datum upisa : 2013-02-20 Godina : 42 Lokacija : ZonaSumadija Raspoloženje : Brz na okidacu...
| Subject: Re: STALKERSOUP Mod za SoC Thu 25 Apr 2013 - 20:18 | |
| Mislim da iskreno nije problem ko ima slabiji HDD,meni je od 160Gb i uz to je pun osnovnim stvarima a kažem ipak mi pokreće igru i radi bez secanja na smanjenoj rezoluciji,jedini problem je to seckanje kada povećam rezoluciju zbog menija.Tako da ipak mislim da kod Marked One8 je u pitanju nešto drugo.A ja ću definitivno uzeti prvo Ram zbog keša a tek posle grafu kad legne neka kinta. Ja sam lično imao problem dok sam imao Xp 64bita tada mi se kreširala igra čim uđem u meni ili počnem razgovor sa onim likom na početku,a sada sa Win 7 platinum 64bit nemam tih problema. |
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djordje29 Veteran
Broj poruka : 339 Datum upisa : 2011-07-13 Godina : 44 Lokacija : Na ivici smisla! Raspoloženje : Rock 'n' Roll
| Subject: Re: STALKERSOUP Mod za SoC Thu 25 Apr 2013 - 20:20 | |
| Ne znam videću da nahranim mod sa virtualnom memorijom, valjda će tada raditi. |
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sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
| Subject: Re: STALKERSOUP Mod za SoC Thu 25 Apr 2013 - 20:29 | |
| - djordje29 wrote:
- Nije niko ništa rekao ali zaključak je takav, igra mi krešira jer imam slabu mašinu, a najbolje rešenje mi je da kupim ssd disk, mislim, to da kupim samo zbog moda, malo je preambicijozno.
Sačekaću ja malo, možda se pojavi neka ozbiljna zakrpa koja će to malo da pegla. Imaš dovoljno jak kompjuter za StalkerSoup!, a prema onom što ja imam.. uh.. imaš dosta jači kompjuter!. A tek kad bi saznao kakvog ima naš član Sunday... ima tek 3Gb Ram memorije a došao je skoro do kraja StalkerSoup-a - samo mu fali (ili mu je falilo do završetka) da odradi Dead City, koji je na samom kraju "Narodnaya Solyanka misija" (StalkerSoup ima i Collector)! Tako da nije ništa strašno, a StalkerSoup če da se usavršava! Inače SSD drive ti je od pomoči samo za one dijelove u kojima se ti slika samrzne na dijeliče sekundi(jer je kod njega dosta brže učitavanje podataka u i izvan njega, nego na običnom HDD) a to ne rješava probleme koji su vezani sa memorijom! - Taj dio se treba optimizovati u StalkerSoup-u! Ps. Taj problem bi odma bio rešen sa "XR_3DA.exe 64Bit" Uhh.. tako dugo pišem post, da ste me malo pretekli! |
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