Subject: Re: Lost Alpha mod Sun 28 Apr 2013 - 23:32
Sve je to lepo što ćemo možda da dobijmo novu stalker igru, ali meni nije jasan ovaj deo:There was an interview with the sales representative a few weeks ago, where he said LA might be the last project officially released in the series
Da li to znači da će Lost Alpha ako bude zvanično izdat biti ujedno i poslednja Stalker igra?
purke62 Osnivač administrator
Broj poruka : 712 Datum upisa : 2010-03-10 Godina : 62 Lokacija : Novi Sivac,Srbija Raspoloženje : <string_table>
Subject: Re: Lost Alpha mod Mon 29 Apr 2013 - 14:19
@Nemanja95 Ne, ne znači to.To znači da bi bio polslednji zvanični u serijalu S.T.A.L.K.E.R. , tako da bi umesto trilogije dobili neku kvadrologiju. S.T.A.L.K.E.R. 2 je sasvim nešto drugo, to bi trebao biti novi serijal i svojevremeno je planiran takođe kao trilogija.Sudbina tog novog serijala, kao što već znamo, za sad je još neizvesna, mada sam ja ubeđen da će ga biti.
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: Lost Alpha mod Tue 30 Apr 2013 - 21:56
Sa GSC Lost Alpha foruma:
Quote :
---QUOTATION--- Sounds like a full game now and no longer a Mod. That's great and I would love to pay for it. Please don't make it Steam only or PayPal only. GSC should just give a direct digital download (paypal OR Credit Card). It will take until the end of this year at least to get it now. That's alot of speculation on my part...I know. ---END QUOTATION---
Dezodor: its currently still in mod status, even if its a completely new game, but according to the previous test build we sent to gsc in late february, its still not good enough to be released. the next checkup will be sometimes in summer. we are trying, really, but without financial support we can not keep the guys work like they would do if this would be their paid job. and as a hobby, with 1hr per day, or less its going slow. if we wont succeed in that, then we remain a free mod, such as black mesa was, or any other bigger modproject, and you can vote for us on greenlight either way, we will do our best to make something unique, i guess we already did.
help is always wanted, but currently we only need scripters,programmers, and sdk guys, who can work with gulags, smart terrains, and simple logic to add more population to the zone, because its way too empty now.
Strelok93 Experienced
Broj poruka : 125 Datum upisa : 2012-01-21 Godina : 31 Lokacija : Zvornik Raspoloženje : Solidno
Subject: Re: Lost Alpha mod Mon 6 May 2013 - 2:59
its currently still in mod status, even if its a completely new game, but according to the previous test build we sent to gsc in late february, its still not good enough to be released. the next checkup will be sometimes in summer.
Da li pise da je sledeca provera biti nekad u leto,ili sam pogresno razumeo..
Ako ce biti provera u leto..pa kad ce izaci onda
Nemanja95 Experienced
Broj poruka : 175 Datum upisa : 2011-12-07 Godina : 29 Lokacija : Скадовск, Затон
Subject: Re: Lost Alpha mod Tue 21 May 2013 - 15:34
Izbacili su jednu veoma interesantnu sliku, rec je o nekoj mapi koja je navodno 3 puta veca od mape Zaton.Istina ili samo mazanje očiju fanova slika je lepa
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: Lost Alpha mod Fri 7 Jun 2013 - 11:52
Nešto malo o izmijenjenom X-Ray u LA.
Sa GSC -
Quote :
Well, got this email reagrading their engine capabilities when I asked about them.
Starts with my email, his is in bold.
---QUOTATION--- Hi,
I know you're very busy and there's not a whole lot you can say due to the Non Disclosure Agreement. However if you're willing and able to I was wondering about some changes that may have been made for the Lost Alpha engine:
1) Is there still roughly a 1 million polygon limit in the engine (like Shadow of Cherobyl) or will it now be able to handle Call of Pripyat levels of polys (I can't find the link anymore, but it's much, much higher)? It's not much fun having a low poly limit like Shadow of Chernobyl since it means levels, npcs/creatures, and weapons can't be too detailed.
2) Will we still be able to edit shaders or will you guys be using the approach used by Call of Pripyat (very limited ability to edit shaders and pre-compiled shaders used for DX10&11)? I'd love it if modders could go hog-wild and make the game look as nice as Metro: Last Light
3) Will there be more/new functions exported to LUA to help modders? A big problem I've noticed in all three games is a lot of stuff is hard-coded when there is no need for it to be, and exporting it to LUA allows people to modify a lot more.
Just wondering all of this because I mod for the Call of Pripyat engine exclusively, but although it has the most stable engine and best graphics it's also the least interesting of the three games. It also bugs me that I can't do much with the shaders. I'm hoping Lost Alpha will fill this void so I can quit working on CoP and mod for the Lost Alpha engine in the future.
Thank you for your time, -Matt
---- hello,
thanks for contacting us, yes we signed nda, but these questions don't really belong to that cathegory we couldn't answer. We changed the engine deeply, thus it can load pretty huge maps now, here is an example:
Map size X x Z: [5116 x 1838] Total static vertices: 873723 Total mu vertices: 6973104
sum the static and mu vertexes, you'll get something like 7.8million, which is terribly over the 1.5million limit in SoC. It runs prety fine now, even on r1.
about shaders: we're using the call of pripyat rendering, but we decided to keep the oldschool way, so there won't be shader cache, and other stuff, it doesn't really speed up anything as we tested, and shader files are easy to edit now. also we will release a new sdk, which was designed for la, its more stable, more durable, and has up to date shader editor.
about lua: we had to export many functions from the engine, however we also moved back many, since they are much faster there. i cant really tell whats there now, but it will be more moddable than any 3 stalker games were. also if we can, we will release debug binaries too, which will allow more tweaking.
greetings, dez
Strelok93 Experienced
Broj poruka : 125 Datum upisa : 2012-01-21 Godina : 31 Lokacija : Zvornik Raspoloženje : Solidno
Subject: Re: Lost Alpha mod Mon 17 Jun 2013 - 13:10
Dragi stalkeri, ima li neko da preporuci neki dobar mod za Pripajt (sa novom pricom) da igram preko ljeta dok ne izadje Lost Alpha
MarkedOne8 Pro Spammer
Broj poruka : 956 Datum upisa : 2010-07-04 Lokacija : Vršac Raspoloženje : XD
Subject: Re: Lost Alpha mod Tue 18 Jun 2013 - 11:34
Ja ti preporučujem ovu temu da tamo staviš ovaj post.
Broj poruka : 167 Datum upisa : 2012-10-27 Godina : 37 Lokacija : RH
Subject: Re: Lost Alpha mod Sat 10 Aug 2013 - 12:32
Prezentacija vegetacije
djordje29 Veteran
Broj poruka : 339 Datum upisa : 2011-07-13 Godina : 44 Lokacija : Na ivici smisla! Raspoloženje : Rock 'n' Roll
Subject: Re: Lost Alpha mod Sat 10 Aug 2013 - 13:06
Ništa posebno, opet gomila budalaština od Mađara! Trebalo ga je banovati odavno, sa svih mogućih STALKER foruma, pa nek se gospodin puši i zavlači nekog drugog, a ne nas!
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: Lost Alpha mod Sat 10 Aug 2013 - 13:09
A ovdje je kompletan tekst o svemu što se događalo sa LA. projektom sa Moddb stranice
Spoiler:
Quote :
Mess in June 2012
In late May 2012 Dez went to Holland to work and unexpectedly didn’t have access to the internet for more than a month. At the same time, the lead programmer was doing exams at university and was also away for more than a month. In the absence of the level designer, project lead, and the lead programmer, some members thought the project was abandoned or frozen and posted their opinions on some forums. This sparked a huge amount of speculation and rumours about the fate of the project. As soon as Dez moved to Rotterdam and had internet access, he realized what a mess the situation was in and something needed to be done. The project wasn’t dead at all. Developers were quietly doing their job without much communication with the community besides the usual monthly calendars + 5 screens. There was a good reason for it. The project was undergoing a huge change. Many engine and script bugs needed fixing and some of them were really tricky. The situation was stabilized in late July and everyone calmed down. The release was still planned for Q3 2012.
The September Delay
There was big talk on GSC’s facebook page about Lost Alpha in the summer of 2012. Dez started to talk with GSC again, mainly with one of their sales representative. Previously, GSC weren’t really interested in LA due to the lack of time and the issues surrounding the company which happened in December 2011. GSC agreed to check LA again at the end of September, just when Dezowave planned to release it. “To tell you the truth, it was something of a life-saver because LA still had several engine bugs which caused crashes.” After Dezowave presented a build to GSC, they (GSC) were silent for a few days, maybe a week, then they gave some feedback. They said that if GSC would release Lost Alpha as a commercial product, then Dezowave would need to fix many things. Dez decided to post news on moddb page, but it was hard to explain the situation because nothing was certain. Everything depended on the quality of the project but this was information which they were not at liberty to post at that time. Work was going fine but slow. The developers fixed many bugs and upgraded the engine to better suit modern computers.
December was an interesting month
Lost Alpha won MOTY 2012 “Mod in development, players’ choice.” Moddb.com
In honor of this achievement, Dezowave prepared a small competition in which the winner could decide what level he would like to see in a short 1-1.5min video. They chose to see Pripyat underground level:
Dez: "Pripyat Underground was never finished. It was just a plan on paper for "Anarchy Cell", which was later remade and released as "Clear Sky". Only some draft objects remained in the GSC repository and we extended, fixed, retextured, and added interior decor to them (pipes, junk, water, lights, other props, and of course a-life and story). It took us almost a year to achieve what we have now. You cannot compare our version to any other because it doesn’t exist. GSC also remade it for "Call of Pripyat" but it looks completely different. Happy New Year Video
The happy new year video was also in the works, but the main designer was on holiday and later had much work to do, so Dez decided to make the trailer.
Q1 2013, Lost Alpha – a paid addon?
In the spring of 2013, GSC’s sales representative said that LA can be officially published as a new S.T.A.L.K.E.R. addon if the quality was good enough. Dez: “This pretty much explains everything. Now people have a bit more insight into why we delayed the game. A quality release is very important." There was also info from Dezowave that LA will be a standalone game and SoC will not be needed for installation. May 2013
Dezowave Team showed a taste of the updated render to the public :
The big garden work from spring to mid- summer, 2013: vegetation replacement
Dezowave decided to replace/enhance many tree\bush\grass models, since they used some models from 2002-2003 which have bad UV and model quality, and too low poly.
Here are few examples of the old low quality trees: Too square:
Incorrect UV:
Incorrect UV and too square:
Dez wrote:It’s 2013, not 2000. The old trees still look better than vanilla tree models in shape. They look more realistic. We kept the best ones from the old 'arsenal' when we made the new models, just fixed their texturing and made them less square, and now we think they look much better
All the screenshots with new trees were captured on low quality compiled levels, that’s why some surfaces are completely black and shadows are too contrasted.
New sorts of trees were added, including birch:
You can also see an old, but remade tree model named "tree_green6" on the left and also in the middle. Here is a short presentation video about the redesigned vegetation in Lost Alpha project
SkyLoader explained that tree replacement takes a long time since you need to replace many trees on many levels, check how they are placed, then test compile and re-check and then make HQ compile. He also said that a few hard-to-fix bugs were fixed in the last few months.
You can read his blog where he hi-lights some of the main bugs here: Moddb.com
Development continues on many fronts and replacing trees does not slow down the process. Programmers are still coding and fixing bugs, while level designers are still working on the levels and game designers working on the gameplay.
Lost Alpha's lead programmer has finished the university semester and will be free until the end of August, so development of the new render should go faster.
DezOwave members’ comments with some interesting information edited into a “Q&A” form
Q: Can you give us a release date?
CrommCruac: We've set the release date once. Then a lot of things happened and we couldn't keep it. We won't make this mistake again. We WILL NOT set another release date until we are sure that the game is finished and it is ready to be released.
Dez: We can’t, it depends on many factors like we said many times before. If we finish LA, then it will be bug-tested again by a professional & paid test team, then release will be scheduled and the PR campaign will start. It's not such a simple procedure. Also take it into account that you can't really make deadlines with such an international team that we have, not to mention we are not teenagers anymore, we can't stay at home all day, we don't have seasonal holidays as we had in school. Most of us have to deal with family, work, and other things in real life and thats not even taking into consideration the different time zones, which means if we want to make a conference call, or just talk live, we need to wait 10-14hours for some guys (EU-vs-Australia etc). I never blame anyone, but have to say that during these last few years, we have had so many irresponsible members that didn't really help speed up the project, but instead slowed it down with constant disappearances for months, half finished work which others had to eventually remake after waiting too long. It's also demotivating, but we learned how to survive these incidences. A week ago my pc went wrong, since then I'm using an old laptop, and hoping to be able to fix my desktop in the following 2 months, because my salary is s*it, but that’s life I guess. So please don't think our situation is easier than yours. You just 'need to' wait, but we have to make the game somehow against all these odds. Which one is harder... heh? both.
Q: What about GSC, they are closed aren’t they?
Vintar: GSC is closed? I will have to tell that to the guys working there, seems they never heard...
Q: Did GSC affect the development?
Vintar : GSC never asked us to change anything except to add more hints for new players to the game because we develop LA from seasoned stalker players’ perspective and so forget to cater for new players.
Dez: We have to make the game less hardcore and give more hints to the players, make the story more interesting and fill the unused parts of the maps with interesting things: A-life, or collectibles, anything which makes it interesting to explore. There are many gameplay elements which have to be fixed and finetuned before we can send another test build to GSC.
Q: So, if LA is really going to become a commercial game that can be purchased, then I ask myself why there isn't a professional team behind the scenes. I read Dezo's statement and I am aware of the problems in his team. Don't get me wrong, I really appreciate the hard work in your spare time but working like this on such a huge project isn't professional. So, this makes me think that LA will be left in the MOD section of fan made content and not in the PRO section of the gaming industry.
Dez: Firstly you can't get a "pro" team to work for free. People work for living. If you don’t have a budget and you don’t get a budget from a publisher, then you can only do one of 2 things: work within the available working conditions with passion, or you stop. We chose the first. We do have a pro team, but we cannot expect them to work on LA for 8-10hours per day for free while they need to work somewhere else for money. Our programmers are working hard chasing down the bugs in engine, if you haven't checked yet, look here for a Skyloader's dev blog: Moddb.com Secondly, no one said that Lost Alpha will definitely be a paid product. It might be, but only if we can reach the standard that is required for a commercial product. We can only do as we did before, work in the conditions we have with passion, and mostly in our free time.
Q: I noticed some changes in LA, can you explain what happened?
Dez: LA project was started in 2008, we already had several own made maps when we got the betas for the project from GSC, but we released them to public to make it "fair-play", after we talked to GSC about it. Many lost beta-gamma remakes and other similar style mods appeared quickly on the web after we released the builds. Most of them were made by youngsters who they had only 1 goal - copy-paste maps and story from old builds to SoC or CoP engine, or fanatics who were chasing a non-existant dream. There is nothing interesting in that. We always wanted to make a unique experience, doing the same as others is nothing but a false attempt. We know we are all over that age where we can spend 8-10hrs per day on modding, so the younger people who still have more time can achieve similar tasks in shorter periods of time. So we decided to change the concept, old stalker was good, yes, but only until the illusion was destroyed with seeing all the old materials. We had to move on. I think it was obvious that we are not doing a build-merge mod for very long now. Lost Alpha could have been released in 2009 summer if we only aimed to do a remake because the maps and basic random A-life, weather, r1 render already existed back then, but we wanted more, something unique, which differed from the majority, because after we released all betas the whole essence became a little bit obsolete...
Q: So, you aren't remaking “the old, forgotten S.T.A.L.K.E.R.” any longer?
Dez: Our game has a lot in common with the old stalker, such as several story quests, remade features like PDA chat, weapon shaking/sway, cars with accessible doors and trunks, (just to mention a few) and the remade maps, which of course are based on the old ones, just updated to modern standards with high quality models and an overall better design. We have tons of new features, not only those which existed in 2003-4. We have 30 levels instead of 18. We have a nice long story which happens in the same time as SoC, like a different storyline, which sometimes overlaps with some of the old events of SoC. We have quite a lot of side quests, simple ones and also complex ones like in CoP. We can not actually say LA has nothing to do with the old stalker, but it's definitely not a rip-off. Trust me when I say we know what we are doing, even if we are slow, at least we will present a unique experience for all who care to download it.
Q: Will the military be enemies?
Dez: Military are not your friends, but sometimes you can co-operate with them, the choice is yours. We tried to make a smarter game, not a brain-dead shooter.
Q: Why do you keep the mirrored weapon models?
Dez: Mirroring had only 1 advantage. If the ejection port is on the other side as in real life, the bullet falling animation plus ejection port holder animation is not visible for the player, thus not necessary to be made. GSC made it on the left side to enhance the feeling of shooting, it has nothing to do with realism and they never wanted to make super realistic weapons. Not to mention the copyright issues, since they cannot remake the guns 1:1 with realistic names and models without paying a fee. This is the same reason why it will stay as is in LA too. Modders can change it after the release.
Q: I saw a CS artifact on one of the screenshots. Can you tell us something about artifacts?
Dez: Can't say a lot about artifacts at the moment. We have many new ones and you can even combine them using the artifact merger to get even newer types, but it’s all W.I.P. so let’s not talk about it yet.
Q: You're trying to update the LA engine graphics wise. Don't you think the graphics are good as they are? There's always room for improvement, I agree, but S.T.A.L.K.E.R. never aimed to compare with Crysis (graphics wise) and from the latest screenshots we've seen, the graphics look great.
Vintar: Yes, stalker graphics were always good, but SOC graphics are too old. We just updated them a bit to look like CS or COP and I think we have exceeded it. You haven’t seen the half of the new render yet
Dez: New render has many new advantages: it runs fast and smooth, but those who don’t really need the extra effects can simply disable them in the graphics options, we won’t force anyone to use them, but its 2013, so we can’t release a game without them.
Q: When Lost Alpha is released, are you going to release an extra DVD with behind the scenes videos, images, artworks?
Dez: DVD would be fun, but the production would cost a lot, so we are thinking of a mountable iso which would have a menu where you could watch old videos, screen and artworks from 2008 up to the release from various stages of development. We are also thinking of releasing the new SDK, which is, in any case, required for LA since the game currently is not compatible with the older SDK, nor the new ones (CS or CoP).
Q: From your perspective, because you've been part of this mod for 5 years now, do you think Lost Alpha will see the light (Greenlight) this year?
Vintar: It will be released as soon as it is ready and not a moment before.
Q: What about the Arena?
Dez: It was stated previously (yes years ago, so not everyone knows about it), that we won't have the arena in LA, because we never liked it, it doesn't fit in the zone in my opinion, but since we need to make the game more user-oriented, we might reconsider. Actually we are already working on something funny
Q: How about the side quests?
Vintar: We have added many side quests, but will need to add even more. Remember, this global area is huge compared to SOC, so it needs more filling.
Dez: Our origin plan was to leave the majority of side quests until after the player finished the main storyline and returns to the zone in free play mode, but ofcourse there are many of them available from the beginning.
Q: What are developers working on right now?
Dez: Currently programmers are working on the engine to make it more stable, fixing bugs, which SkyLoader wrote about on his dev blog. The designers are implementing new UI, which, with assistance of the coders, can now be chosen right from the game’s settings menu without restarting. This affects all GUI elements such as inventory/search/dialogue/trade screens. Currently we have 2 variants of the interface: the classic one, and a new one, which we will keep a secret for now. Widescreen support was also implemented, so there will not be UI stretch any more on 16:9 and 16:10 resolutions. We also changed the splash and loading screens, now they look much better. The other part of the team is working in SDK, replacing trees, and compiling the maps, making final adjustments. Also some of the guys are playing the storyline, and fixing the tasks where necessary, or expanding the quests to make them more interesting. We are also working on Russian and Italian text translations.
Big thanks to KazakHD (lost-alpha.com fansite admin) for his help!
In the end, we are happy to announce that one of our former team members, Barin, has started development of a new indie project called "Rascal Rider". An intense, arcade style, sci-fi racing game set in the future, where motorcycle racing is not only about how fast you are...
The game will feature both single player and cross-platform multiplayer modes.
Barin was responsible for AI programming, GUI modifications, new feature implementation and story line scripting for Lost Alpha until the summer of 2010. He also worked on Priboi Story back in 2007-8.
You can visit the project and watch it's profile here: Indiedb.com
As a little insider info, we can tell you that there will be also a comic story published as a part of the project. Definitely one worth watching
flexerca Administrator
Broj poruka : 340 Datum upisa : 2012-03-02 Godina : 45 Lokacija : Cazin, BiH Raspoloženje : Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
Subject: Re: Lost Alpha mod Sat 10 Aug 2013 - 17:42
Moram priznati da grafika u Swmaps (Močvarama) odlično izgleda...
Tajl3r Moderator
Broj poruka : 167 Datum upisa : 2012-10-27 Godina : 37 Lokacija : RH
Subject: Re: Lost Alpha mod Sun 11 Aug 2013 - 21:18
flexerca wrote:
Moram priznati da grafika u Swmaps (Močvarama) odlično izgleda...
Da meni također.
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: Lost Alpha mod Thu 5 Sep 2013 - 10:13
Loxotron o Lost Alpha na gameru.net
google chrome prijevod
Quote :
Quote You would not understand. On the one hand replacement vegetation levels, kind of like one of the developers took the game from start to finish, the work goes on. On the other, talk about the stagnation and despair. So what is the output? Development continues and all have been scored, and feed screenshots for fun?
someone is working, and some do not, in one part of the project situation bearable, and another ball Roll, it is acceptable for a single developer, it is unacceptable for another. Development continues, but in many parts of moving extremely slowly. As an operations report: -in scripting engine, and still full of errors and defects, is actively working on the engine, and sometimes over the script almost every day just one person - Skyloader , others when their fifth Leg orders and, if free from work / school, or when I have to remind them that something must be done properly for the project, without the constant dripping on other Membury brains do not work and do not want to work , Inglish voice is still not ready for zvukoviki fact we were thrown, one remaining person is trying to compensate the situation, but he is one -Russian translation for even 30% is not finished, that the text of that voice -work on game design is less complete, but needs polishing, but this is not done and honestly saying there is no desire, until you correct bugs in the engine and scripts, and build not leave testers to debug -work leveldizaynu too close to an end thanks to cromm 'y, but still need to alter the order of 30% of the levels, and then they still rebuild from scratch, maybe the transition to direct 10 will require recompilation of all locations and at the same xrlc still has not been updated for this case ... that is, you know how long it takes till it will still I am not saying that the situation is quite so full of shit, but when the team is only one day or three people, and all the other stupid and sick time to deal with this topic (including me, if it be honest), to hope for an early release is not worth it. And yes, it's not antipiar or any attempt to belittle LA, I'm just trying to reach you guys are ready to have to wait a long time, so it is gaining patience. A release screenshots are as confirmation that someone else in our fumbling in the project, and we are not dead. zyy I still think that we will have a serious fichekat, from chips to PDA and ending with the Custom AI for some mobs and the final boss, and of other snacks that debazhit and finish none. Last edited Loxotron - Today, 3:37
flexerca Administrator
Broj poruka : 340 Datum upisa : 2012-03-02 Godina : 45 Lokacija : Cazin, BiH Raspoloženje : Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
Subject: Re: Lost Alpha mod Tue 24 Sep 2013 - 19:31
edit: Pošto me kolega preko PM upzorio da ne vlada dobro engleskim jezikom, prvo da se izvinem svima a onda i da pojasnim. Grupa koj izrađuje Lost Alpha, odnosno Dezowave Group, traži osobe koje imaju isti ili sličan glas kao što ima Sidorovich, radi snimanja glasovnih linija, odnosno linija koje pripadaju Sidorovichu. Da skratim, ako imate sličan ili isti glas kao Sidorovich javite se na dezowave@vipmail.hu Možda padne i neka kinta
MarkedOne8 Pro Spammer
Broj poruka : 956 Datum upisa : 2010-07-04 Lokacija : Vršac Raspoloženje : XD
Subject: Re: Lost Alpha mod Wed 2 Oct 2013 - 15:36
Što se tiče Sydorovicha, tu ne stojim dobro, ali ako se traži Barmen e njega jako dobro ,,skidam". To može da potvrdi i Purke62. Ono kad mu prilaziš u igri a on kaže "Hey... Marked One!" e to sam skinuo u originalu. Purke nije mogao da prepozna razliku.
PoWeR Master
Broj poruka : 546 Datum upisa : 2011-07-19 Godina : 29 Raspoloženje : OK
Subject: Re: Lost Alpha mod Sun 1 Dec 2013 - 14:47
Broj poruka : 167 Datum upisa : 2012-10-27 Godina : 37 Lokacija : RH
Subject: Re: Lost Alpha mod Thu 23 Jan 2014 - 20:18
hmm
https://www.youtube.com/watch?v=HDgE5l367ls
Freedom Novice
Broj poruka : 47 Datum upisa : 2010-11-09
Subject: Re: Lost Alpha mod Thu 23 Jan 2014 - 20:41
BsTyler wrote:
hmm
https://www.youtube.com/watch?v=HDgE5l367ls
Mnogo je dobro dali ima negde linkova za to pozdrav
PoWeR Master
Broj poruka : 546 Datum upisa : 2011-07-19 Godina : 29 Raspoloženje : OK
Subject: Re: Lost Alpha mod Fri 24 Jan 2014 - 1:23
Freedom wrote:
BsTyler wrote:
hmm
https://www.youtube.com/watch?v=HDgE5l367ls
Mnogo je dobro dali ima negde linkova za to pozdrav
Mislis da skines Lost Alpha? To jos nije ni izaslo ko zna kad ce izaci!
Freedom Novice
Broj poruka : 47 Datum upisa : 2010-11-09
Subject: Re: Lost Alpha mod Fri 24 Jan 2014 - 10:19
PoWeR wrote:
Freedom wrote:
BsTyler wrote:
hmm
https://www.youtube.com/watch?v=HDgE5l367ls
Mnogo je dobro dali ima negde linkova za to pozdrav
Mislis da skines Lost Alpha? To jos nije ni izaslo ko zna kad ce izaci!
Steta stvarno je super.
PoWeR Master
Broj poruka : 546 Datum upisa : 2011-07-19 Godina : 29 Raspoloženje : OK
Subject: Re: Lost Alpha mod Mon 24 Mar 2014 - 19:42
Dezodor wrote:
Hi, we plan to release soon, this year, hopefully before KRI, so if LA will be good, we can make presentations on our own, but thanks for the offer. We do not use webmoney, only have paypal.
KRI is the Russian Game Developers Conference, which takes place mid-May
Nemanja95 Experienced
Broj poruka : 175 Datum upisa : 2011-12-07 Godina : 29 Lokacija : Скадовск, Затон
Subject: Re: Lost Alpha mod Tue 25 Mar 2014 - 0:56
Mala dopuna Quote: elyantanelyantan 39mins 4secs ago replied: KRI is the Russian Game Developers Conference, which takes place mid-May.
KRI 2013 was in May, but I heard 2014 will be in October, and I reflected to that in my previous post:
Nemanja95 Experienced
Broj poruka : 175 Datum upisa : 2011-12-07 Godina : 29 Lokacija : Скадовск, Затон
Subject: Re: Lost Alpha mod Wed 2 Apr 2014 - 16:15
Losta Alpha ponovo u problemima , navodno je procureo build igre :
dezodor 1hour 38mins ago replied: Some testers decided to ruin our work. Whoever plans to download it i wouldnt suggest it yet. We will release a most recent version soon which is at least stable. The leaked one wasnt planned for public use, so anuone tries it shouldnt be surprised if we said we need more time to finish it. Links to the leak wont be tolerated here nor the discussions. Its a stolen material which is illegal to download. If you cant wait a little more then dl it but then youll need to download 10gb again in a few weeks. Support for the leak wont be given.Due to the unfortunate event LA wont be an official addon. Will remain free to download.
Tajl3r Moderator
Broj poruka : 167 Datum upisa : 2012-10-27 Godina : 37 Lokacija : RH
Subject: Re: Lost Alpha mod Wed 2 Apr 2014 - 18:06
Definitivno je procurilo cak sam pronasao par screenšotova te torrent link za tu betu ali zadržat cu to zasebe ...Malo je glupo da im se ovo desilo pošto zavrsni build igre izlazi najvjerojatnije ovaj mjesec.
flexerca Administrator
Broj poruka : 340 Datum upisa : 2012-03-02 Godina : 45 Lokacija : Cazin, BiH Raspoloženje : Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
Subject: Re: Lost Alpha mod Thu 3 Apr 2014 - 0:00
Procurilo, procurilo...tako ti je kad za testere uzimaš balavce. Ali bar je izašao datum objave 26.04. na 28 godišnjicu nuklearne katastrofe u Černobilu...
purke62 Osnivač administrator
Broj poruka : 712 Datum upisa : 2010-03-10 Godina : 62 Lokacija : Novi Sivac,Srbija Raspoloženje : <string_table>
Subject: Re: Lost Alpha mod Thu 3 Apr 2014 - 20:47
@flexerca Baci mi link za torent na PP. Čisto da budem u toku. Dobro, nije daleko 28-mi ali, znaš kako je....da protestiram i ja malčice, pre formalnog izdanja.Onako, za sebe.
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: Lost Alpha mod Thu 3 Apr 2014 - 21:16
Novo objašnjenje od Dezodora:
Quote :
dezodor
stalker had 4 leaks before release, but 3 of them were 2001-2 variants, and a 4th was from 2005, but just a mp beta, which wasnt interesting. Half life 2 leaked in 2003, which was a pile of this-and-that, clearly wasnt finished at all, and the game was released in 2004. LA leak contains a 2013 autumn beta, which contains the whole game, all levels, all story tasks, just with tons of bugs of course, and a new rendertest. Now we should delay an other year, and remake the game to make it interesting again. Maybe you can not imagine how much pressure is/was on us during the years. If we would work on it for months, maybe a year again to change it, by the time we release it, modders will rip the current leak into pieces, which will appear in modpacks, and interest will be completely lost. Even if it would be released on steam or anywhere, mayority would download it from torrents, or elsewhere. Now it will be free, will be supported, and if you like it, or would like to support us with money, we have paypal on our main site.
It was a hard decision, which had to be made so quick, but you have to understand that wee do not want to chain or life to a game, which will never be completely ours. LA is 50 percent GSC-s and 50 percent ours. We discussed the possibilities we have now, and found out a nice and working, maybe even profitable (in long terms) way for both sides. You can be sure we will start something new after the release of the current project, but more info later this year.
Tajl3r Moderator
Broj poruka : 167 Datum upisa : 2012-10-27 Godina : 37 Lokacija : RH
Subject: Re: Lost Alpha mod Thu 3 Apr 2014 - 22:07
I na kraju kad pogledas uvijek im nekako glavna ideja da se nekako izvuce neka lovu staje donekle razumljivo ali ono malo pregadljivo bar meni,pogotovo zato sta nisu bili niti malo transparentni u vezi toga da ce naplacivat zavrsen proizvod,misli da im se drugovanje sa Grigorovich-om odbilo od glavu.
S.T.A.R.A.C. Experienced
Broj poruka : 103 Datum upisa : 2011-01-31 Lokacija : Flatrth
Subject: Re: Lost Alpha mod Sun 6 Apr 2014 - 22:43
Skinuo sam nekakvu beta verziju 5,9gb tesku. Ali enkriptovano je. Trazi pass?
Je li to to?
Tajl3r Moderator
Broj poruka : 167 Datum upisa : 2012-10-27 Godina : 37 Lokacija : RH
Subject: Re: Lost Alpha mod Sun 6 Apr 2014 - 23:20
Da. ..::GAMEINATOR::.. je pasvord bar meni prije par dana bio.
purke62 Osnivač administrator
Broj poruka : 712 Datum upisa : 2010-03-10 Godina : 62 Lokacija : Novi Sivac,Srbija Raspoloženje : <string_table>
Subject: Re: Lost Alpha mod Mon 7 Apr 2014 - 7:37
@S.T.A.R.A.C. Pazi , pass je sa svim ovim tačkicama okolo. Ne znam, probao sam je pre par dana i nikako da nastavim. Verovatno treba malo vremena da se "navučem". Dobro, ima bagova odmah na početku. Pre svega, dijalozi (tekstualni) su svi na ruskom a audio na englskom, ništa strašno. Onaj podrum, bruka, ne kapiram šta je poenta. Siđeš dole, pokupiš gomilu korisnih stvarčica (medicina, klopa) i onda nema teorije da se vratiš nazad merdevinama. Z sad mi sve deluje kao Oblivion Lost Remake 2, stim što je sve podignuto na "viši nivo". Kažem da sam samo probao, što znači da sam još na početku Kordona i to onog baziranog na bildu 1935 ali prerađenog poprilično. Slutim da je i ostalo slično u stilu OLR 2+, stim što mi je u OLR 2 više mirisalo na pravu Zonu a manje na neke "zapadnjačke" igre, koje mi se "priviđaju" na početku LostAlpha beta.
sadd Administrator
Broj poruka : 928 Datum upisa : 2012-01-31 Godina : 54 Lokacija : Slovenija
Subject: Re: Lost Alpha mod Mon 7 Apr 2014 - 22:51
Nešto zanimljivo:
Quote :
legionostra legionostra 10mins 6secs ago replied:
Because they are assholes that cant be trusted, i heared that a former GSC member leaked lost alpha..
Nije da bih ja htio da budem ono kako se kaže: "lako je biti general posle bitke " ali to je i meni došlo na um posle svih onih postova na ModDB i Gameinator foruma koje sam pročitao . Čak, ako sam si dobro "preveo" konverzaciju radi se u čoveku koji sada radi u/na Survarium igri.
I još malo oftopica:
Spoiler:
Kada je TB. pokušao da sklopi ugovor sa BitComposer-om - jer je želeo da dobije (i plati) Source od X-Ray enđina(htio igru da kovertuje na 64Bit) prvo su mu rekli da uopšte nije problema, jer su več zakupili sva prava od GSC i da to nebi trebao da bude problem. U međuvremenu smo nas dvoje razgovarali o tome i ja sam ga upozorio da koliko ja znam GSC još ima prava i nek pazi da ga nebi "navukli" .... Kad sam ga posle nekog vremena pitao šta je sredio sa BitComposer firmom rekao je, da nije ništa, jer oni nemaju prava na Source. Ali pazi sad, isto mi rekao da probleme na radi Sergey G.(GSC) nego bivši članovi koji sada rade u Vostok games - tako su mu objasnili -
Uhh... kada bi bio SoC na 64Bit-a - kako bi samo letio...
Last edited by sadd on Tue 8 Apr 2014 - 0:10; edited 2 times in total
PoWeR Master
Broj poruka : 546 Datum upisa : 2011-07-19 Godina : 29 Raspoloženje : OK
Subject: Re: Lost Alpha mod Mon 7 Apr 2014 - 23:31